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[LE] HELP with adding custom item to player inventory


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Common route for that is to store that item property at the quest level script and call it from there

 

Game.GetPlayer().AddItem((GetOwningQuest() as NameOfTheScriptOnTheQuest).TheItemPropertyWeBuiltIntoThatScript)

 

There are a few ways to do it. You could also just give it to the player alias inventory. And when aliased, the item will get added

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