Caracas Posted June 16, 2009 Share Posted June 16, 2009 I'm making a mod which adds a tower and two underground levels. Both the underground parts have water in them (which has intense blue light illuminating it from within the water itself). The water itself is just default water, and it was fine the first few times I tested it but now in game the water is barely visible because its showing like its almost black instead of the usual blue. I have no idea why as the only stuff in the mod right now are static objects, lights and a few activators for some secret doors and gates. Anyone have any clues? Link to comment Share on other sites More sharing options...
XJDHDR Posted June 16, 2009 Share Posted June 16, 2009 That looks like normal water to me. Maybe one of your graphics settings changed between tests. What changes did you make to your mod between the two water tests? Link to comment Share on other sites More sharing options...
Caracas Posted June 17, 2009 Author Share Posted June 17, 2009 This pic is what it should look like. It seems to be happening on and off. I played the game for a while and then went back into the tower and it was showing as it should but on the way back out it was back to the dark colour. The only thing I did after the initial tests was add add a final room in (only static objects and lights currently) and make a few minor edits to the placement of various misc stuff throughout the existing rooms. Link to comment Share on other sites More sharing options...
cppcooper Posted June 17, 2009 Share Posted June 17, 2009 The room lighting is entirely different in those two shots.The water shaders do create reflections, and without light reflections can't happen. So with that, the light of the room must be changing the reflections from the shader. On the other hand it could be a weird reaction to the lights causing the particular shader effect apparent in the first shot. Play with the lights, test, tweak, learn how the water reacts to light? multiple rooms may be best to isolate any factors to any one experiment with the shader. (in the sense you are giving the shader what it needs to do it's job) gl Link to comment Share on other sites More sharing options...
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