gooseloose89 Posted June 12, 2023 Share Posted June 12, 2023 When an NPC dies, instead of it being their body, there's a dufflebag (or any small container) on the ground with their loot.is this possible ? Link to comment Share on other sites More sharing options...
hereami Posted June 16, 2023 Share Posted June 16, 2023 (edited) I think it could be great if F76 animated meatpile with flies was imported as well. Yes, possible. I see you're familiar with mod making, so potentially able to experiment self. Custom Ashpile (probably, an Activator object) can be attached to corpses for that purpose - AttachAshPile() https://www.creationkit.com/fallout4/index.php?title=AttachAshPile_-_Actor . To avoid edits of Actors, also as most simple method, might use Cloak magic effect sitting on Player to fire a script on them within a large area. Look at AttachAshPile.psc in Data\Scripts\Source\Base as a primary example, events code needs be adjusted to allow handling of both living and dead in same script. Funny, i never tried to attach ashpiles to living npc, but if that's remembered and promoted later into death state automatically, then only OnEffectStart() event should be necessary. ps. Well, most likely it'll drop at living actor current position and will be non-openable till death, similar to how reversed happens when a dead is reset. Edited June 17, 2023 by hereami Link to comment Share on other sites More sharing options...
gooseloose89 Posted June 17, 2023 Author Share Posted June 17, 2023 Well s#*!, i'm going to look into this more. Link to comment Share on other sites More sharing options...
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