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Quick question.


solidsirhc

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When you make a new texture, how do you tell the game to use the new texture? I edited a monster texture (the rat) and placed it in data/textures/creatures/rat with the same name (rat.dds) like it is in the BSA file, but how do I tell the game to use this new texture in the construction set?

 

Thanks :)

 

Edit: The problem of course is that in-game the default texture is still used.

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I asked to move it, wrong place buddy :). (Its moved now...)

 

I'll try and give a correct answer in a minute ;)

 

Hm. Cannot seem to find what I want..

Ok, were going to do a trial and error until someone else knows exactly what to do.

I bet you need to use the Archive Invalidation inside your oblivion.ini...

But most people evade that by changing the path of the texture in the mesh and using a esp....

 

Cause the way you're doing it now...you don't need an esp

The way you're walking, you should have done this: How To Create Texture Replacers

 

Although many would recommend you to do this: How To Create New Re-Textured Items

 

Because with a copy of the mesh, you could let your esp handle the question if or not to use the rat ingame...

With only a texture and archive invalidation, you would need to remove the texture before the rat is removed from the game, not un-checking the esp inside the launcher of the game :)

nyway,... you could not see the .dds file inside cs anyway, if you're still using the old mesh, thats just something strange...

You'll have to look in-game before you really know all is ok...

(That applies for both cases, using an esp or not...)

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