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Skyrim Crashing - Requesting Mod Advice


seth1983

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This is my first post here, and I know crash help requests tend to get lost in the mix, so I thought I would have a offer a few words to have a voice instead of just being a cry for help. So my apologies if this is an excessive post. I don't like bothering people, so I want readers to know I tried everything within my power (expertise) before coming here, and that I truly appreciate your time and advice.

 

Six months ago I was a console Skyrim fan. After 6 months of modding Skyrim on a PC, and seeing the magic that an excellent modding community has brought to the Elder Scrolls, I know I will never go back.

Unfortunately, though I knew it was probably inevitable for a new modder like me, I find myself stuck with a modded Skyrim that I can't play due to CTD every 2-3 minutes.

In my defense, I've tried to be a diligent modder. Carefully reading all of the descriptions and advice left by the mod builder, following compatibility, install and uninstall instructions, reading each and every readme, and starting all of my modding off with the Gopher tutorials on youtube whenever he had a video for a mod I was interested in (in fact, most were suggested by Gopher, Brodual, or insan0hflex. I have also been using BOSS, TES5edit, and Wyre Bash to hopefully reduce any errors I'd encounter (all with the guidance from tutorial videos from either of the 3 mentioned above, as well as other respected modders).

 

I'm certainly not blaimg the mods, or the modders, you guys are fantastic. I know this is entirely my fault, but I'm asking the better modders out there for help.

In that effort, I've browsed many of these sorts of requests as I could so I hope I've gathered what you need in order to help. If not, just ask and I'll do what it takes to provide the rest.

 

Issue:

Skyrim CTD after only roughly 1 to 3 minutes of play. I am NOT CTD at start-up, or during laod screens. I CTD during play. Soemtimes even while just walking down a road. This seems to not be tied to a particular region, but I can complete follow up tests as per instructions if any of you require it.

 

My Specs:

Processor

Intel® Core i5-2320 CPU @ 3.00GHz

 

Video Card 1

Intel® HD Graphics Family

 

Video Card 2

NVIDIA GeForce GT 545

 

Memory

8.1 GB

 

Operating System

Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit

 

My Mod List taken directly from BOSS Log:

