TimvanRoermund01 Posted June 15, 2023 Share Posted June 15, 2023 Question: How to create precombines and previs for cells touched by multiple mods. I was hoping to gain some information on how to achieve precombines for multiple mods affecting the same cells.Goal: Iam trying to disabling the destroyed airplanes near Boston airport in FO4. Bonus goal: Disabling the farmhouse near Boston airport aswell.Mods:1. Ad Victoriam. A Brotherhood of Steel Overhaul Apocalyptic Edition2. Ad Victoriam ESP Update. MM Edition3. Boston Airport Settlement Repaired4. Boston Airport Redux - Better Brotherhood of Steel HQ5. Ultra Expanded Boston Airport Settlement.Tutorials: Fallout 4 Creation Kit Precombines and Previs tutorials.Now, i load up MO2 and from there CK.1.I first open fallout4.esm and save to create my own plugin called "Test" 2. Then open the plugin "test.esp + all the mods. Set Test.esp as active.3. In Cell view under "commonwealth" editing> initially disabling+ hidden from local map everything individually per cell(BostonairportExt, BostonairportExt 1 etc, BostonairportExt 16)4. Then under tab "World" for every touched cell (see #3) "Precombine Geometry for Current Cell"5. Then under tab "Visibility" for every touched cell (see # 3) "Generate Visibility for Current Cell"6. Then create archive. I see plugin under "plugin" tab in M02. Enable plugin.What am i missing here? Should i open all the mods all at once? or should i open the mods and create a plugin seperate for every individual mod? Any help would be very much appreciated. Look forward to any comments regarding the topic. Link to comment Share on other sites More sharing options...
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