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Newest patch + FO3edit master update


mechine

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I got a better load order, lots of work

 

One thing it seems that running the master update with a renamed .exe instead of a -masterupdate target add in a new short cut

is different, what I saw with the add -masterupdate to target on a shortcut is what I was really trying to run

So noob noob noobish nub nubs like me should use the target add

 

 

I ran into two errors which stopped the master update

Kaboom <---no error part of less bouncy

Less bouncy grenades <----wouldn't save in master update

max level 100 <------ Error wouldn't save in master update

 

following the master update text I opened up GECK

fallout.esm, Kaboom, less bouncy grenades

which gave a form error one was 800000 the other 2

I set less bouncy to active and resaved

Same thing happened for max level 100

I did them seperate though

 

I guess one good question would be does this mean the information an mod

from less bouncy grenades as well as max level 100 was saved in the active

file or by resaving over a .esp mod set to active just saved the fix for the

forms being off, losing the meat part of the mod, because I didn't add them to the table

not knowing how to do that an all, I'm probably just worried

I don't really need those two right now anyway

 

 

After letting the GECK fix the error

I ran master update again an it worked, finished without major errors

 

 

 

 

Not real sure about the load order, read what I could

I tried to put stuff that does the same kind of thing together too

but I still need help with it, if you don't mind another loading order post.

 

 

 

 

 

 

Fallout3.esm

CRAFT.esm

CALIBR.esm

FOOK.esm

RI_Core.esm

Sharing and Caring Companions.esm

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

Scenic_Loading_Background.esp

Unofficial Fallout 3 Patch.esp

FOOK.esp

FOOK - Tougher Enemies.esp

FOOK - Owned!.esp

FOOK - Free Play After MQ.esp

FOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.esp

FOOK - Additional Power Armor Training.esp

FOOK-ReducedFireDuration.esp

RI_Base3.esp

RI_CrippledEffects.esp

RI_DoctorCost.esp

RI_PNeeds2S.esp

RI_Alcohol.esp

RI_FOSE.esp

RI_LootTableRI.esp (Idk if I need both of these loot tables)

RI_LootTablePN.esp

CRAFT - Activation Perk.esp

Stealthboy Recon Armor - CRAFT.esp

CALIBR Ammo Schematics - CRAFT.esp

FOOK Weapons - CRAFT.esp

CRAFT - Workbench and Crafting Expansion combined.esp

tbase.esp

Primary essential.esp

Secondary essential.esp

Butch essential.esp

Essential death time 60 secondes.esp

Uber Dogmeat.esp

Ultra Olney.esp (adds claws to Ole Olney maybe messes up MMM?)

NailedToDeath.esp

GPs Oasis - Clean Water 1.1.esp

MTC MoreGuardsInBigTown.esp

collectionagent_improved.esp

More Merchant Caps.esp

real deputy weld V0.2.esp

Fallout 3 Girls Redone.esp

BetterButler.esp

Potw V0.6.esp

FollowMe.esp

FollowersRelax.esp

Sammy The Singing Robot.esp

Rivet_city_security.esp

Not alone in the Wasteland anymore.esp

CaravanUpgrades.esp

NPCs Sleep Tighter.esp

royphilipsveryevilwmask.esp

Heights.esp

MoreMapMarkers.esp

GoreMod.esp

OasisStorage.esp

Megaton Tweaks 1.28.esp

RecieveTenpennySuite.esp

Forge.esp

FireLightFix.esp

QuantumPipeV2.esp

TheManBehindTheCurtain.esp

GalaxyNewsRadioFix.esp

Vault-Tec Experimental Dimensional Safe.esp

amjygold bars.esp

UsableCigarettes.esp

AfrosNukaCola.esp

IceColdWater.esp

MRE.esp

FalloutFood.esp

HAZdrugs.esp

Inebriation-FOSE.esp

AD-BAND MOD.esp

PretenderMask.esp

skeleton_Mask.esp

ScubaTank.esp

NippyClothing.esp

ZumbsDarkerSunglasses_no_replace.esp

LuckySpecs.esp

Aviators.esp

ArynnsSexyLeatherdress_EV.esp

BPV.esp

neocap.esp

Pop Culture shirts.esp

fu_outfits.esp

SCC Armor.esp

REJillOutfit.esp

Daves Special Gift.esp

DoctorOfTheWastesBeta1.05.esp

Cybernetic Implants Xangi.esp

RestoreLife.esp

Explosive Entry.esp

DK_BulletTime.esp

T_R_A_S_C_H.esp

Bottle That Water.esp

F3UmpaAnimation.esp

The Groovatron.esp

Magic Fingers Perk.esp

Dree Perks.esp

Melee-UnarmedPACKeng.esp

KaBOOM.esp

LessBouncyGrenades.esp

LaserSword.esp

JQ-DuncanSword.esp

WieldableTorches.esp

Modern weapons.esp

HZ_Glock.esp

SunGlassesFX.esp

TL_Color.esp

MaxLevel100.esp

VATS - MCE.esp

VatsLongerDistance.esp

Precision_AutoAim_6000.esp

HZ_MoreShells_Extreme.esp

no blur on hit.esp

ExtreemeLongDeathCamera.esp

Vanity Camera Mod.esp

Rivens_Eyescapes.esp

Ultra pip-boy light.esp

Wasteland Weather Overhaul .9.esp

Fellout-Full.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Radioactive Rain Plugin.esp

Mart's Mutant Mod.esp

RI_PNMMM.esp

Mart's Mutant Mod - FOOK.esp (RI an FOOK comp, ?)

Mart's Mutant Mod - Increased Increased Spawns.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - No Geckos.esp

Mart's Mutant Mod - No Wanamingos.esp (love it but too weak to fight them right now)

Mart's Mutant Mod - No Floaters.esp

Mart's Mutant Mod - Hunting & Looting.esp

 

 

 

 

Good news too, I got the go ahead to use a rather cool mod in my first top secret super cool laid back gankbanger mod

Basicly taking a few pistols an making mesh an other edits which I never thought would ever happen :D

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