RedxYeti Posted June 24, 2023 Share Posted June 24, 2023 Scriptname tilemodaliasscriptagain extends ReferenceAlias TileModTrackedStatsQS Property TileModStatsEvent Auto FormList Property TileModFL Auto Const Event OnInit() AddInventoryEventFilter(TileModFL) EndEvent Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer) TileModStatsEvent.UpdateWidget() Debug.Notification("item added") EndEvent this is attached to the player in an alias, the properties are filled and the items are in the formlist. not sure why this isn't firing, even the debug notif doesnt show. the alias is uniqueactor > player Link to comment Share on other sites More sharing options...
SKKmods Posted June 24, 2023 Share Posted June 24, 2023 Probably becuase OnInit() does not fire for quest aliases. That would be OnAliasInit() like: Event OnAliasInit() Debug.Trace("SKK_GSSPlayerAliasScript.OnAliasInit") ScrapPlayerJunkFilter() EndEvent Link to comment Share on other sites More sharing options...
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