  • Skyrim.esm Active
  • Update.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Dawnguard.esm Active
  • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • HearthFires.esm Active
  • Dragonborn.esm Active
  • Falskaar.esm Active
  • ApachiiHair.esm Active
  • ApachiiHairFemales.esm Active
  • ApachiiHairMales.esm Active
  • 3rdEraWeaponsMoS.esm Active
  • AemersRefuge.esm Active
  • All Housecarls Are Hunks.esm Active
  • AP Skyrim.esm Active
  • ClimatesOfTamriel.esm Active
  • Note: Use only one EagleEyePerk esm.
  • EagleEyePerk.esm Active
  • JSwords.esm Active
  • Omegared99-Compilation.esm Active
  • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Schlongs of Skyrim - Core.esm Active
  • SkyMoMod.esm Active
  • SPIKE.esm Active
  • Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
  • Note: If you using version 2.0 of the unofficial patches but you see this message you need to download this file: userlist.txt. After the download you need to copy this file to your 'BOSS\Skyrim\' folder or add the contents of this file to an already existing userlist.txt. Just ignore this message after updating any preexisting userlist.txt or copying the file to your 'BOSS\Skyrim\' folder.
  • Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
  • WinterholdDestruction.esm Active
  • Bash Tag suggestion(s): {{BASH: Delev, Stats}}
  • Brawl Bugs CE.esp Active
  • Unofficial Skyrim Patch.esp Active
  • Unofficial Dawnguard Patch.esp Active
  • Unofficial Hearthfire Patch.esp Active
  • Unofficial Dragonborn Patch.esp Active
  • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Chesko_Frostfall.esp Active
  • randomthunder.esp Active
  • mintylightningmod.esp Active
  • MintyLightningMod_COT_Patch.esp Active
  • Skyrim Shadow Striping Fix.esp Active
  • 83Willows_101BUGS_V4_LowRes.esp Active
  • AMatterOfTime.esp Active
  • Arrowsmith.esp Active
  • Requires: SKSE
  • Auto Unequip Ammo.esp Active
  • AV1Dragon_Lords.esp Active
  • BellyachesNewDragonSpecies_TougherFactionlessDragons.esp Active
  • BLESSINGS - Altar Descriptions.esp Active
  • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Chesko_WearableLantern.esp Active
  • GypsyEyesCaravan.esp Active
  • Hunterborn.esp Active
  • Hunterborn_Dawnguard-Patch.esp Active
  • Hunterborn_Frostfall-Patch.esp
  • JAWS.esp Active
  • Requires: SKSE 1.6.16+.
  • Requires: SKSE
  • Loadscreens Extended.esp Active
  • Skyrim Immersive Creatures.esp Active
  • Skyrim Immersive Creatures - DLC2.esp Active
  • Skyrim Flora Overhaul.esp Active
  • wetandcold.esp Active
  • wetandcold - ashes.esp Active
  • Dragon Soul Relinquishment.esp Active
  • Footprints.esp Active
  • JSwords_Load_Screens.esp Active
  • SkyUI.esp Active
  • iHUD.esp Active
  • A Perfect Assasin.esp Active
  • Bash Tag suggestion(s): {{BASH: Relev}}
  • ADHopesfire.esp Active
  • ADTrueflame.esp Active
  • Archer's.esp Active
  • Armor of Justice.esp Active
  • ArmorOfIntrigue.esp Active
  • Avatar of Baltazar.esp Active
  • BaratheonArmor.esp Active
  • Black Overlord Armor Set.esp Active
  • BloodWitchArmor.esp Active
  • Bucklers-Complete.esp Active
  • Cleric Armours - Credo.esp Active
  • 1nivWICCloaks.esp Active
  • Daedric Lord Armor.esp Active
  • DaggerCraft.esp Active
  • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • DPArmor.esp Active
  • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • DragonBoneEbonsteel.esp Active
  • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • DreamBurrowsRegalHuntsmanArmor.esp Active
  • Drow Armor Set.esp Active
  • Contains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  • DwarvenMech.esp Active
  • EliteKnightArmor.esp Active
  • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • EternalShineArmorAndWeapons.esp Active
  • Evil MasterMind Armor.esp Active
  • Requires: Lady Body.
  • ExiledBladesArmor.esp Active
  • FS_UltimateAssortment.esp Active
  • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • geralt_ravenarmor_v02b.esp Active
  • GladiatorArmor.esp Active
  • Glass Variants.esp Active
  • Hell Sword.esp Active
  • hothtrooper44_ArmorCompilation.esp Active
  • HunterArcherCuirass.esp Active
  • Immersive Weapons.esp Active
  • Inquisitor Set.esp Active
  • Insanity's Shields.esp Active
  • Insanity's Sorrow.esp Active
  • Bash Tag suggestion(s): {{BASH: Delev}}
  • iorvethlightarmor_v_1_3.esp Active
  • isilNarsil.esp Active
  • JSwordsDistributionBalancePlugin.esp Active
  • Knight Of Thorns Armor.esp Active
  • LC_ArcherEliteArmor.esp Active
  • LC_AssassinOfShadownArmor.esp Active
  • lilithssickle.esp Active
  • lordamor.esp Active
  • Lore Weapon Expansion.esp Active
  • Masters of Death - Sicarius Armor (Standalone).esp Active
  • Medusa and Drakul Armors.esp Active
  • MorrowindArmor.esp Active
  • Nordic Adventurer's Armor.esp Active
  • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • nordicrangerarmor.esp Active
  • Omegared99-WeaponSets.esp Active
  • Perdition.esp Active
  • Plate Armours - Credo.esp Active
  • PrometheusCapes.esp Active
  • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Requires: SKSE 1.6.6+
  • Note: V1.1+: This file contains 3 deleted NavMesh records that TES5Edit cannot repair automatically, and which are reported by the mod author to be harmless artifacts from Creation Kit export.
  • Ripper Sword.esp Active
  • RobedSteelPlateArmor.esp Active
  • Warning: This file contains 2 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.
  • ScoutArmor.esp Active
  • Simplechainarmor.esp Active
  • Requires: SKSE
  • Sinister Nightingale.esp Active
  • skyforgedShields.esp Active
  • Skyrim Knights.esp Active
  • Warning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.
  • SnowyNightingale.esp Active
  • Song General Armor&weapon.esp Active
  • Warning: This file contains 11 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.
  • Tribunal Maskes by Zairaam.esp Active
  • Tribunal Robes by Zairaam.esp Active
  • unique uniques.esp Active
  • Warning: This file contains 17 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.
  • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Wanderer Armor.esp Active
  • WarchiefsMight.esp Active
  • warmagearmor.esp Active
  • 3rdEraWeapMoS-lvlList.esp Active
  • Warning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.
  • Wulfharth's Dragonbone Weapons.esp Active
  • WWW.esp Active
  • YngolsArmour.esp Active
  • Dr_Bandolier.esp Active
  • Lock Overhaul.esp Active
  • DeadlyDragons.esp Active
  • Warning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.
  • DeadlyMonsters.esp Active
  • AdalMatar.esp Active
  • Requires: SKSE
  • AgentOfRighteousMight.esp Active
  • Ancient Knowledge Armour.esp Active
  • BetterDarkBrotherhood.esp Active
  • bhabhilon.esp Active
  • Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
  • Castle Stonespire1_5.esp Active
  • DA_Skyship.esp Active
  • DA_Skyship_Dragonborn.esp Active
  • dragon falls manor.esp Active
  • Dragonsmount.esp Active
  • flaho_shi_eagles_nest_ENG.esp Active
  • Hebrock_Der Schatten von Meresis - EV.esp Active
  • HelgraDraugrCompanion.esp Active
  • Here There Be Monsters.esp Active
  • hg.esp Active
  • Inconsequential NPCs.esp Active
  • JNL - Lots More Followers.esp Active
  • Incompatible with: Realistic Lighting Overhaul
  • Incompatible with: Realistic Lighting Overhaul
  • Nirn Falls Manor.esp Active
  • OBIS.esp Active
  • OBISDB.esp Active
  • RiversideLodge.esp Active
  • Run For Your Lives.esp Active
  • Sjel Blad Castle.esp Active
  • the asteria - dwemer airship.esp Active
  • TheDomain.esp Active
  • The Fifth Gate.esp Active
  • TheFrontier.esp Active
  • The Paarthurnax Dilemma.esp Active
  • treehouse.esp Active
  • Undeath.esp Active
  • Vath.esp Active
  • Vjarkell Castle.esp Active
  • Wyrmstooth.esp Active
  • Acquisitive Soul Gems.esp Active
  • AchieveThat.esp Active
  • BarenziahQuestMarkers_Droppable.esp Active
  • Differently Ebony.esp Active
  • Distant DetailHF.esp Active
  • dynamic fires.esp Active
  • guard dialogue overhaul.esp Active
  • Realistic werewolf speed.esp Active
  • Schlongs of Skyrim.esp Active
  • SOS - Chainmail Underwear.esp Active
  • SOS - VectorPlexus Muscular Addon.esp Active
  • SOS - VectorPlexus Regular Addon.esp Active
  • SOS - Dawnguard Armors.esp
  • SOS - Dragonborn Armors.esp
  • convenient horses ultimate.esp Active
  • UnreadBooksGlow.esp Active
  • ExpandedWinterholdRuins.esp Active
  • ClimatesOfTamriel-Dawnguard-Patch.esp Active
  • ClimatesOfTamriel-Dragonborn-Patch.esp Active
  • ClimatesOfTamriel-Dungeons-Hazardous.esp Active
  • ClimatesOfTamriel-Interiors-Warm.esp Active
  • ClimatesOfTamriel-Nights-Level-2.esp Active
  • prod80_CoT_patch_FogEdition.esp Active
  • Supreme Storms - Cot Version.esp Active
  • prod80_SupremeStorms_CoT_patch.esp Active
  • Derrax_Male_Werewolf_ANIMALpenis.esp
  • Derrax_Male_Werewolf_HUMANpenis.esp
  • Predator Vision.esp Active
  • ToL_Core_by_Brevi.esp Active
  • Note: Obsolete. Update to latest version, here.
  • WerewolfMastery.esp Active
  • _tck_SpellCrafting.esp Active
  • Apocalypse - The Spell Package.esp Active
  • Balanced_Magic.esp Active
  • Balanced_Magic_Dawnguard.esp Active
  • MidasSkyrim.esp Active
  • Phenderix's Magic Evolved.esp Active
  • BFSEffects.esp Active
  • ForgottenMagic.esp Active
  • The Dance of Death - Ultimate Edition.esp Active
  • BatTravel.esp Active
  • Sneak Tools.esp Active
  • Sneak Tools Vanilla Hoods.esp Active
  • Sneak Tools Vanilla Masks.esp Active
  • TheEyesOfBeauty.esp Active
  • JulienTheWild.esp Active
  • 3DNPC.esp Active
  • HothFollower.esp Active
  • Inigo.esp Active
  • ShandarStandaloneFollower.esp Active
  • HothFollower UFO Patch.esp Active
  • Alerik.esp Active
  • All Housecarls Are Hunks.esp Active
  • Auleric_Nord_Mage_Follower.esp Active
  • Blaze Of Eventide.esp Active
  • Brothers.esp Active
  • Casteo.esp Active
  • Chadeaux.esp Active
  • CompanionKhalDrogo.esp Active
  • FamousFollowerSpartacus.esp Active
  • FamousFollowerThor.esp Active
  • Galen_werewolf.esp Active
  • Hedi.esp Active
  • Immersive Followers.esp Active
  • LethanShadowleaf.esp Active
  • Marque.esp Active
  • Morwen.esp Active
  • Onmund.esp Active
  • Proserpine_companion.esp Active
  • Thaiden.esp Active
  • moveitLWT.esp
  • AmazingFollowerTweaks.esp Active
  • Alternate Start - Live Another Life.esp Active
  • WATER.esp Active
  • WATER Plants.esp Active
  • WATER DG.esp Active
  • WATER DB Waves.esp Active
  • WATER Falskaar.esp Active
  • DragonPriestMaskQuestMarkers.esp Active
  • Bashed Patch, 0.esp Active
  • Talvas by CrimsonFairy.esp Active
  • Isaac(L).esp Active
  • FamousFollowerKhalDrogo.esp Active
  • FamousFollowerMaximus.esp Active
  • WyvernRock.esp Active

 

Papyrus Log 0 (each sample will be just the last several lines of log as it was pretty big but most was repeating as shown below):

- 04:36:56PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/30/2013 - 04:36:56PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/30/2013 - 04:36:56PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/30/2013 - 04:36:56PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/30/2013 - 04:36:56PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/30/2013 - 04:36:56PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/30/2013 - 04:36:56PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/30/2013 - 04:36:56PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/30/2013 - 04:36:56PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/30/2013 - 04:36:56PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/30/2013 - 04:36:56PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76

 

Papyrus Log 1

- 04:07:18PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/30/2013 - 04:07:18PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/30/2013 - 04:07:18PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/30/2013 - 04:07:18PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/30/2013 - 04:07:18PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/30/2013 - 04:07:18PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/30/2013 - 04:07:18PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/30/2013 - 04:07:18PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/30/2013 - 04:07:18PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/30/2013 - 04:07:18PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76

