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Skyrim Crashing - Requesting Mod Advice


seth1983

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Did you enable Papyrus logging? Um...I think with MO, it actually makes backups of your ini files. So you would need to edit the copy of the ini files via MO, rather than the default game ini files in ".../My Documents/..."

 

Missing texture: since it's Aela's weapon, the easiest way to do this is to pick-pocket the NPC so you can see their inventory and identify the item that is missing textures, in order to identify the mod.

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Okay, added more mods today, mainly targeting new armors and some NPCs. Played for 3 hours without a CTD, but did experience a minor loss in FPS while in well-populated areas like Whiterun. I also noticed the load screen takes about 20 seconds longer than it did with my last posted mod list.

 

Here's the new list, according to BOSS:

 

 

 

  • Skyrim.esm Active
  • Update.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Unofficial Skyrim Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Dawnguard.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Unofficial Dawnguard Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • HearthFires.esm Active
  • Unofficial Hearthfire Patch.esp Active
  • Dragonborn.esm Active
  • Unofficial Dragonborn Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev}}
  • Falskaar.esm Active
  • ApachiiHair.esm Active
  • ApachiiHairMales.esm Active
  • 3rdEraWeaponsMoS.esm Active
  • ClimatesOfTamriel.esm Active
  • Omegared99-Compilation.esm Active
  • SkyMoMod.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • SPIKE.esm Active
  • HighResTexturePack01.esp Active
  • HighResTexturePack02.esp Active
  • HighResTexturePack03.esp Active
  • Brawl Bugs CE.esp Active
  • Unofficial High Resolution Patch.esp Active
  • Chesko_Frostfall.esp Active
  • Morning Fogs.esp Active
  • SplashofRain.esp Active
  • ExpandedSnowSystems-CoT.esp Active
  • randomthunder.esp Active
  • mintylightningmod.esp Active
  • MintyLightningMod_COT_Patch.esp Active
  • Skyrim Shadow Striping Fix.esp Active
  • AMatterOfTime.esp Active
  • Auto Unequip Ammo.esp Active
  • AV1Dragon_Lords.esp Active
  • BellyachesNewDragonSpecies.esp Active
  • BLESSINGS - Altar Descriptions.esp Active
  • Chesko_WearableLantern.esp Active
  • Hunterborn.esp Active
  • Hunterborn_Dawnguard-Patch.esp Active
  • Hunterborn_Frostfall-Patch.esp
  • Skyrim Immersive Creatures.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Skyrim Immersive Creatures - DLC2.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Skyrim Flora Overhaul.esp Active
  • WetandCold.esp Active
  • WetandCold - Ashes.esp Active
  • Dragon Soul Relinquishment.esp Active
  • Footprints.esp Active
  • Footprints - Ash.esp Active
  • SkyUI.esp Active
  • iHUD.esp Active
  • A Perfect Assasin.esp Active
  • Armor of Justice.esp Active
  • ArmorOfIntrigue.esp Active
  • Avatar of Baltazar.esp Active
  • BloodWitchArmor.esp Active
  • BosmerArmorMATY743.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • Bucklers Only.esp Active
  • Cleric Armours - Credo.esp Active
  • Cloaks.esp Active
  • 1nivWICCloaks.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • 1nivWICSkyCloaksPatch.esp Active
  • Daedric Lord Armor.esp Active
  • DaggerCraft.esp Active
  • DPArmor.esp Active
  • DragonBoneEbonsteel.esp Active
  • DreamBurrowsRegalHuntsmanArmor.esp Active
  • Elemental Staves.esp Active
  • EternalShineArmorAndWeapons.esp Active
  • Evil MasterMind Armor.esp Active
  • ExiledBladesArmor.esp Active
  • FS_UltimateAssortment.esp Active
  • GladiatorArmor.esp Active
  • hothtrooper44_ArmorCompilation.esp Active
    • Contains dirty edits: 7 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • HunterArcherCuirass.esp Active
  • Immersive Weapons.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Inquisitor Set.esp Active
  • Insanity's Shields.esp Active
  • LC_ArcherEliteArmor.esp Active
  • Lore Weapon Expansion.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Lore Weapon Expansion - Goldbrand.esp Active
  • MageBackpack_byTumbajamba.esp Active
  • MorrowindArmor.esp Active
  • nordicrangerarmor.esp Active
  • Omegared99-WeaponSets.esp Active
  • ScoutArmor.esp Active
  • Sinister Nightingale.esp Active
  • SnowyNightingale.esp Active
  • Tribunal Maskes by Zairaam.esp Active
  • Tribunal Robes by Zairaam.esp Active
  • Wanderer Armor.esp Active
  • WarchiefsMight.esp Active
  • 3rdEraWeapMoS-lvlList.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Wulfharth's Dragonbone Weapons.esp Active
  • WWW.esp Active
  • Dr_Bandolier.esp Active
  • Lock Overhaul.esp Active
  • DeadlyDragons.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • DeadlyMonsters.esp Active
  • Inconsequential NPCs.esp Active
  • Run For Your Lives.esp Active
  • When Vampires Attack.esp Active
  • The Paarthurnax Dilemma.esp Active
  • Acquisitive Soul Gems.esp Active
  • AchieveThat.esp Active
  • BarenziahQuestMarkers_Droppable.esp Active
  • Distant DetailHF.esp Active
  • FalskaarDawnguard.esp Active
  • Guard Dialogue Overhaul.esp Active
    • Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
  • SFO - Expanded Diversity.esp Active
    • Note: Uninstall old version of Skyrim Flora Overhaul if using SFO - Expanded Diversity.esp
  • Convenient Horses.esp Active
    • Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
  • UnreadBooksGlow.esp Active
  • aMidianborn_Skyforge_Weapons.esp Active
  • ClimatesOfTamriel-Dawnguard-Patch.esp Active
  • ClimatesOfTamriel-Dragonborn-Patch.esp Active
  • ClimatesOfTamriel Falskaar.esp Active
  • ClimatesOfTamriel-Dungeons-Hazardous.esp Active
    • Incompatible with: Realistic Lighting Overhaul
  • ClimatesOfTamriel-Interiors-Cold.esp Active
    • Incompatible with: Realistic Lighting Overhaul
  • ClimatesOfTamriel-Nights-Level-4.esp Active
  • Supreme Storms - Cot Version.esp Active
  • CoT-WeatherPatch.esp Active
  • CoT-WeatherPatch_DB.esp Active
  • CoT-WeatherPatch_Snow-40.esp Active
  • CoT-WeatherPatch_SupStorms.esp Active
  • CoT-WeatherPatch_ESS.esp Active
  • ToL_Core_by_Brevi.esp Active
  • TheEyesOfBeauty.esp Active
  • 3DNPC.esp Active
  • Brothers.esp Active
  • moveitLWT.esp
  • WATER.esp Active
  • WATER Plants.esp Active
  • WATER DG.esp Active
  • WATER DB Waves.esp Active
  • WATER Falskaar.esp Active
  • DragonPriestMaskQuestMarkers.esp Active
  • Bashed Patch, 0.esp Active

