TimvanRoermund01 Posted June 15, 2023 Posted June 15, 2023 Question: How to create precombines and previs for cells touched by multiple mods. I was hoping to gain some information on how to achieve precombines for multiple mods affecting the same cells.Goal: Iam trying to disabling the destroyed airplanes near Boston airport in FO4. Bonus goal: Disabling the farmhouse near Boston airport aswell.Mods:1. Ad Victoriam. A Brotherhood of Steel Overhaul Apocalyptic Edition2. Ad Victoriam ESP Update. MM Edition3. Boston Airport Settlement Repaired4. Boston Airport Redux - Better Brotherhood of Steel HQ5. Ultra Expanded Boston Airport Settlement.Tutorials: Fallout 4 Creation Kit Precombines and Previs tutorials.Now, i load up MO2 and from there CK.1.I first open fallout4.esm and save to create my own plugin called "Test" 2. Then open the plugin "test.esp + all the mods. Set Test.esp as active.3. In Cell view under "commonwealth" editing> initially disabling+ hidden from local map everything individually per cell(BostonairportExt, BostonairportExt 1 etc, BostonairportExt 16)4. Then under tab "World" for every touched cell (see #3) "Precombine Geometry for Current Cell"5. Then under tab "Visibility" for every touched cell (see # 3) "Generate Visibility for Current Cell"6. Then create archive. I see plugin under "plugin" tab in M02. Enable plugin.What am i missing here? Should i open all the mods all at once? or should i open the mods and create a plugin seperate for every individual mod? Any help would be very much appreciated. Look forward to any comments regarding the topic.
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