Vitohawk Posted December 30, 2013 Share Posted December 30, 2013 (edited) I was wondering if anyone could help me out. Unfortunately my skill level and time limits me to DGC.ini changes. I am looking for the following in a mod. -All weapons equipable including the sniper rifle. -Ammo adjustments to the weapons to reflect vanilla. (as adding heavy to weapons results in 3 ammo only :sad: ) -Toolboks compatible or patcher based mod, so I can apply these changes over other changes I make Why I am asking for this: I plan to alter the whole perk system myself so that weapons hold class specific perks, and use this with training roullette. For example: Shotguns hold run and gun perk, Sniper Rifle holds squadsight perk, Heavy class hold suppression perk or fire rocket perk, assault rifle hold covering fire perk or deep pockets. I havent decided on all of these and ofcourse I plan to make my own DGC.ini edits to factor in balances. I believe EXALT weapons add in a whole extra possibilty with this too! I am excited to do all this but need help. Another reason is, don't you hate it when the RNG screws up and you get too many of one class! I know there are very easy ways around this, but it ruins the feel of the game when I have to exit then alter chances of a specific class. I mean think about the possibilites with this you can mix and match your soldiers so much more while retaining class specific abilites on weapons, so that you can MAKE a soldier be a sniper or assault for that mission etc... To have this freedom to equip my team would be INCREDIBLE to say the least. I look forward to any help or opinions with this anyone has to offer. Edit: And ofcourse I am requesting this help specifically for Enemy Within patch 1. Edited December 30, 2013 by Vitohawk Link to comment Share on other sites More sharing options...
Ziame Posted January 5, 2014 Share Posted January 5, 2014 To have all weapons equipable by everyone you have to add propertieseWP_Sniper, eWP_Heavy, eWP_AnyClass (possible a typo somewhere, but they are present in files so you'll find them) and remove eWP_Rifle property (replace it with eWP_None, or one of the other)I don't think we can change ammo Link to comment Share on other sites More sharing options...
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