 

Papyrus Log 2:

- 04:01:03PM] Cannot open store for class "SF_TweakP1Pose_02017788", missing file?
[12/30/2013 - 04:01:03PM] Error: Unable to bind script SF_TweakP1Pose_02017788 to (E1017788) because their base types do not match
[12/30/2013 - 04:01:04PM] Error: Unable to bind script HTBMYMIRDEATH to (8C007A2C) because their base types do not match
[12/30/2013 - 04:01:04PM] Error: Unable to bind script HTBMYMIRFROSTGET to Item 1 in container (8C007A2C) because their base types do not match
[12/30/2013 - 04:01:04PM] Error: Unable to bind script HTBMYMIRFROSTGET to Item 1 in container (8C007A2C) because their base types do not match
[12/30/2013 - 04:01:04PM] Error: Unable to bind script HTBMKRAKENDEATH to (8C009536) because their base types do not match
[12/30/2013 - 04:01:04PM] Error: Unable to bind script HTBMGETKRAKENEYE to Item 1 in container (8C009536) because their base types do not match
[12/30/2013 - 04:01:04PM] Cannot open store for class "HTBMTiamatAttacks", missing file?
[12/30/2013 - 04:01:04PM] Error: Unable to bind script HTBMTiamatAttacks to (8C00ABA0) because their base types do not match
[12/30/2013 - 04:01:04PM] Error: Unable to bind script HTBMPHORCYSDEATH to (8C00289A) because their base types do not match
[12/30/2013 - 04:01:04PM] Cannot open store for class "HTBMBrokenOarKarkinosStarter", missing file?
[12/30/2013 - 04:01:04PM] Error: Unable to bind script HTBMBrokenOarKarkinosStarter to (8C00B104) because their base types do not match
[12/30/2013 - 04:01:04PM] Error: Unable to bind script HTBMKarkinosStarterScript to (8C00B104) because their base types do not match
[12/30/2013 - 04:01:04PM] Error: Unable to bind script HTBMDawnstarTriggerScript to (8C010D9F) because their base types do not match
[12/30/2013 - 04:01:04PM] Error: Unable to bind script HTBMKARKINOSDEATH to (8C000D63) because their base types do not match
[12/30/2013 - 04:01:04PM] Error: Unable to bind script HTBMKARKINOSSHELLGET to Item 1 in container (8C000D63) because their base types do not match
[12/30/2013 - 04:01:04PM] Error: Unable to bind script HTBMLEVIATHANDEATH to (8C0074B8) because their base types do not match
[12/30/2013 - 04:01:04PM] Error: Unable to bind script HTBMCURRUIDDEATH to (8C004912) because their base types do not match
[12/30/2013 - 04:01:04PM] Error: Unable to bind script HTBMCURRUIDARMORGET to Item 1 in container (8C004912) because their base types do not match
[12/30/2013 - 04:01:04PM] Error: Unable to bind script HTBMIKUTURSODEATH to (8C001D92) because their base types do not match
[12/30/2013 - 04:01:04PM] Error: Unable to bind script HTBMJORMUNGANDRDEATH to (8C014BC0) because their base types do not match
[12/30/2013 - 04:01:04PM] Error: Unable to bind script HTBMTIAMATDEATH to (8C010838) because their base types do not match
[12/30/2013 - 04:01:04PM] Error: Unable to bind script HTBMTIAMATEGGSGET to Item 1 in container (8C010838) because their base types do not match
[12/30/2013 - 04:01:04PM] Error: Unable to bind script HTBMTIAMATEGGSGET to Item 1 in container (8C010838) because their base types do not match
[12/30/2013 - 04:01:04PM] Error: Unable to bind script HTBMTIAMATEGGSGET to Item 1 in container (8C010838) because their base types do not match
[12/30/2013 - 04:01:04PM] Error: Unable to bind script HTBMTIAMATEGGSGET to Item 1 in container (8C010838) because their base types do not match
[12/30/2013 - 04:01:04PM] Error: Unable to bind script HTBMTIAMATEGGSGET to Item 1 in container (8C010838) because their base types do not match
[12/30/2013 - 04:01:04PM] Error: Unable to bind script FMBoundShieldScript to Item 1 in container (C104D637) because their base types do not match
[12/30/2013 - 04:01:05PM] Error: Unable to bind script defaultGhostScript to (84031D12) because their base types do not match
[12/30/2013 - 04:01:05PM] Error: Unable to bind script GalenQScript to (D8000D6E) because their base types do not match
[12/30/2013 - 04:01:05PM] Error: Unable to bind script HirelingCommentScript to (8B00C544) because their base types do not match
[12/30/2013 - 04:01:05PM] Error: Unable to bind script VQLadderScript to (9D01004C) because their base types do not match
[12/30/2013 - 04:01:05PM] Cannot open store for class "_tck_SpellForgeMenuScript", missing file?
[12/30/2013 - 04:01:05PM] Error: Unable to bind script _tck_SpellForgeMenuScript to (BA001315) because their base types do not match
[12/30/2013 - 04:01:05PM] Error: Unable to bind script DefaultOnReadSetQuestStage to (ED059CC7) because their base types do not match
[12/30/2013 - 04:01:19PM] VM is freezing...
[12/30/2013 - 04:01:19PM] VM is frozen

 

 

I know that helping with this must be a headache, but I sincerely appreciate any help or guidance you may provide. I am willing to take any further steps, if reasonable, to aid anyone who is willing to help me with this.

 

Thanks so much!

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There is no need to feel apologetic about asking for assistance. The only people that ever come across as annoying are users who expect to be 'hand-held' and seem averse to reading, and you are clearly not one of those people.

 

1) Your BOSS log indicates that you are running some mods that require (the latest version of) SKSE, but the BOSS log warnings tells you that you do not have SKSE installed (or it's not installed properly). This is probably the major reason you are CTDing every 2 to 3 minutes. So the first thing you should do is to download and install the latest version of SKSE (the link is in the BOSS log), or if you actually tried to install it previously, look into why it's not properly installed (check the directory structure).

 

2) In addition to not seeing an SKSE installation, your BOSS log also indicates some errors you need to attend to, for the sake of 'load order maintenance' and to prevent any future issues from arising. The first is to clean the plugins flagged by BOSS as containing 'dirty edits.' It looks like you've already done some plugin cleaning but I noticed you missed a few. Second,

 

  • ToL_Core_by_Brevi.esp Active
  • Note: Obsolete. Update to latest version, here.

The BOSS log is a very important source of information, so read through it carefully and check out every single error flag.

Third, there appears to be a number of mods in your load order with deleted Navmesh errors. Most of them look to be armour mods, which makes me wonder why those mods would ever need to edit the default game Navmesh. I'd be suspicious of those mods to begin with. It's not clear to me if the 'Navmesh error' messages in BOSS actually refers to mods that deletes default game Navmesh or is a more 'generic' message. working with Navmesh is tricky business and Navmesh errors can cause CTDs. Just so you know. Personally, I would uninstall those mods rather than try to repair them. Having said that, this error puzzles me:

  • DeadlyDragons.esp Active
  • Warning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.

I use DD (lore version), and I've never seen that message associated with DD. I am not sure why it shows up on you BOSS log. Run BOSS again just to confirm this is not an anomaly, and let us know which version of DD you are using.

3) Did BOSS generate a list of plugins it does not recognize? Need to see it if it did.

4) The Papyrus log is not a 'crash log', so it's not going to indicate the causes of your CTDs. If recurrent CTDs are related to script errors, then those script errors might show up in the Papyrus log, and it might help track down the CTDs. But in such cases, we'd need to see logs spanning more than 10 - 15 minutes, not just snippets. So since you can't play for longer than 2 - 3 minutes without CTDs, just disable Papyrus logging for now as it is not useful for the current dilemma.

