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Mesh edit noob question


mechine

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What would I use to edit a mesh an make it twice the length

 

 

Then add texture with paintnet to cover it

 

 

There may be a more easy way

 

 

 

Pretty much I wana make a gun's clip that is the extended custom version

to hold 30 bullets instead of 15, an share the more realistic version

of a mod I use on Nexus

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blender for meshes, and if youre using paintnet, (i dont think it was a dds plugin) do a search for ddsconvertor to change the texture files.

 

or a lazy way of doing it would be to use the transform in nifskope and just stretch it along the z axis.

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Blender won't open a nif right?

 

So does that mean I have to open the clip part with blender

 

Blender is super hard for noobs, It took like 6 attempts just to find the nif file an find out it wouldn't open

 

 

How do you learn to use nifscope an blender, the geck tutorials

 

I did like part of it but it was so hard I almost set my computer on fire

 

 

Thanks so much I did figure out how to transform verts in nifscope

It seems this is a rather easy way to get started

 

It only took a few attempts to get the nif to look right

 

What would the next step be,

I need to save the larger clip version nif without overwriting the old one

 

I'm not really sure how to do this

Pick a name for the nif then keep the same name in the texture edits an stuff

I really don't know at all, What to do, this is great though

 

 

I opened the textures with paintnet it looked like the different parts of the gun

all have different textures, If I scaled the verts with nifscope

would the texture scale up to an wrap the larger mesh or

would I need to make the texture for the clip twice as long :/

 

 

The way I did it in nifscope that turned out, was to open the whole thing

then open the + on the left, which opened parts then opened the + for clip

then down below the clip part text there was one that you could right click an

scale verts which kept the size of the clip but made it longer 2.0 was like twice as long

then I had to move it left an right a bit an down to make it fit

then tested the ani, but lol the clip might stick thru the charicters hand LOLZ

haven't got that far yet, It really looked super cool though

tanks for the uber help

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both programs can be really daunting at first.

 

blender can open nifs using the nifscripts (link is in my signature) youll also need python and the pyFFI library for them to work.

 

as for learning blender there is a link in my signature called blender: noob to pro that is a very good resource

also take a look at the link 'creating a custom weapon'

 

as for nifskope there are some tutorials here

http://cs.bethsoft.com/constwiki/index.php...Skope_Tutorials

 

the 'lazy' way as i mentioned would be to open the clip nif (if its separate from the gun) in nifskope, select its nitristip, right click, select scale vertices, and the increase the scale along the z axis

 

however then the uv map will be stretched, so you will either have to compensate for that by having your texture scrunched, or edit the uv map

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I need to save the larger clip version nif without overwriting the old one

 

yes, unless you want to replace the original. then youll have to make a new instance of the run that uses the larger clip mesh.. take a look at the link 'called creating a custom weapon' in my signature, it will probably help you.

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:D I tested it

 

The texture streched

 

or at least it was the same color of the gun

 

 

Also having the clip that is twice the size didn't mess up the reload in game

it happends so fast All you really see even in vanity mode is a gun with a big clip

 

LOLZ everybody is going to love this little edit if I can get a good sound for the gun

an then you know figure out how to rename it.

 

 

I followed the create a custom weapon to get all the tools like nifscope an paint net I think

I think it gave me all but the plug in for blender to open nif files

well the one from the GECK main page, at first I thought it was stupid because

I thought it was showing me how to make a weapon that is a blender hahaha

IDK attacking a super mutant with a blender doesn't sound that bad looking back

 

BZZZZZZZZZZZZZZZZZZZZZZZ take that mutie

 

 

Ok so I needed to make a new file, what I did was rename the nif after the small edit

to something I knew nobody else would pick as a name, and then opened GECK

Made a new weapon based off the old one with a new name, and changed

the 3D model for the gun to the new one I put the edit on in nifscope

The textures were not applyed in GECK to either of the weapons

in preview but were applyed in the game world

 

I can't really handle the tutorials yet there is just too much information an time

So little stuff like this helps free up some game play time right now

while I'm still totally noobish nub nub noobie

 

Taking something already good though and putting a spin on it to make it

better or different with little tricks will teach me a basic understanding

Besides the author of the first mod said we could use it if we mentioned them

And people have to download their mod too, in order to make the edited verson work

Idk if I made this a stand alone thing it would be rude

an I don't want to be rude I just wana shoot muties in the face

 

:D LOLZ Feel free to post noobie stuff in here

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