 

You'll notice that one of the plugins, hothtrooper44_ArmorCompilation.esp, has dirty edits. When I ran it through TES5edit a bunch of the matches targeted actors, certain cells, etc. I've attached a screenshot of the results in TES5edit after a filter for cleaning was added.

 

 

 

Lastly, I found Aela and did aas you suggested, pickpocketed her and discovered that 3 named items she carried all appeared as the light blue color, looking as if missing textures (maybe?). The objects were:

- Aela's Shield

- Skyforge Steel Arrow (in this case the quiver)

- Skyforge Steel Bow

 

So my guess would be it's a mod that's replacing the skyforged equipment. Your thoughts?

 

Tomorrow I'll be testing the last few mods I really want in my game, but I feel are script heavy, and just big mods. This includes things like AFT, some spell packages (Phenderix and Midas for example) and some of the more elaborate single companion mods like Hoth and Julien.

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Lastly, I found Aela and did aas you suggested, pickpocketed her and discovered that 3 named items she carried all appeared as the light blue color, looking as if missing textures (maybe?). The objects were:

- Aela's Shield

- Skyforge Steel Arrow (in this case the quiver)

- Skyforge Steel Bow

 

So my guess would be it's a mod that's replacing the skyforged equipment. Your thoughts?

It would be a mod that adds those items, as they are not vanilla game items. Sounds like the texture is missing (although a screenie would confirm it). You got quite a few weapons mod, so I am not sure which one it might be. Only that I know it's not from 'Immersive Weapons.'

 

Also, I don't think you need 'Weapons of the Third Era', as most of the weapons from the original version of that mod have been bundled into 'Immersive Weapons.'

 

  • moveitLWT.esp

This mod is suppose to make followers get out of your way faster, correct? If you are planning to install AFT, you won't need this.

  • WarchiefsMight.esp Active

Is this the plugin for the standalone version of the 'Warchief's Armor' by hothtrooper that is already included in 'Immersive Armor'?

Edited by ripple
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Thanks for the tips on "'Weapons of the Third Era', and moveitLWT.esp. If that's the case then I definitely want to remove it.