Edited by ripple
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Hello ripple.

 

Thanks for the quick reply! I appreciate your kind words.

I've already taken the steps you suggested and am about to test the effect it's had on my game, but I wanted to give you an update of what I have accomplished thus far...

 

1. I have updated SKSE to the current version. I overlooked that as it only showed up perhaps... yesterday I think? As I hadn't installed anything new I figured it best to go onward without changing anything as I've read over and over again that making changes and updating when not necessary can cause more harm than help. I guess I should have trusted BOSS more, but really the extra push I needed was to hear it was a good idea from someone who knew more about it. Thanks for that!

 

2. I believe I have resolved all of the relevant errors you mentioned now, with the following exceptions (with my reasoning, but that can change with your advice)

 

  • EagleEyePerk.esm Active
    • Note: Use only one EagleEyePerk esm.

I am only using the one. Should be good there, I think.

  • Unofficial Skyrim Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
    • Note: If you using version 2.0 of the unofficial patches but you see this message you need to download this file: userlist.txt. After the download you need to copy this file to your 'BOSS\Skyrim\' folder or add the contents of this file to an already existing userlist.txt. Just ignore this message after updating any preexisting userlist.txt or copying the file to your 'BOSS\Skyrim\' folder.

I have already taken the listed steps. The directions above say if I've done it already I can ignore the message.

  • Insanity's Sorrow.esp Active
    • Contains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.

This is the odd one. I have run TES5Edit on this file, as I have on all the others (the list was much bigger before I followed the guide to clean the others, and they no longer show in BOSS as needing cleaning). But this one never gets cleaned. After I've followed the directions, there's always nothing that TES5Edit will clean. And after I've followed all the steps BOSS still picks up that it does need cleaning. So the only option would be to remove it, I think?

  • AdalMatar.esp Active
    • Note: V1.1+: This file contains 3 deleted NavMesh records that TES5Edit cannot repair automatically, and which are reported by the mod author to be harmless artifacts from Creation Kit export.

This one still shows errors, but BOSS seems to think that isn't an issue. Do you think I should just remove it? I do really like the mod, but will remove if you think it's for the best.

  • ClimatesOfTamriel-Dungeons-Hazardous.esp Active
    • Incompatible with: Realistic Lighting Overhaul
  • ClimatesOfTamriel-Interiors-Warm.esp Active
    • Incompatible with: Realistic Lighting Overhaul

No problem there. I don't have Realistic Lighting Overhaul installed. Unless it's somehow sneaked in as part of another mod, perhaps Project Reality/Climates of Tamriel? I don't believe this is the case, but I could be wrong. A thorough search of my Skyrim folders showed no sign of RLO left-overs. In case it's important, I did have that installed before I switched to my current list, but I was as careful as I could be in following the mod maker and trustworthy users' instructions for removal.

  • Onmund.esp Active
    • Note: Obsolete. Update to latest version, here.

This note is actually a very bizarre one from my point of view. I like Onmund as a follower, and he's been with me since I started playing without any issues for a long time. And though I'd be happy to update him if need be, the linked "update" actually has nothing to do with my follower and actually makes a great deal of changes that I am entirely not interested in and want to avoid. Do you think I need to give up on Onmund?

BOSS no longer has an issue with Deadly Dragons (see new full BOSS list, after these changes, provided in spoiler below). This may be due to another change I've made while following your instructions? Not sure, but now it's fine. Which is great because DD is so much fun!

 

3. And these are the Unrecognized Plugins in BOSS

  • Talvas by CrimsonFairy.esp Active
  • Isaac(L).esp Active
  • FamousFollowerKhalDrogo.esp Active
  • FamousFollowerMaximus.esp Active
  • WyvernRock.esp Active

 

I had them in the list in my original post but I had not noted they were Unrecognized Plugins. I hope that helps.

 

Lastly, I will follow your advice on Papyrus logging soon, but will test to see if I can get a longer play session now and then maybe I will have a more useful log for you.

 

New BOSS Log (Recognized):

 

 

These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.

