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How to Randomly remodel bandits through Leveled NPC?


pxd2050

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I created a Level NPC for several models: LPxd_RBQ
Then modify the template flags (use traits, use model/animation) of EncBandit00Template and add Template: LPxd_RBQ.

Summoning test: LCharBanditBossCommonerF [LVLN: 0001A32F]
"Placeatme 1A32F" summon a bandits, remodel successfully.

Summoning test: LvlBanditBossCommonerF [NPC_: 0001B0D8]
"Placeatme 1B0D8" summoned a transparent bandit, remodel failed.

May I ask everyone, where is the problem?
Here is the MOD I created:
Edited by pxd2050
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