DroP90 Posted December 31, 2013 Share Posted December 31, 2013 Hey guys. It is the first time I'll try to install some mods for Fallout 3 and would appreciate some help from those who understand the subject better. After researching some mods, the following interested me. Dynamic Weather: by XephaAtmospheric Sun Glare: by LadyDeadlockNMCs Texture Pack: by NeilMc NMCStapleNinjas Depth Of Field With Motion Blur: by StapleNinjaFallout Street Lights: by SpeedyB64 & RW2112 Omnis Hi-Res Pip-Boy 3000: by OmniDeathSuper Mutant Retextures: by DaggothHi-Res Weapons v3: by The A - BurnsDarNified UI F3: by DarNMy doubts are about the loading order, what precautions should I take when organizing the loading order? I also had never used the NMM, considering I activated the Archive Invalidation in tools tab, I do not need to install this mod, right? For now these are my questions, I have done the backup and will gradually apply the mods. I appreciate anyone who can help me. Link to comment Share on other sites More sharing options...
jazzisparis Posted December 31, 2013 Share Posted December 31, 2013 All the mods you listed are mutually-exclusive, therefore the order in which they are loaded is of no consequence (as long as they are loaded after the core game files).As for organizing your load-order, in general - always be sure to read (thoroughly) the description of every mod you intend to install. If there are any special load-order instructions, they are usually specified by the author, as well as any known conflicts/incompatibilities with other mods and if/how those can be resolved. If you enabled Archive Invalidation in NMM, then there's no need to install a separate tool that does that. Link to comment Share on other sites More sharing options...
DroP90 Posted December 31, 2013 Author Share Posted December 31, 2013 (edited) All the mods you listed are mutually-exclusive, therefore the order in which they are loaded is of no consequence (as long as they are loaded after the core game files).As for organizing your load-order, in general - always be sure to read (thoroughly) the description of every mod you intend to install. If there are any special load-order instructions, they are usually specified by the author, as well as any known conflicts/incompatibilities with other mods and if/how those can be resolved. If you enabled Archive Invalidation in NMM, then there's no need to install a separate tool that does that. Thank you very much. I tried to open the game and was crashing, so I installed the unofficial patch and stopped. When installed, an option has appeared to install Archive Invalidation Invalidated, and I let him. So I should disable this option in NMM? I have to install FOSE? Edited December 31, 2013 by DroP90 Link to comment Share on other sites More sharing options...
Recommended Posts