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First time installing mods


DroP90

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Hey guys.
It is the first time I'll try to install some mods for Fallout 3 and would appreciate some help from those who understand the subject better.
After researching some mods, the following interested me.
  • Dynamic Weather: by Xepha
  • Atmospheric Sun Glare: by LadyDeadlock
  • NMCs Texture Pack: by NeilMc NMC
  • StapleNinjas Depth Of Field With Motion Blur: by StapleNinja
  • Fallout Street Lights: by SpeedyB64 & RW2112
  • Omnis Hi-Res Pip-Boy 3000: by OmniDeath
  • Super Mutant Retextures: by Daggoth
  • Hi-Res Weapons v3: by The A - Burns
  • DarNified UI F3: by DarN

My doubts are about the loading order, what precautions should I take when organizing the loading order?

I also had never used the NMM, considering I activated the Archive Invalidation in tools tab, I do not need to install this mod, right?
For now these are my questions, I have done the backup and will gradually apply the mods.
I appreciate anyone who can help me.

 

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All the mods you listed are mutually-exclusive, therefore the order in which they are loaded is of no consequence (as long as they are loaded after the core game files).

As for organizing your load-order, in general - always be sure to read (thoroughly) the description of every mod you intend to install. If there are any special load-order instructions, they are usually specified by the author, as well as any known conflicts/incompatibilities with other mods and if/how those can be resolved.

 

If you enabled Archive Invalidation in NMM, then there's no need to install a separate tool that does that.

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All the mods you listed are mutually-exclusive, therefore the order in which they are loaded is of no consequence (as long as they are loaded after the core game files).

As for organizing your load-order, in general - always be sure to read (thoroughly) the description of every mod you intend to install. If there are any special load-order instructions, they are usually specified by the author, as well as any known conflicts/incompatibilities with other mods and if/how those can be resolved.

 

If you enabled Archive Invalidation in NMM, then there's no need to install a separate tool that does that.

 

Thank you very much.
I tried to open the game and was crashing, so I installed the unofficial patch and stopped. When installed, an option has appeared to install Archive Invalidation Invalidated, and I let him. So I should disable this option in NMM?
I have to install FOSE?
Edited by DroP90
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