tbargufbel Posted June 21, 2023 Posted June 21, 2023 Trying to modify an existing mod to learn how to work with body models. Can only export the meshes, not the morphtargets, via Wolvenkit, since the blob header is set to zero targets (and if I change those, I get vertex count conflict errors). Tried copying over all the shape keys from the game's original morphtarget to the new submeshes, but that results in character where the torso and legs are at an angle to the legs, arms, and head. How do you create a working morphtarget export from Blender? Thanks in advance for any tips.
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