Any advice on safely removing them, without danger to my save file or papyrus getting angry forever more?

 

As for WarchiefsMight.esp Active, checked in MO and that's actually from a mod called "Axestaff Weapons".

http://www.nexusmods.com/skyrim/mods/19536/?

 

It's also by hothtrooper44, and a great mod, the polearms look incredible.

 

I really think the issue is Book of Silence. Here's my logic...

 

1. Searching for these items (the 3 I listed) always takes me to a discussion on aMidianBorn assets. This discussion (link below) in particular mentions that the items certain Companions carry are rare, and uniquely added (sounds like why it's such a rare case).

http://forums.nexusmods.com/index.php?/topic/955713-amidianborn-wolf-armor-and-skyforge-weapons/page-71

 

2. The discussion is found under a mod name that matches this mod on nexus...

http://www.nexusmods.com/skyrim/mods/34147/?

 

BUT, the screenshot is EXACTLY the same as the one that pops up during one step of the Book of Silence mod install. And I recall choosing a texture I wanted for it, but it only mentioned armors as I recall. I've sent him (I think it's a man?) a message asking about this, maybe he'll get back to me.

 

3. It's only ever happened on the Companions, and only those select few.

 

Any way to quickly determine what it is I'm missing? Maybe reinstall the mod, or is that a bad idea (see previous question about uninstalling mods above)

 

I'll grab a screenshot to attach the next time I'm in Whiterun.

 

Thanks.

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I think I found them, they're actually in an optional file from aMidianBorn I grabbed due to a STEP suggestion, didn't have it in previous installs which was why this was my first case of seeing it.

 

Looking in the downloaded rar file in MO I can even see that there are meshes for a steelshield, a steelbow, and a steelshieldunique, but when I jump over to the textures there's no listing for these items.

 

It's in aMidianBorn Weapons. I can see the folder labelled skyforge, can see the etxtures and whatnot inside, but not sure what to do to fix this. Uninstall/reinstall? Just replace the files from the skyforge folder (maybe a new download, just in case)?

 

UPDATE: The last option, to just add the textures manually, actually isn't possible. They're missing from the mod files entirely (confirmed with a manual download), not just after installed in MO.

 

UPDATE 2: I respond too quickly. I guess I get excited when I find a clue. He has added a file to nexus that adds the missing textures. Issue solved, I imagine. Adding them manually now...

Edited by seth1983
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Just had my first crash. I was playing for about 15 minutes when it happened. Note that I've been playing crash free now for about 8 hours.

 

The only mod that was running and did not finish looks to be either Frrostfall or Convenient Horses. Here's the end of the papyrus log...

 

 

 

