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Nick keeps attacking everyone (A mod and/or base game issue?)


Kat12313

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Hello!

 

I wasn't exactly sure where to create this thread as I feel this is both a mod and base game problem (or only of them for all I know).

 

So recently I have had a problem of Nick attacking everyone as soon as he is my companion, dismissed, or is an essential NPC. For example, when I tried dismissing him before my encounter with Kellogg, the synths and Kellogg had immediately turned aggressive and started attacking him then me (or the opposite depending on whether Nick walked in the room or not). The same sort of thing happened before when he wasn't dismissed. Another instance is when I was trying to take him to the Memory Den to get Kellogg's memories, I would spawn in and he would be attacking Irma. In a reloaded save in Diamond City before going to the Den, I tried dismissing him and he started attacking everyone. I almost have a feeling that every other companion would act the same, but that is something I have not tested out yet.

 

I have tried every solution I could think of: Console commands, disabling every mod, cleaning up the mods with FOEdit (though I doubt it did anything). Nothing has worked so far. I have tried googling similar situations and some people on reddit had a problem where Nick would attack people, but there were either jokes or no concrete answers to the problem.

 

Please let me know if I need to elaborate on anything. Sometimes I tend to not explain things well.

 

Edit: Tested to see if Nick would attack anyone on another save (same mods as below) and he is completely normal. I'm pretty sure the other save is screwed up, but I'd still like to know how.

 

I use Mod Organizer 2, and my mod list is as follows:

 

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
ccbgsfo4009-piporan.esl
ccbgsfo4028-powerarmorskinorange.esl
cccrsfo4001-pipcoa.esl
Unofficial Fallout 4 Patch.esp
HUDFramework.esm
HCKTerminalHack.esl
PD_LowerWeapon.esp
Lots More Male Hairstyles.esp
VisibleWeapons.esp
TrueGrass.esp
Locksmith.esp
AllSetsExtended.esp
UltraExteriorLighting.esp
RadiantBirdsv05.esp
DarkerNights.esp
DarkerNightsDetection.esp
3dscopes.esp
3dscopes-takecoverpatch.esp (disabled)
dD-Enhanced Blood Basic.esp
dD - Screen Blood Duration Long.esp
Live Dismemberment - Brutal.esp
Live Dismemberment - Insane-o.esp
Live Dismemberment - Liebermode.esp
Live Dismemberment - Mental.esp
Live Dismemberment - Mind-Blowing.esp
Live Dismemberment - POSTAL.esp
Live Dismemberment - Regular.esp
BrighterSettlementLights_LessHarsh.esp
ImmersiveVendors.esp
Marmo1233 - Immersive Settlers.esp
VeryRichMerchants.esp
ScrapDeadThings.esp
BetterModDescriptions.esp
PlayerComments.esp
UltraInteriorLighting.esp
SOTS.esp
VisibleCompanionAffinity.esp
Remove Interior Fog - All Dlc.esp
Realistic Death Physics - ALL DLC.esp
Passthrough.esp
Glowing Animals Emit Light.esp
CompanionStatus.esp
Immersive Fallout (DLC).esp
FirstPersonMessagesMerged.esp
SkjAlert_All_DLC.esp
ImmersiveSurvivalMessages.esp
More Where That Came From Diamond City.esp
Third Person Movement Speed Fix.esp
UnlimitedSettlementBudget.esp
WeightlessMods.esp
WeightlessJunk.esp
MojaveImports.esp
Follower Revive System.esp
ImmersiveGenericDialogues.esp
TrainBar.esp
The Lionhouse.esp (disabled)
WeightlessAid.esp
WeightlessSpecialAmmo.esp
NoAmmoWeight.esp
FO4 NPCs Travel.esp
AtomicRadio.esp
SSEX.esp
Companion Thoughts Overhaul.esp
EveryonesBestFriend.esp
Danse GTFO Power Armor.esp
NickValentineRomance.esp
InteriorsEnhanced-All-In-One.esp
Scrap Everything - Ultimate Edition.esp
ScrapEverythingInteriorEnhencedPatch.esp
Edited by Kat12313
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For debugging purposes, you can try these:

 

1) Deactivating all your mods

 

- if it worked, then the problematic mod didn't change his behavior permanently (his AI is just temporarly overriden)

 

- reactivate them one by one (start with the ones that seem to affect him like the romancable Nick mod)

 

- if it didn't help, it will probably be complicated to restore his AI. Go to step 2)

 

2) Some console commands that can help with tracking down the issue. (I wouldn't recommend playing the game after typing these commands, these should only be used for debugging).

 

- "TDetect" ( this will turn off AI Detection for all NPCs )

 

- "2F25.StopCombat"

 

- "2F25.RemoveFromAllFactions"

 

- "2F25.SetAV 2BC 0" ( 2BC is the FormID of a hardcoded ActorValue named "Aggression" )

 

- "2F25.SetAV 2BD 0" ( 2BD is the FormID of a hardcoded ActorValue named "Confidence" )

 

Here's an article about 'AI Data' ActorValues.

Edited by LarannKiar
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