  • Skyrim.esm Active
  • Update.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Dawnguard.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • HearthFires.esm Active
  • Dragonborn.esm Active
  • Falskaar.esm Active
  • ApachiiHair.esm Active
  • ApachiiHairFemales.esm Active
  • ApachiiHairMales.esm Active
  • 3rdEraWeaponsMoS.esm Active
  • AemersRefuge.esm Active
  • All Housecarls Are Hunks.esm Active
  • AP Skyrim.esm Active
  • ClimatesOfTamriel.esm Active
  • EagleEyePerk.esm Active
    • Note: Use only one EagleEyePerk esm.
  • JSwords.esm Active
  • Omegared99-Compilation.esm Active
  • Schlongs of Skyrim - Core.esm Active
  • SkyMoMod.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • SPIKE.esm Active
  • WinterholdDestruction.esm Active
  • Brawl Bugs CE.esp Active
  • Unofficial Skyrim Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
    • Note: If you using version 2.0 of the unofficial patches but you see this message you need to download this file: userlist.txt. After the download you need to copy this file to your 'BOSS\Skyrim\' folder or add the contents of this file to an already existing userlist.txt. Just ignore this message after updating any preexisting userlist.txt or copying the file to your 'BOSS\Skyrim\' folder.
  • Unofficial Dawnguard Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
  • Unofficial Hearthfire Patch.esp Active
  • Unofficial Dragonborn Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Stats}}
  • Chesko_Frostfall.esp Active
  • randomthunder.esp Active
  • mintylightningmod.esp Active
  • MintyLightningMod_COT_Patch.esp Active
  • Skyrim Shadow Striping Fix.esp Active
  • 83Willows_101BUGS_V4_LowRes.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • AMatterOfTime.esp Active
  • Arrowsmith.esp Active
  • Auto Unequip Ammo.esp Active
  • AV1Dragon_Lords.esp Active
  • BellyachesNewDragonSpecies_TougherFactionlessDragons.esp Active
  • BLESSINGS - Altar Descriptions.esp Active
  • Chesko_WearableLantern.esp Active
  • GypsyEyesCaravan.esp Active
  • Hunterborn.esp Active
  • Hunterborn_Dawnguard-Patch.esp Active
  • Hunterborn_Frostfall-Patch.esp
  • JAWS.esp Active
  • Loadscreens Extended.esp Active
  • Skyrim Immersive Creatures.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Skyrim Immersive Creatures - DLC2.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Skyrim Flora Overhaul.esp Active
  • wetandcold.esp Active
  • wetandcold - ashes.esp Active
  • Dragon Soul Relinquishment.esp Active
  • Footprints.esp Active
  • JSwords_Load_Screens.esp Active
  • SkyUI.esp Active
  • iHUD.esp Active
  • A Perfect Assasin.esp Active
  • ADHopesfire.esp Active
  • ADTrueflame.esp Active
  • Archer's.esp Active
  • Armor of Justice.esp Active
  • ArmorOfIntrigue.esp Active
  • Avatar of Baltazar.esp Active
  • BaratheonArmor.esp Active
  • Black Overlord Armor Set.esp Active
  • BloodWitchArmor.esp Active
  • BosmerArmorMATY743.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • Bucklers-Complete.esp Active
  • Cleric Armours - Credo.esp Active
  • 1nivWICCloaks.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • Contractor Armor.esp Active
  • Daedric Lord Armor.esp Active
  • DaggerCraft.esp Active
  • DPArmor.esp Active
  • DragonBoneEbonsteel.esp Active
  • DreamBurrowsRegalHuntsmanArmor.esp Active
  • Drow Armor Set.esp Active
  • DwarvenMech.esp Active
  • EliteKnightArmor.esp Active
  • EternalShineArmorAndWeapons.esp Active
  • Evil MasterMind Armor.esp Active
  • ExiledBladesArmor.esp Active
  • FS_UltimateAssortment.esp Active
  • geralt_ravenarmor_v02b.esp Active
  • GladiatorArmor.esp Active
  • Glass Variants.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Hell Sword.esp Active
  • hothtrooper44_ArmorCompilation.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • HunterArcherCuirass.esp Active
  • Immersive Weapons.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Inquisitor Set.esp Active
  • Insanity's Shields.esp Active
  • Insanity's Sorrow.esp Active
    • Contains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  • iorvethlightarmor_v_1_3.esp Active
  • isilNarsil.esp Active
  • JSwordsDistributionBalancePlugin.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Knight Of Thorns Armor.esp Active
  • LC_ArcherEliteArmor.esp Active
  • lilithssickle.esp Active
  • lordamor.esp Active
  • Lore Weapon Expansion.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Masters of Death - Sicarius Armor (Standalone).esp Active
  • Medusa and Drakul Armors.esp Active
  • MorrowindArmor.esp Active
  • Nordic Adventurer's Armor.esp Active
  • nordicrangerarmor.esp Active
  • Omegared99-WeaponSets.esp Active
  • Perdition.esp Active
  • Plate Armours - Credo.esp Active
  • PrometheusCapes.esp Active
  • Ripper Sword.esp Active
  • RobedSteelPlateArmor.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev}}
  • ScoutArmor.esp Active
  • Simplechainarmor.esp Active
  • Sinister Nightingale.esp Active
  • skyforgedShields.esp Active
  • Skyrim Knights.esp Active
  • SnowyNightingale.esp Active
  • Song General Armor&weapon.esp Active
  • Tribunal Maskes by Zairaam.esp Active
  • Tribunal Robes by Zairaam.esp Active
  • unique uniques.esp Active
  • Wanderer Armor.esp Active
  • WarchiefsMight.esp Active
  • warmagearmor.esp Active
  • 3rdEraWeapMoS-lvlList.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Wulfharth's Dragonbone Weapons.esp Active
  • WWW.esp Active
  • YngolsArmour.esp Active
  • Dr_Bandolier.esp Active
  • Lock Overhaul.esp Active
  • DeadlyDragons.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • DeadlyMonsters.esp Active
  • AdalMatar.esp Active
    • Note: V1.1+: This file contains 3 deleted NavMesh records that TES5Edit cannot repair automatically, and which are reported by the mod author to be harmless artifacts from Creation Kit export.
  • AgentOfRighteousMight.esp Active
  • Ancient Knowledge Armour.esp Active
  • bhabhilon.esp Active
  • Castle Stonespire1_5.esp Active
  • DA_Skyship.esp Active
  • DA_Skyship_Dragonborn.esp Active
  • dragon falls manor.esp Active
  • Dragonsmount.esp Active
  • Hebrock_Der Schatten von Meresis - EV.esp Active
  • HelgraDraugrCompanion.esp Active
  • hg.esp Active
  • Inconsequential NPCs.esp Active
  • JNL - Lots More Followers.esp Active
  • OBIS.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • OBISDB.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • RiversideLodge.esp Active
  • Run For Your Lives.esp Active
  • Sjel Blad Castle.esp Active
  • the asteria - dwemer airship.esp Active
  • The Fifth Gate.esp Active
  • TheFrontier.esp Active
  • The Paarthurnax Dilemma.esp Active
  • Undeath.esp Active
  • Vath.esp Active
  • Wyrmstooth.esp Active
  • Acquisitive Soul Gems.esp Active
  • AchieveThat.esp Active
  • BarenziahQuestMarkers_Droppable.esp Active
  • Differently Ebony.esp Active
  • Distant DetailHF.esp Active
  • dynamic fires.esp Active
  • guard dialogue overhaul.esp Active
    • Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
  • Realistic werewolf speed.esp Active
  • Schlongs of Skyrim.esp Active
  • SOS - Chainmail Underwear.esp Active
  • SOS - VectorPlexus Muscular Addon.esp Active
  • SOS - VectorPlexus Regular Addon.esp Active
  • SOS - Dawnguard Armors.esp
  • SOS - Dragonborn Armors.esp
  • convenient horses ultimate.esp Active
  • UnreadBooksGlow.esp Active
  • ExpandedWinterholdRuins.esp Active
  • ClimatesOfTamriel-Dawnguard-Patch.esp Active
  • ClimatesOfTamriel-Dragonborn-Patch.esp Active
  • ClimatesOfTamriel-Dungeons-Hazardous.esp Active
    • Incompatible with: Realistic Lighting Overhaul
  • ClimatesOfTamriel-Interiors-Warm.esp Active
    • Incompatible with: Realistic Lighting Overhaul
  • ClimatesOfTamriel-Nights-Level-2.esp Active
  • prod80_CoT_patch_FogEdition.esp Active
  • Supreme Storms - Cot Version.esp Active
  • prod80_SupremeStorms_CoT_patch.esp Active
  • Derrax_Male_Werewolf_ANIMALpenis.esp
  • Derrax_Male_Werewolf_HUMANpenis.esp
  • Predator Vision.esp Active
  • ToL_Core_by_Brevi.esp Active
  • WerewolfMastery.esp Active
  • _tck_SpellCrafting.esp Active
  • Apocalypse - The Spell Package.esp Active
  • Balanced_Magic.esp Active
  • Balanced_Magic_Dawnguard.esp Active
  • MidasSkyrim.esp Active
  • Phenderix's Magic Evolved.esp Active
  • BFSEffects.esp Active
  • ForgottenMagic.esp Active
  • The Dance of Death - Ultimate Edition.esp Active
  • BatTravel.esp Active
  • Sneak Tools.esp Active
  • Sneak Tools Vanilla Hoods.esp Active
  • Sneak Tools Vanilla Masks.esp Active
  • TheEyesOfBeauty.esp Active
  • JulienTheWild.esp Active
  • 3DNPC.esp Active
  • HothFollower.esp Active
  • Inigo.esp Active
  • ShandarStandaloneFollower.esp Active
  • HothFollower UFO Patch.esp Active
  • Alerik.esp Active
  • All Housecarls Are Hunks.esp Active
  • Auleric_Nord_Mage_Follower.esp Active
  • Blaze Of Eventide.esp Active
  • Brothers.esp Active
  • Casteo.esp Active
  • Chadeaux.esp Active
  • CompanionKhalDrogo.esp Active
  • FamousFollowerSpartacus.esp Active
  • FamousFollowerThor.esp Active
  • Galen_werewolf.esp Active
  • Hedi.esp Active
  • Immersive Followers.esp Active
  • LethanShadowleaf.esp Active
  • Marque.esp Active
  • Morwen.esp Active
  • Onmund.esp Active
    • Note: Obsolete. Update to latest version, here.
  • Proserpine_companion.esp Active
  • Thaiden.esp Active
  • moveitLWT.esp
  • AmazingFollowerTweaks.esp Active
  • Alternate Start - Live Another Life.esp Active
  • WATER.esp Active
  • WATER Plants.esp Active
  • WATER DG.esp Active
  • WATER DB Waves.esp Active
  • WATER Falskaar.esp Active
  • DragonPriestMaskQuestMarkers.esp Active
  • Bashed Patch, 0.esp Active

 

BOSS Unrecognized Plugins:

 

 

  • Talvas by CrimsonFairy.esp Active
  • Isaac(L).esp Active
  • FamousFollowerKhalDrogo.esp Active
  • FamousFollowerMaximus.esp Active
  • WyvernRock.esp Active

 

 

Phew, okay... I am about to test the game, will report back after a few trials...