[01/18/2014 - 08:09:20PM] ---------------------------------------------------------------------------------------------------------
[01/18/2014 - 08:09:20PM] ============================================[Frostfall: Warning Start]============================================
[01/18/2014 - 08:09:20PM]
[01/18/2014 - 08:09:20PM] Frostfall is now performing compatibility checks. Papyrus warnings about missing or
[01/18/2014 - 08:09:20PM] unloaded files may follow. This is NORMAL and can be ignored.
[01/18/2014 - 08:09:20PM]
[01/18/2014 - 08:09:20PM] ============================================[Frostfall: Warning Start]============================================
[01/18/2014 - 08:09:20PM] Error: File "Wyrmstooth.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 438
[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323
[01/18/2014 - 08:09:20PM] Error: File "SkyRe_Survivalism.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 471
[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323
[01/18/2014 - 08:09:20PM] Error: File "Imp's More Complex Needs.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 521
[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323
[01/18/2014 - 08:09:20PM] Error: File "RealisticNeedsandDiseases.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 537
[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323
[01/18/2014 - 08:09:20PM] Error: File "Chesko_LastSeed.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 563
[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323
[01/18/2014 - 08:09:20PM] Error: File "ScenicCarriages.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 596
[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323
[01/18/2014 - 08:09:20PM] Error: File "Northborn Fur Hoods.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 618
[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323
[01/18/2014 - 08:09:20PM] Error: File "Cloaks - Dawnguard.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.GetCOSDGPluginLoaded() - "_DE_Compatibility.psc" Line 2421
[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 682
[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323
[01/18/2014 - 08:09:20PM] Error: File "Cloaks - Player Only - Dawnguard.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.GetCOSDGPluginLoaded() - "_DE_Compatibility.psc" Line 2423
[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 682
[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323
[01/18/2014 - 08:09:20PM] Error: File "Cloaks - No Imperial - Dawnguard.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.GetCOSDGPluginLoaded() - "_DE_Compatibility.psc" Line 2425
[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 682
[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323
[01/18/2014 - 08:09:20PM] Error: File "AesirArmor.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 705
[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323
[01/18/2014 - 08:09:20PM] Error: File "KnapsackEnhanced.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.RunStartupCheck() - "_DE_Compatibility.psc" Line 748
[alias _DE_CompatibilityPlayer on quest _DE_Compatibility (180286F3)]._de_compatibility.OnPlayerLoadGame() - "_DE_Compatibility.psc" Line 323
[01/18/2014 - 08:09:20PM] ========== Convenient Horses: Scanning for supported plugins...
[01/18/2014 - 08:09:20PM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED!
[01/18/2014 - 08:09:20PM] ========== Auto Unequip Ammo: Scanning for supported plugins...
[01/18/2014 - 08:09:20PM] ========== ERRORS RELATED TO MISSING FILES SHOULD BE IGNORED!
[01/18/2014 - 08:09:20PM] Error: File "XFLMain.esm" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[AUA (2100C6C2)].AUAQuestScript.GameLoaded() - "AUAQuestScript.psc" Line 40
[AUA (2100C6C2)].AUAQuestScript.OnUpdate() - "AUAQuestScript.psc" Line 73
[01/18/2014 - 08:09:20PM] ========== Auto Unequip Ammo: Scan complete.
[01/18/2014 - 08:09:20PM] Error: File "Wyrmstooth.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[CH (71020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 123
[CH (71020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[01/18/2014 - 08:09:20PM] Error: File "Convenient Horse Herding.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[CH (71020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 124
[CH (71020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[01/18/2014 - 08:09:20PM] Error: File "XFLMain.esm" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[CH (71020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 125
[CH (71020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[01/18/2014 - 08:09:20PM] Error: File "UFO - Ultimate Follower Overhaul.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[CH (71020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 126
[CH (71020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[01/18/2014 - 08:09:20PM] Error: File "HothFollower.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[CH (71020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 128
[CH (71020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[01/18/2014 - 08:09:20PM] Error: File "CompanionValfar.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[CH (71020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 129
[CH (71020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[01/18/2014 - 08:09:20PM] Error: File "CompanionArissa.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[CH (71020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 130
[CH (71020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[01/18/2014 - 08:09:20PM] Error: File "SkyTEST-RealisticAnimals&Predators.esp" does not exist or is not currently loaded.
stack:
<unknown self>.Game.GetFormFromFile() - "<native>" Line ?
[CH (71020329)].chquestscript.GameLoaded() - "CHQuestScript.psc" Line 131
[CH (71020329)].chquestscript.OnUpdate() - "CHQuestScript.psc" Line 157
[01/18/2014 - 08:09:20PM] ========== Convenient Horses: Scan complete.

 

 

I had just been killed in a fight against a monster added by the Monster Mod, a variant of the drake that is not see-through. It was the red one, instead. The game crash on the reload screen, shortly after the mist started to rise and a 3d asset had appeared.

 

I'm going to try playing again (as I know rare crashes still do happen in a normally fine modded game), and if it crashes again I'll send fuller details...

Edited by seth1983
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Okay, so it looks like we have a fix for the missing textures (it worked, with the add-on that was provided on the mod's page, as described above), and no CTD after a 2.5 hour session of play.

 

There is CONSIDERABLE freezing, though I'm a little forgiving of that given that my previous game was crashing and that makes any other errors look minimal. Haha.

 

Still, I am noticing freezing (is the better term FPS loss?) for about a second, and this occurs once every 5-10 seconds, and I think this coincides with entering a new cell. The freezing was easy to notice in Whiterun, and it felt that the "stuttering" frames didn't go away until all of the actors had been encountered and fully loaded. All in all, once an area is fully loaded, I can usually play for about 5-10 minutes before I notice any freezing again.

 

Any ideas on what is most likely the source for the most FPS loss? Maybe the bigger textures?

Edited by seth1983
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Okay, so in looking for an answer to my own question (I like to do that) I found a video by a guy on youtube who offered the first "bsa for morons" explanation I've ever heard, and it may be linked to how I can solve my problem, IF I understand it correctly.

 

The video is here:

 

Anyway, he explained that if I keep it as BSAs the only thing I'm achieving is saving my computer's disk space, whereas I'm losing load time because if I unpacked them they'd already be on my drive and thus faster access for the game.

 

Is this true? Should I unpack all BSA files? Will this reduce the load/FPS/freeze delays I'm experiencing?

 

Thanks again.

