muppetsoup Posted June 16, 2009 Share Posted June 16, 2009 I'm putting together a dialogue-heavy mod, on my laptop, which is pretty much incapable of running the game. Is there a way to test the dialogue structure within the GECK? I thought the conversation might do that, but nothing shows up there. It's all under topics.Thanks Link to comment Share on other sites More sharing options...
BadPenney Posted June 16, 2009 Share Posted June 16, 2009 I'm putting together a dialogue-heavy mod, on my laptop, which is pretty much incapable of running the game. Is there a way to test the dialogue structure within the GECK? I thought the conversation might do that, but nothing shows up there. It's all under topics.ThanksTopics are for player talking to NPC. Conversations are for NPC talking to NPC. If you tab all the way to the right of the quest window, you can see linked topics that sort of read like an expandable flowchart, and you can listen to one line of spoken dialogue at a time under topics and conversation. As far as listening to or seeing a linear dialogue stream play out in the GECK? I haven't seen that capability. Link to comment Share on other sites More sharing options...
muppetsoup Posted June 16, 2009 Author Share Posted June 16, 2009 Got it, makes sense. The Dialogue Tree tab you are referring to is what I had in mind. And I now see it's only on the NPC screen, not on the Quest screen where I was looking. A problem I am having is that in my quest, I have a topic spoken by Moriarty. That line doesn't show up in Moriarty's dialogue tree. Any idea why that would be?Thanks Link to comment Share on other sites More sharing options...
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