 

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1) You should strive to keep mods and modding utilities updated to the latest versions at all times. The rationale is that mods will often update for good reasons, such as fixing bugs or introducing compatibility with other mods (even though they could simultaneously include changes or added content you do not want), and modders generally do not support outdated versions of mods. Most veteran modders will keep a changelog of some kind either using the Nexus interface, in the mod description or a packaged readme, or offsite. You can always check the changelog to see if you need to update to include the changes introduced by the latest versions (and some mods may require special update procedures). Incidentally, this is one of the reasons I recommend a 'manageable' number of mods in the load order. A user who has too many mods could literally spend more time updating and stabilizing the load order than playing the game.

 

2) It's weird that the 'Insanity's Sorrow.esp' cannot be cleaned. There are two duplicate to master entries according to the BOSS log, so it's not a big deal. You can keep the plugin, but you might want to expand the records in TES5Edit and see exactly which 2 duplicate to master records it contains that cannot be cleaned automatically in TES5Edit (they would show up in green).

 

3) I have about 180 mods, but none of them have ever triggered a 'Navmesh error' message. I am not sure if that is a generic error message attached to any reports or modifications to default game Navmesh or if those are indeed errors. I'd remove it just to be on the safe side. You can also inquire with the mod author and ask for details about why that error appears in the BOSS log.

 

4) Regarding the follower mod that appears to be 'outdated.' If you are sure that the new version do not contain any fixes that you may need, you can try and retain the follower. The other thing you can do is to start learning how to interpret plugin records in TES5Edit, and check the plugin for that follower to see if everything is in order. This leads to my next point....

 

5) Delinquent plugins: plugins not recognized by BOSS need their load order positions manually rearranged. Some users decide on their load order position based on recommendation from mod authors--this is an 'ok' method that depends significantly on the mod author's knowledge and expertise of the current 'Skyrim modding scene.' But the best way to decide where those plugins can safely load, is to check them out in TES5Edit and compare them with the other plugins in your load order, so you can see if there are any conflicting records. If there are no conflicting records, they can (generally) be safely loaded anywhere in the load order above your dynamically generated compatibility patches (e.g. the Bashed Patch). If there are conflicting records, you will have to decide, based on the nature of the records, which conflicting plugin should 'win' (plugins loaded later in the load order will 'override' conflicting records of plugins loaded earlier in the load order) to 'optimize' the stability of the load order. Absolutely do not let them just load at the bottom of the load order after your compatibility patches. I also advise you to clean the plugins not recognized by BOSS. Since the BOSS database contain no user information on them, the BOSS log will naturally not inform you if they contain 'dirty edits.'

 

Once you have decided on a 'safe loading position' for the plugins not recognized by BOSS, you can use the BOSS Userlist Manager to set custom 'rules' for those plugins so their load order position will not be reset every time you run BOSS. Alternatively, if you don't want to deal with the aggravation, just uninstall mods not recognized by BOSS.

 

6) The 'CoT plugins not compatible with RLO' messages are probably just reminders. I don't see any RLO plugins in your BOSS log.

Edited by ripple
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Okay, so here is my update before I let myself sleep tonight.

 

I was able to play for ~10 minutes each time.

 

The first play test started as I left Breezehome in Whiterun, sold some items to the blacksmith near the gate, left Whiterun and managed to make it to the road that runs near the waterfall to the SE of Whiterun, on my way toward Riverwood. I had not quite made it as far as the first waterfall along that road when the game crashed. I know you may need more, but the last several lines (ignoring repeaters) in the papyrus script was...

 

 

- 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp24"
stack:
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp24"
stack:
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp24"
stack:
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp24"
stack:
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp24"
stack:
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp24"
stack:
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp24"
stack:
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp24"
stack:
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp24"
stack:
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp24"
stack:
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp24"
stack:
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 03:46:19AM] Warning: Assigning None to a non-object variable named "::temp24"
stack:
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68

 

 

During the first play test I had saved my game roughly ~7 minutes into the session, so when I started the second test I was almost at the road mentioned above. I walked the rest of the way to my player home (the mod home called Riverside Lodge). I went into the player home, put some of my items away into chests that are in the house, and sorted out what I wanted my follower to keep, then saved (~9 minutes into the play). I then moved to the bookcase. I was taking back a bounty letter I had accidentally stored when the game crashed for the second time.

 

These are the last several lines of that papyrus log...

 

 

 

[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 04:02:02AM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76

 

 

I'm eager to hear what you think I should do now, or any theories onto the cause and possible solutions (or help from anyone really, I don't mean to sound restrictive or passing the obligation to you specificly).

 

Again, sincere thanks for all you're doing, and I'll check back again in the morning.

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Based on your Papyrus log, did you install some sort of 'mannequin fix' type mod? It wouldn't show up in your BOSS log because (I am guessing) it's a tweaked version of the default game mannequin script, and is in loose file format and thus does not come with an esp (so a pex file that goes right into your data/script/ folder).

Edited by ripple
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Alright, so after a few hours of tinkering, this is where things stand now...

 

1. Insanity's Sorrow is no longer showing an issue in BOSS. This was resolved by downloading an update to the mod that was literally a replacer for the esp that was already TES5edit cleaned by the mod owner. Boss shows simply...

  • Insanity's Sorrow.esp Active

 

2. I have contacted the mod creator for Adal Matar through Nexus as you suggested (pertaining to the message below) and am awaiting his response. For now I guess will go with the alert that it is a non-issue according to the mod creator?

  • AdalMatar.esp Active
    • Note: V1.1+: This file contains 3 deleted NavMesh records that TES5Edit cannot repair automatically, and which are reported by the mod author to be harmless artifacts from Creation Kit export.

3. Onmund.esp remains unchanged as, after a heavy read through all the info located at the given link to nexus, I am inclined to think it is not the solution I want. I have sent a message to the mod creator related to exactly this scenario, and will post here what I hear back. If in the end nothing else works, I will remove Onmund permanently from my game.

4. Concerning the unrecognized plugins, I have removed all of them except for:

  • Isaac(L).esp Active

After reading through the info on nexus I feel reasonably confident I can load Isaac in the same area as my other similar companions (such as Inigo, Hoth or Casteo). I admit I am unfamiliar with the technique in using TES5edit in the way you suggested. I am likewise not sure how to stop BOSS from reordering Isaac so I will do it manually for now.

Let me know if you think either of those steps are still necessary, and any advice you can give (or a link to the related steps) would be appreciated.

 

5. I tried to act on your suggestion related to identifying any tweaked version of the default game mannequin script by searching through the data/script folder, but to be honest I don't feel I was very effective.

I did, however, spend some time on nexus searching through mods I know I have used at some point or another, and though I know no way to ensure I compiled a complete list of everything I have ever used, I do know of one mod that I have installed that I do know affects mannequin scripts and behavior.

The Unofficial Skyrim Patch. I found a webpage that identifies this patch as reworking the mannequin scripts. Might this, or a similar change, be the culprit?

