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Weapon/Armor/Itemsmith (requirering recipes) mod


SilentHuggo

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Hi,

 

I don't know if a mod already does this - I haven't been able to find anything.

 

It seems a bit silly to me, that your average Joe can just walk up to a workbench and mod their weapon to oblivion - without any prior knowledge or guidance.

My idea is to introduce recipes for weapon/armor/item mods - as standalone or books/magazines (collections) of recipes, that the protagonist can acquire through scavenging, bosses, vendors and quest rewards.

Only the learned recipes would be showing for a given weapon/armor/item at workbenches.

There would be tier lists of upgrades - such that easy-to-do and logical upgrades would be available from the getgo, but you need to find and unlock the rest. There should also be skill requirements for unlocking/learning advanced upgrades/recipes. Maybe there could also be tiers for workbenches - level 1 workbench allows certain mods/upgrades to be carried out, level 2 would allow more advanced mods/upgrades. Then you can build or upgrade your settlement workbenches throughout the game.

 

In addition you could have several different npcs who have this knowledge throughout the game. For instance a couple of different weapon smith characters, where you can do quests for them (for instance finding special tools, or fetching special weapons), and the reward is then new recipes/skills for weapon mods. These npcs should then also be able to perform the upgrades for you at a cost (if they have the knowhow).

 

Finally you could have special settler npcs, who have knowledge of upgrades - specialized in weapons, armor, other items, and you can then also get your upgrades through them for a price, or do quests for them to acquire some more mainstream recipes/skills.

 

I have listed a number of ideas for different game mechanics revolving around the upgrade system here, and I don't know if they are all feasible, but maybe some of them can be implemented.

 

I don't have much experience in creating mods for Fallout 4, but I do have solid experience in computer science, so I could certainly help/collaborate if anyone finds interest in this.

 

Cheers

 

 

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