Osprey88 Posted June 14, 2009 Share Posted June 14, 2009 Does oblivion have any problems with subsurfaced meshes? I'm working on a hair mesh and it is awfully tempting to subsurface it to make things easier on me. Link to comment Share on other sites More sharing options...
throttlekitty Posted June 15, 2009 Share Posted June 15, 2009 The maximum vertex count for a single TriShape is around 64k, so that's the only problem you'd run in to, possible framerate loss aside. :) But Oblivion won't know about the construction history of a model once you export it to a .nif, so it's really a non-issue. Link to comment Share on other sites More sharing options...
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