 

So, in summary I think I'm ready to run a few more tests with these changes in place, and will post the outcome. My updated BOSS list is provided below (note I have manually added Isaac.esp to the list in the section I manually assigned him, after running BOSS):

 

 

 

  • Skyrim.esm Active
  • Update.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Dawnguard.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • HearthFires.esm Active
  • Dragonborn.esm Active
  • Falskaar.esm Active
  • ApachiiHair.esm Active
  • ApachiiHairFemales.esm Active
  • ApachiiHairMales.esm Active
  • 3rdEraWeaponsMoS.esm Active
  • AemersRefuge.esm Active
  • All Housecarls Are Hunks.esm Active
  • AP Skyrim.esm Active
  • ClimatesOfTamriel.esm Active
  • EagleEyePerk.esm Active
    • Note: Use only one EagleEyePerk esm.
  • JSwords.esm Active
  • Omegared99-Compilation.esm Active
  • Schlongs of Skyrim - Core.esm Active
  • SkyMoMod.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • SPIKE.esm Active
  • WinterholdDestruction.esm Active
  • Brawl Bugs CE.esp Active
  • Unofficial Skyrim Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
    • Note: If you using version 2.0 of the unofficial patches but you see this message you need to download this file: userlist.txt. After the download you need to copy this file to your 'BOSS\Skyrim\' folder or add the contents of this file to an already existing userlist.txt. Just ignore this message after updating any preexisting userlist.txt or copying the file to your 'BOSS\Skyrim\' folder.
  • Unofficial Dawnguard Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
  • Unofficial Hearthfire Patch.esp Active
  • Unofficial Dragonborn Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Stats}}
  • Chesko_Frostfall.esp Active
  • randomthunder.esp Active
  • mintylightningmod.esp Active
  • MintyLightningMod_COT_Patch.esp Active
  • Skyrim Shadow Striping Fix.esp Active
  • 83Willows_101BUGS_V4_LowRes.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • AMatterOfTime.esp Active
  • Arrowsmith.esp Active
  • Auto Unequip Ammo.esp Active
  • AV1Dragon_Lords.esp Active
  • BellyachesNewDragonSpecies_TougherFactionlessDragons.esp Active
  • BLESSINGS - Altar Descriptions.esp Active
  • Chesko_WearableLantern.esp Active
  • GypsyEyesCaravan.esp Active
  • Hunterborn.esp Active
  • Hunterborn_Dawnguard-Patch.esp Active
  • Hunterborn_Frostfall-Patch.esp
  • JAWS.esp Active
  • Loadscreens Extended.esp Active
  • Skyrim Immersive Creatures.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Skyrim Immersive Creatures - DLC2.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Skyrim Flora Overhaul.esp Active
  • wetandcold.esp Active
  • wetandcold - ashes.esp Active
  • Dragon Soul Relinquishment.esp Active
  • Footprints.esp Active
  • JSwords_Load_Screens.esp Active
  • SkyUI.esp Active
  • iHUD.esp Active
  • A Perfect Assasin.esp Active
  • ADHopesfire.esp Active
  • ADTrueflame.esp Active
  • Archer's.esp Active
  • Armor of Justice.esp Active
  • ArmorOfIntrigue.esp Active
  • Avatar of Baltazar.esp Active
  • BaratheonArmor.esp Active
  • Black Overlord Armor Set.esp Active
  • BloodWitchArmor.esp Active
  • BosmerArmorMATY743.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • Bucklers-Complete.esp Active
  • Cleric Armours - Credo.esp Active
  • 1nivWICCloaks.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • Contractor Armor.esp Active
  • Daedric Lord Armor.esp Active
  • DaggerCraft.esp Active
  • DPArmor.esp Active
  • DragonBoneEbonsteel.esp Active
  • DreamBurrowsRegalHuntsmanArmor.esp Active
  • Drow Armor Set.esp Active
  • DwarvenMech.esp Active
  • EliteKnightArmor.esp Active
  • EternalShineArmorAndWeapons.esp Active
  • Evil MasterMind Armor.esp Active
  • ExiledBladesArmor.esp Active
  • FS_UltimateAssortment.esp Active
  • geralt_ravenarmor_v02b.esp Active
  • GladiatorArmor.esp Active
  • Glass Variants.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Hell Sword.esp Active
  • hothtrooper44_ArmorCompilation.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • HunterArcherCuirass.esp Active
  • Immersive Weapons.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Inquisitor Set.esp Active
  • Insanity's Shields.esp Active
  • Insanity's Sorrow.esp Active
  • iorvethlightarmor_v_1_3.esp Active
  • isilNarsil.esp Active
  • JSwordsDistributionBalancePlugin.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Knight Of Thorns Armor.esp Active
  • LC_ArcherEliteArmor.esp Active
  • lilithssickle.esp Active
  • lordamor.esp Active
  • Lore Weapon Expansion.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Masters of Death - Sicarius Armor (Standalone).esp Active
  • Medusa and Drakul Armors.esp Active
  • MorrowindArmor.esp Active
  • Nordic Adventurer's Armor.esp Active
  • nordicrangerarmor.esp Active
  • Omegared99-WeaponSets.esp Active
  • Perdition.esp Active
  • Plate Armours - Credo.esp Active
  • PrometheusCapes.esp Active
  • Ripper Sword.esp Active
  • RobedSteelPlateArmor.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev}}
  • ScoutArmor.esp Active
  • Simplechainarmor.esp Active
  • Sinister Nightingale.esp Active
  • skyforgedShields.esp Active
  • Skyrim Knights.esp Active
  • SnowyNightingale.esp Active
  • Song General Armor&weapon.esp Active
  • Tribunal Maskes by Zairaam.esp Active
  • Tribunal Robes by Zairaam.esp Active
  • unique uniques.esp Active
  • Wanderer Armor.esp Active
  • WarchiefsMight.esp Active
  • warmagearmor.esp Active
  • 3rdEraWeapMoS-lvlList.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Wulfharth's Dragonbone Weapons.esp Active
  • WWW.esp Active
  • YngolsArmour.esp Active
  • Dr_Bandolier.esp Active
  • Lock Overhaul.esp Active
  • DeadlyDragons.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • DeadlyMonsters.esp Active
  • AdalMatar.esp Active
    • Note: V1.1+: This file contains 3 deleted NavMesh records that TES5Edit cannot repair automatically, and which are reported by the mod author to be harmless artifacts from Creation Kit export.
  • AgentOfRighteousMight.esp Active
  • Ancient Knowledge Armour.esp Active
  • bhabhilon.esp Active
  • Castle Stonespire1_5.esp Active
  • DA_Skyship.esp Active
  • DA_Skyship_Dragonborn.esp Active
  • dragon falls manor.esp Active
  • Dragonsmount.esp Active
  • Hebrock_Der Schatten von Meresis - EV.esp Active
  • HelgraDraugrCompanion.esp Active
  • hg.esp Active
  • Inconsequential NPCs.esp Active
  • JNL - Lots More Followers.esp Active
  • OBIS.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • OBISDB.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • RiversideLodge.esp Active
  • Run For Your Lives.esp Active
  • Sjel Blad Castle.esp Active
  • the asteria - dwemer airship.esp Active
  • The Fifth Gate.esp Active
  • TheFrontier.esp Active
  • The Paarthurnax Dilemma.esp Active
  • Undeath.esp Active
  • Vath.esp Active
  • Wyrmstooth.esp Active
  • Acquisitive Soul Gems.esp Active
  • AchieveThat.esp Active
  • BarenziahQuestMarkers_Droppable.esp Active
  • Differently Ebony.esp Active
  • Distant DetailHF.esp Active
  • dynamic fires.esp Active
  • guard dialogue overhaul.esp Active
    • Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
  • Realistic werewolf speed.esp Active
  • Schlongs of Skyrim.esp Active
  • SOS - Chainmail Underwear.esp Active
  • SOS - VectorPlexus Muscular Addon.esp Active
  • SOS - VectorPlexus Regular Addon.esp Active
  • SOS - Dawnguard Armors.esp
  • SOS - Dragonborn Armors.esp
  • convenient horses ultimate.esp Active
  • UnreadBooksGlow.esp Active
  • ExpandedWinterholdRuins.esp Active
  • ClimatesOfTamriel-Dawnguard-Patch.esp Active
  • ClimatesOfTamriel-Dragonborn-Patch.esp Active
  • ClimatesOfTamriel-Dungeons-Hazardous.esp Active
    • Incompatible with: Realistic Lighting Overhaul
  • ClimatesOfTamriel-Interiors-Warm.esp Active
    • Incompatible with: Realistic Lighting Overhaul
  • ClimatesOfTamriel-Nights-Level-2.esp Active
  • prod80_CoT_patch_FogEdition.esp Active
  • Supreme Storms - Cot Version.esp Active
  • prod80_SupremeStorms_CoT_patch.esp Active
  • Derrax_Male_Werewolf_ANIMALpenis.esp
  • Derrax_Male_Werewolf_HUMANpenis.esp
  • Predator Vision.esp Active
  • ToL_Core_by_Brevi.esp Active
  • WerewolfMastery.esp Active
  • _tck_SpellCrafting.esp Active
  • Apocalypse - The Spell Package.esp Active
  • Balanced_Magic.esp Active
  • Balanced_Magic_Dawnguard.esp Active
  • MidasSkyrim.esp Active
  • Phenderix's Magic Evolved.esp Active
  • BFSEffects.esp Active
  • ForgottenMagic.esp Active
  • The Dance of Death - Ultimate Edition.esp Active
  • BatTravel.esp Active
  • Sneak Tools.esp Active
  • Sneak Tools Vanilla Hoods.esp Active
  • Sneak Tools Vanilla Masks.esp Active
  • TheEyesOfBeauty.esp Active
  • JulienTheWild.esp Active
  • 3DNPC.esp Active
  • HothFollower.esp Active
  • Inigo.esp Active
  • ShandarStandaloneFollower.esp Active
  • HothFollower UFO Patch.esp Active
  • Alerik.esp Active
  • All Housecarls Are Hunks.esp Active
  • Auleric_Nord_Mage_Follower.esp Active
  • Blaze Of Eventide.esp Active
  • Brothers.esp Active
  • Casteo.esp Active
  • Chadeaux.esp Active
  • CompanionKhalDrogo.esp Active
  • Isaac(L).esp Active
  • Galen_werewolf.esp Active
  • Hedi.esp Active
  • Immersive Followers.esp Active
  • LethanShadowleaf.esp Active
  • Marque.esp Active
  • Morwen.esp Active
  • Onmund.esp Active
    • Note: Obsolete. Update to latest version, here.
  • Proserpine_companion.esp Active
  • Thaiden.esp Active
  • moveitLWT.esp
  • AmazingFollowerTweaks.esp Active
  • Alternate Start - Live Another Life.esp Active
  • WATER.esp Active
  • WATER Plants.esp Active
  • WATER DG.esp Active
  • WATER DB Waves.esp Active
  • WATER Falskaar.esp Active
  • DragonPriestMaskQuestMarkers.esp Active
  • Bashed Patch, 0.esp Active