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1) Pretty sure axe staves are included in 'Immersive Weapons.' I recognize some of the weapons from the screenshots.

 

2) Since you are using the Mod Organizer, it doesn't really matter if you unpack BSA files (but do not unpack the base game or DLC BSA's). However, unpacking every BSA might be overkill. Unpacking BSA will have the advantage of slightly speeding load time, as the game does not need to decompress the BSA. However, it is not encourage for most mod users because it leaves a ton of loose files, including scripts, in the game data folder. But since you are using MO to install mods (never manually install, always 'repackage' using the method I mentioned several replies back), which never installs mods directly into the game data folder, there will be no loose files. However, I still would not encourage you to unpack any BSA files except in exceptional circumstances. Keep in mind that loose files always load and 'overwrite' any conflicting duplicate files packaged in BSAs. With BSA's, the load order of the associated esp or esm will allow you to decide the load order of the BSA's (so basically, BOSS will help handle some of the load order issues). If you unpack everything into loose files, you will need to start micromanaging individual files in cases of conflicts, by adjusting the installation order of mods in MO. Also, the 'slight loading time increase' is a matter of debate, as different users have reported different improvements (and some have reported no improvements), and even in cases of reports of improvements in game or cell loading time, the improvement was minuscule (a few seconds, in most cases).

 

3) Your Papyrus log looks clean from a quick skim. But if you are experiencing game instability, it means you have some mods or mod combinations that are making your modded setup unstable. So now is the time to stop adding mods, and perhaps even decide if some mods need to be further trimmed from your load order, depending on where you are experiencing the 'freezes' and what mods might be implicated in those locations or activities. It might be one of the 'script heavy' mods like 'Wet n' Cold', which needs to utilize running scripts to monitor NPCs in the same cell, it could be something else...you would have to do some testing to figure out which mod is the 'straw' that is breaking the camel's back.

 

4) You are getting close to finalizing a stable load order/modded set up. After you do, you should stop adding more mods or at least refrain from adding any mods unless you know they are truly 'quality mods' that will not introduce instability to your game. I would also suggest that you consider your current save games to be part of a 'testing phase' and start a new game after you 'finalize' your modded setup....it's really the best way to ensure as few problems down the road as possible so you can have a long term playthrough without too man hiccups (just remember to keep your mods updated to the latest versions at all times). This would allow you to remove mods in your current testing without having to worry about any orphan junk they may leave behind.

Edited by ripple
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In effort to reduce FPS issues, I'll be disabling most of the effects of Wet and Cold, as it's always ranked high on other users' lists of game resource hogs. Note I won't be removing the mod (learned enough about that), but just disabling it's constantly running effects in game.

 

The other issue I've run into is that hothtrooper44 just released Immersive Armors v7. It looks AWESOME, but (likely because it's new) it's a nightmare for all of my most trusted third party mod software. I sent the following to hothtrooper44...

 

Email to hoth:

 

 

Ok, so not sure if I want to switch to V7, despite how awesome it looks, due to errors popping up in my most trusted third party tools.

 

1. Boss doesn't recognize "Hothtrooper44_Armor_Ecksstra.esp"

Without knowing load order as well as I'd like I don't know where to put it. I suspect this has already been passed onto the folks at BOSS to resolve, but just keeping it on the radar for those of us who are still new to modding. :smile:

 

2. Wyre Bash generates an error when trying to make the leveled lists of this file compatible with my other armor and weapon mods. The error reads...

 

Hothtrooper44_ArmorCompilation.esp: Unexpected subrecord: 'COBJ.CIS2'
Error loading 'COBJ' record and/or subrecord: 0200AB72
eid = u'IARHeroicStormcloakHelmet'
subrecord = 'CIS2'
subrecord size = 17
file pos = 477699
Error in Hothtrooper44_ArmorCompilation.esp

 

3. Mod Organizer (the mod manager tool I use) has returned invalid warnings related to the Hothtrooper44_Armor_Ecksstra.esp file, not sure about this one as, since it's so new, no word from other more experienced users as to the underlying issue.

 

Any advice and recommendations are appreciated. I will continue to use V6 until I can happily switch.

 

 

 

He replied with:

 

 

Boss has not updated their masterlist since the 9th. Their indications here are incorrect 100%.

 

WyreBash is an unsupported tool that is incomplete. We saw this report from it in testing, but there was no way around it since it is a false positive. There is nothing wrong with that record at all, as you can see in the game when you use the item in question.

 

 

 

So now I'm not sure what to do, or even what load order to use. I have already removed v6 and now I'm stuck in a removed mod problem and I'm really paranoid that I've already ruined my game...

Edited by seth1983
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