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How to compile an .NCS script to be read by the game engine?


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Posted

Hello.

So I am searching the net for Toolset tutorial. Sadly bioware website has been lost to time and many tutorials doesn't talk about stuff that I am interested.

I am trying to write a script. I understand that scripts should be placed in the override folder. The issue is that they need to be .NCS files and not .NSS. In other worlds I need to compile them.

Question is how do I do so? I tried to export sys_rewards_h and I get an NSS file which need to be turned into NCS.
Any idea?

Posted

sys_rewards_h is an "include" file, meaning it can't be compiled on its own, it must be included in another file via the #include header. The toolset wiki linked by TSM is an excellent place to start; there's also a DAO modding Discord that's fairly active: https://discord.gg/bU3Svxa

Posted
  On 6/16/2023 at 1:56 PM, x1996x said:

Hello.

 

So I am searching the net for Toolset tutorial. Sadly bioware website has been lost to time and many tutorials doesn't talk about stuff that I am interested.

 

I am trying to write a script. I understand that scripts should be placed in the override folder. The issue is that they need to be .NCS files and not .NSS. In other worlds I need to compile them.

Question is how do I do so? I tried to export sys_rewards_h and I get an NSS file which need to be turned into NCS.

Any idea?

 

 

  On 6/17/2023 at 8:31 PM, Shanamah said:

sys_rewards_h is an "include" file, meaning it can't be compiled on its own, it must be included in another file via the #include header. The toolset wiki linked by TSM is an excellent place to start; there's also a DAO modding Discord that's fairly active: https://discord.gg/bU3Svxa

Thanks guys!

It took me a few days but I managed to get something to work. Have not properly managed NCS's yet but will be able to do it eventually.

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