pxd2050 Posted June 27, 2023 Share Posted June 27, 2023 (edited) I created a Level NPC for several models: LPxd_RBQThen modify the template flags (use traits, use model/animation) of EncBandit00Template and add Template: LPxd_RBQ.Summoning test: LCharBanditBossCommonerF [LVLN: 0001A32F]"Placeatme 1A32F" summon a bandits, remodel successfully.Summoning test: LvlBanditBossCommonerF [NPC_: 0001B0D8]"Placeatme 1B0D8" summoned a transparent bandit, remodel failed.May I ask everyone, where is the problem?Here is the MOD I created: https://drive.google.com/file/d/12ymGzMJBwMVPnOMNaoKHUUilKmCJh1Nt/view?usp=sharing Edited June 27, 2023 by pxd2050 Link to comment Share on other sites More sharing options...
pxd2050 Posted June 27, 2023 Author Share Posted June 27, 2023 (edited) help Edited June 28, 2023 by pxd2050 Link to comment Share on other sites More sharing options...
pxd2050 Posted June 27, 2023 Author Share Posted June 27, 2023 help Link to comment Share on other sites More sharing options...
pxd2050 Posted June 28, 2023 Author Share Posted June 28, 2023 Is this an unsolvable problem? Can you provide me with ideas or directions? Link to comment Share on other sites More sharing options...
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