Jump to content

Open Community  ·  1073 members

Stardew Valley

Having a small issue


Nykori

Recommended Posts

Hi All,

I am having an issue trying to pet one of my fancy ducks from BFAV Fancy Ducks mod. For some reason I can not check how they are doing like I usually can with most of my other animals/ BFAV animals. It is only this one duck and I can't figure out why.


Here is a small snippet of the error:


An error occurred in the base update loop: ArgumentException: Value does not fall within the expected range.

at Microsoft.Xna.Framework.Audio.SoundBank.GetCue_PatchedBy<Platonymous.CustomMusic>(SoundBank this, String name)

at StardewValley.SoundBankWrapper.GetCue(String name)

at StardewValley.FarmAnimal.makeSound()

at StardewValley.FarmAnimal.updateWhenCurrentLocation_PatchedBy<PeacefulEnd.AlternativeTextures>(FarmAnimal this, GameTime time, GameLocation location)

at StardewValley.Farm.UpdateWhenCurrentLocation(GameTime time)

at StardewValley.Game1.UpdateLocations_PatchedBy<PeacefulEnd.SolidFoundations>(Game1 this, GameTime time)

at StardewValley.Game1._update(GameTime gameTime)

at StardewValley.Game1.Update(GameTime gameTime)

at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)


15:46:59 ERROR game An error occurred in the base update loop: ArgumentException: Value does not fall within the expected range.

at Microsoft.Xna.Framework.Audio.SoundBank.GetCue_PatchedBy<Platonymous.CustomMusic>(SoundBank this, String name)

at StardewValley.SoundBankWrapper.GetCue(String name)

at StardewValley.FarmAnimal.makeSound()

at StardewValley.FarmAnimal.pet_PatchedBy<aedenthorn.LikeADuckToWater__DaLion.Overhaul.Modules.Professions__Digus.AnimalHusbandryMod>(FarmAnimal this, Farmer who, Boolean is_auto_pet)

at StardewValley.Farm.CheckPetAnimal(Rectangle rect, Farmer who)

at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who)

at StardewValley.Game1.<>c__DisplayClass859_0.<tryToCheckAt>b__0()

at StardewValley.Game1.tryToCheckAt(Vector2 grabTile, Farmer who)

at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)

at StardewValley.Game1.<>c__DisplayClass913_0.<UpdateControlInput>b__0()

at StardewValley.Game1.UpdateControlInput(GameTime time)

at StardewValley.Game1._update(GameTime gameTime)

at StardewValley.Game1.Update(GameTime gameTime)

at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)


15:46:59 ERROR game An error occurred in the base update loop: ArgumentException: Value does not fall within the expected range.

at Microsoft.Xna.Framework.Audio.SoundBank.GetCue_PatchedBy<Platonymous.CustomMusic>(SoundBank this, String name)

at StardewValley.SoundBankWrapper.GetCue(String name)

at StardewValley.Menus.AnimalQueryMenu..ctor(FarmAnimal animal)

at AnimalHusbandryMod.animals.AnimalQueryMenuExtended..ctor(FarmAnimal farmAnimal) in C:\Projetos\Stardew Valley\ModSolution\ButcherMod\animals\AnimalQueryMenuExtended.cs:line 41

at AnimalHusbandryMod.animals.AnimalQueryMenuExtended.Pet(FarmAnimal __instance, Farmer& who) in C:\Projetos\Stardew Valley\ModSolution\ButcherMod\animals\AnimalQueryMenuExtended.cs:line 498

at StardewValley.FarmAnimal.pet_PatchedBy<aedenthorn.LikeADuckToWater__DaLion.Overhaul.Modules.Professions__Digus.AnimalHusbandryMod>(FarmAnimal this, Farmer who, Boolean is_auto_pet)

at StardewValley.Farm.CheckInspectAnimal(Rectangle rect, Farmer who)

at StardewValley.Farm.checkAction(Location tileLocation, Rectangle viewport, Farmer who)

at StardewValley.Game1.<>c__DisplayClass859_0.<tryToCheckAt>b__0()

at StardewValley.Game1.tryToCheckAt(Vector2 grabTile, Farmer who)

at StardewValley.Game1.pressActionButton(KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState)

at StardewValley.Game1.<>c__DisplayClass913_0.<UpdateControlInput>b__0()

at StardewValley.Game1.UpdateControlInput(GameTime time)

at StardewValley.Game1._update(GameTime gameTime)

at StardewValley.Game1.Update(GameTime gameTime)



Here is a link to my full smapi log:




Any help would be appreciated.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...