GasMaskGhoul Posted June 17, 2023 Share Posted June 17, 2023 I dint understand how it works, here are images of what im trying to do: Add custom letter to player inventory. Link to comment Share on other sites More sharing options...
Sphered Posted June 17, 2023 Share Posted June 17, 2023 Common route for that is to store that item property at the quest level script and call it from there Game.GetPlayer().AddItem((GetOwningQuest() as NameOfTheScriptOnTheQuest).TheItemPropertyWeBuiltIntoThatScript) There are a few ways to do it. You could also just give it to the player alias inventory. And when aliased, the item will get added Link to comment Share on other sites More sharing options...
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