HowdyNyallMods Posted June 21, 2023 Share Posted June 21, 2023 (edited) I am new to modding, new to PC in general (mac user, had to google how to open my files. that is how dumb I am.) Based on my research, it's my understanding that manual mods (not dazip ones) go in the override folder. But when I open my game, they don't seem to be working. Is it more complex than this? Attached is a screenshot of my override folder. (I know the mod for Merril had other requirements- I believe I have placed everything there it needs?) Edit: Can't figure out how to screenshot it sorry. Edit 2: Took a photo! Old fashioned! Edited June 21, 2023 by HowdyNyallMods Link to comment Share on other sites More sharing options...
theskymoves Posted June 21, 2023 Share Posted June 21, 2023 (edited) Are the mods that aren't working cosmetic mods, for the character creator? If so, there's an additional step for those, beyond just placing them in the override folder. They need to be added to the game's chargenmorphcfg.xml file. (That file tells the character creator what assets are available, and assigns slider positions to them, Installing cosmetic mods for Dragon Age covers all the basics. (The link in the article to the CharGenMorph Compiler is broken; it can be found here.) If it isn't cosmetic mods that are misbehaving, could you provide more info on exactly what mods are confirmed to not be working? Edited June 21, 2023 by theskymoves Link to comment Share on other sites More sharing options...
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