 

 

 

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Small addition before I jump into a test session. I just ran BOSS to rebuild my bashed patch. As it as been on fullscreen for awhile I have likely been missing the fact that it was returning a warning as well. It says...

 

 

 

Sneak Tools.esp: Unexpected subrecord: 'COBJ.CIS2'
Error loading 'COBJ' record and/or subrecord: 020AA6C5
eid = u'SneakToolsRecipeWaterArrows10'
subrecord = 'CIS2'
subrecord size = 14
file pos = 31480
Error in Sneak Tools.esp

 

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Alright, so I've put in three play tests with varying degrees of success, but the majority were longer than 10 minutes.

 

The first play test was by far the longest at ~ 1 hour and 10 minutes! However, the vast bulk of the play session was confined to my player home. I was sorting through equipment/items, smithing, enchanting and conducting alchemy as well as trading items back and forth between my 3 followers. This went very well, without crashes, freezes or even lags!

But then I left the home and stepped out, crossed the bridge to reach the road to Riverwood, and encountered a dragon from the Deadly Dragons mod. I fought the dragon for about 30 seconds and then experienced a CTD. Last several lines of this papyrus log below...

 

 

 

[12/31/2013 - 06:03:51PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:03:51PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 06:03:51PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:03:51PM] Warning: Assigning None to a non-object variable named "::temp24"
stack:
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 06:03:51PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:03:51PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:03:51PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:03:51PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:03:51PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:03:51PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 06:03:51PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 06:03:51PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:03:51PM] Warning: Assigning None to a non-object variable named "::temp24"
stack:
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 06:03:51PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:03:51PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:03:51PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:03:51PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:03:51PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:03:51PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:03:51PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 06:03:51PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 06:03:51PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:03:51PM] Warning: Assigning None to a non-object variable named "::temp24"
stack:
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 06:03:51PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:03:51PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:03:51PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:03:51PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 06:03:51PM] Warning: Assigning None to a non-object variable named "::temp24"
stack:
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 06:03:51PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 06:03:51PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:03:51PM] Warning: Assigning None to a non-object variable named "::temp24"
stack:
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 06:03:51PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76

 

 

The second test began from the point where I had saved after having just left my player home. Again the dragon came, but this time the game ran very smoothly. There was no crash during the fight, no freeze and no lagging. Miraak teleported in and stole my dragonsoul for the first time ever, but hey, it's better than a crash. Haha.

So, with dragon defeated but no soul to show for it, I traveled to Riverwood and passed in some quests at the inn. Leaving the inn I ran into half a dozen vampire enemies and, at the end of the fight, another dragon appeared and began to attack Riverwood. We fought for about 30 seconds and then I had my second CTD.

Total gaming time was ~ 25 minutes. Papyrus log given below...

 

 

 

[12/31/2013 - 06:42:21PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:21PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:22PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 06:42:22PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76


 

 

The final test lasted ~7 minutes and started just after the 2nd dragon fight noted above (I saved, expecting a crash). I killed the dragon, claimed it's soul, ended up with enough stuff to sell and a reason to go to Whiterun and so fast-travelled to Dragonsreach in Whiterun. I entered the building, went to visit the mod merchant for Phenderix Magic Evolved (located in the same place as the vanilla mage merchant there), but the moment I interacted with him I experienced my third crash. Last several lines of papyrus log below...

 

 

 

[12/31/2013 - 07:03:38PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 07:03:38PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 07:03:38PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 07:03:38PM] Warning: Assigning None to a non-object variable named "::temp24"
stack:
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 07:03:38PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 07:03:38PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 07:03:38PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 07:03:38PM] Warning: Assigning None to a non-object variable named "::temp24"
stack:
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 07:03:38PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 07:03:38PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 07:03:38PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 07:03:38PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 07:03:38PM] Warning: Assigning None to a non-object variable named "::temp24"
stack:
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 07:03:38PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 07:03:38PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 07:03:38PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].ObjectReference.Is3DLoaded() - "<native>" Line ?
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 07:03:38PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 07:03:38PM] Warning: Assigning None to a non-object variable named "::temp24"
stack:
[None].WeaponRackActivateScript.PlaceItem() - "WeaponRackActivateScript.psc" Line 268
[None].WeaponRackActivateScript.HandleStartingItem() - "WeaponRackActivateScript.psc" Line 350
[None].WeaponRackActivateScript.InitActivator() - "WeaponRackActivateScript.psc" Line 120
[None].WeaponRackActivateScript.OnCellAttach() - "WeaponRackActivateScript.psc" Line 68
[12/31/2013 - 07:03:38PM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type
stack:
[None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ?
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76
[12/31/2013 - 07:03:38PM] Warning: Assigning None to a non-object variable named "::temp3"
stack:
[None].MannequinActivatorSCRIPT.OnCellAttach() - "MannequinActivatorSCRIPT.psc" Line 76


 

 

I'll check back for your thoughts and suggestions on where to go from here.

 

Thank you.

Edited by seth1983
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