South8028 Posted July 4, 2023 Share Posted July 4, 2023 A long time ago, people asked about how to achieve transparency in ordinary materials. It turns out that the bsLightingFx material may well replace bsEffectFx. It is enough to select Transform_Changed in the material settings and use the dxt5 texture with an alpha channel. The alpha channel controls the transparency of the material. You can get any kind of transparency. Why is it interesting? Transparent bsLightingFx is much more stable than bsEffectFx and has no glitches. For example, elements and effects with bsEffectFx tend to fade at certain angles when viewed through another bsEffectFx. This does not happen with bsLightingFx. Also, transparent bsLigtingFx may not let rain through if the alpha channel is correctly adjusted. With the red, yellow, green channels of the S texture, you can customize any surface.You can get realistic glass, or for example transparent stockings, or other transparent clothes. You can even make rays and other effects. In general, there is nothing that cannot be done with a regular bsLightingFx. Link to comment Share on other sites More sharing options...
niston Posted July 4, 2023 Share Posted July 4, 2023 Interesting; Especially re rain blocking glass. Link to comment Share on other sites More sharing options...
South8028 Posted July 4, 2023 Author Share Posted July 4, 2023 Interesting; Especially re rain blocking glass.vtaw has probably been aware of these features for a long time. He doesn't use bsEffectFx, but he does have a lot of transparent clothes. I looked at exactly how he does it, and saw that the alpha channel settings of bsLightingFx are much more flexible and simpler than those of bsEffectFx. I think Beth implemented bsEffectFx solely to save resources. Well, maybe they still wanted to make mirrors, but abandoned the process. There is simply no point in bsEffectFx, except that it requires fewer smaller textures. Link to comment Share on other sites More sharing options...
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