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How does NifSkope render transparency without an alpha property?


puddlepond

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ItN3mlv.pngQ12YJmR.png

 

so i'm trying to port some hairs. right is the texture, left is the model in nifskope with the texture applied and no alpha property. my question is; where is nifskope getting all this texture? it's literally, like, not there on the actual .dds. i've tried duplicating the texture a whole bunch in gimp to get rid of any transparency but there's still huge transparent holes where there's just nothing but in nifskope it looks like a full texture. i don't get it. i'd really like it to look in game as it does in nifskope but even without an alpha property the game renders transparency as i'd expect. it's just nifskope that's a weird outlier. i don't understand how it's, like, filling in parts of the texture that aren't there.

Edited by puddlepond
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Did you check if the mesh still has the Alpha_Texture flag in the BSSHaderPPLightingProperty? If it's still there then remove it and see if it fixes your issue. I added an image to show what you need to look for. You can also remove the Alpha channel from the texture, save it as DXT1/BC1 for example, to get rid of transparency.

 

c1AAG2l.png

Edited by AusAllerWelt
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