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Posted

You can look at the dogmeat quest for a good example.

 

Basically, make another alias that isn't assigned to any actor yet, but Uses Stored Text and Stores Text.

Set the display name on the alias to a new message containing your actor's real name.

 

Then, when the player "learns" the actor's name you fill that name alias with your actor.

Posted
  On 6/12/2023 at 3:01 AM, Fantafaust said:

Then, when the player "learns" the actor's name you fill that name alias with your actor.

Thank you. I am not sure what you mean here. Not sure how to "fill" the name alias with the actor. But I'll look at the dogmeat quest more and try to figure it out.

 

I have a more immediate issue though. The actor is vanilla and I have redone their voice entirely. I made sure to select the new Voice Type in the Quest Alias menu, and the new line will play in the Creation Kit for the affected Quest Dialogue, but the original vanilla line is what plays in game. Any thoughts on that?

Posted (edited)

I can't get the new audio to play in-game, unless I place it as a loose wav in the original Voice Type folder. It appears it will play if I tick the Forced box next to the Voice Type drop-down menu before selecting the new Voice Type.

 

I also can't seem to get the new display name to work. I tried creating a new Message with the name I want written in as its Title, and I selected that message in the Alias Menu drop-down menu next to Display Name, but it has no effect in-game.

Edited by Guest
Posted
  On 6/12/2023 at 7:21 PM, Sisebut said:

 

  On 6/12/2023 at 6:44 PM, Fantafaust said:

Did you figure out how to fill the alias with your actor? If not, then it won't have any effect in-game.

No, I have not.

 

 

Quest >> Quest Alias >> under "Fill Type", click "Specific Reference" >> Select Forced Reference >> Select Reference in Render Window >> select the actor you'd like to fill into the alias. Note that the Fill Type "Select Forced Reference" makes your actor persistent (their data is loaded in the memory even if they are unloaded).

Posted
  On 6/12/2023 at 9:46 PM, LarannKiar said:

 

  On 6/12/2023 at 7:21 PM, Sisebut said:

 

  On 6/12/2023 at 6:44 PM, Fantafaust said:

Did you figure out how to fill the alias with your actor? If not, then it won't have any effect in-game.

No, I have not.

 

 

Quest >> Quest Alias >> under "Fill Type", click "Specific Reference" >> Select Forced Reference >> Select Reference in Render Window >> select the actor you'd like to fill into the alias. Note that the Fill Type "Select Forced Reference" makes your actor persistent (their data is loaded in the memory even if they are unloaded).

 

 

Thank you both again, but I actually figured out what the issue was in my particular case. The scene where I wanted to have the name change was actually one wherein the NPC wasn't even there. The scene uses a Talking Activator, and being the dufus that I am, I didn't think to check it. Talking Activators have their own Voice Type and Display Name. I changed that Activator's entry and all my issues were solved.

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