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Dealing with conflicting perks. What's the best practice?


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Hi all,

 

I want to make an item that affects the number of enchantments placed on an item when enchanting. It will add an extra enchantment, at a cost of 40% of the enchantment power - so giving two or three enchantments depending on the players perks. All well and good - I set a perk entry of 'mod # applied enchantments allowed' to 'add value +1' and apply it when worn, and remove when taken off.

 

This works fine when the 'ExtraEffect' perk is not in place. Unfortunately that perk doesn't 'add an additional enchantment' what it actually does is force it to =2. My additional perk seem to be overridden by this, and priority changes don't seem to make a difference.

 

So I seem to have two options...

 

1) alter the original 'extraeffect' perk, and make it +1 not =2 - which works perfectly - but I'm hesitant to do this as it may conflict with other mods, but at the same time it seems to be the 'correct' solution.

2) remove the 'extraeffect' perk, if in place, and put a +2 increase instead. This would mean in theory the player could buy the 'extraeffect' perk again whilst the item is worn (unless there's some way of stopping them?), or it could be put in place only when using the enchanting tables used in my mod, and swapped back after.

 

Unless anyone knows how I can override the original perk?

 

Thanks for any advice,

 

dafydd99

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