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Oblivion to Fallout Meshes


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Hi :)

 

K, so I'm trying to add watermelons to Fallout... I've exported the watermelon NIF and textures from Oblivion, I have the textures pointing to the new location in the Fallout/Data/Textures directory. It all looks great in NIFskope, but when I try to make the item in GECK I get error

 

MASTERFILE: (BSStream Error) NIF BSVersion is too old in folder\watermelon.nif

 

And the mesh appears as a big red exclamation point in the GECK.

 

I found a tutorial about converting meshes from Oblivion to Fallout but it mentions modifying a NiTriShape node which the watermelon doesn't seem to have. I'm using Nikscope 1.0.20 (revision 4748)

 

Has anyone run across this or know how to fix it? Is there a version number somewhere in the NIF I gotta change?

 

Thanks

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Well, I got it in the game, but GECK says "root 3d reference is not a fade node. this reference can not be picked".. I see a couple of people mention this issue but I don't see a clear (to a n00b like me) answer... is there something I have to add/remove check/uncheck in Blender or Nifskope? Thanks for any help :)

 

EDIT: Nevermind, I got it.. I used NIFskope to convert the top NiNode to BSFadeNode. Time to make watermelon bombs.

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