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How to compile an .NCS script to be read by the game engine?


x1996x

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Hello.

So I am searching the net for Toolset tutorial. Sadly bioware website has been lost to time and many tutorials doesn't talk about stuff that I am interested.

I am trying to write a script. I understand that scripts should be placed in the override folder. The issue is that they need to be .NCS files and not .NSS. In other worlds I need to compile them.

Question is how do I do so? I tried to export sys_rewards_h and I get an NSS file which need to be turned into NCS.
Any idea?

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The toolset wiki (which has lots of info on scripting for the game) can be found here > Dragon Age Toolset Wiki

 

This community-made manual describes the process for compiling a script, step-by-step > From Woe To Go How To Make A Mod Using The DAO Toolset

 

 

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Hello.

 

So I am searching the net for Toolset tutorial. Sadly bioware website has been lost to time and many tutorials doesn't talk about stuff that I am interested.

 

I am trying to write a script. I understand that scripts should be placed in the override folder. The issue is that they need to be .NCS files and not .NSS. In other worlds I need to compile them.

Question is how do I do so? I tried to export sys_rewards_h and I get an NSS file which need to be turned into NCS.

Any idea?

 

 

sys_rewards_h is an "include" file, meaning it can't be compiled on its own, it must be included in another file via the #include header. The toolset wiki linked by TSM is an excellent place to start; there's also a DAO modding Discord that's fairly active: https://discord.gg/bU3Svxa

Thanks guys!

It took me a few days but I managed to get something to work. Have not properly managed NCS's yet but will be able to do it eventually.

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