a600lbcatfish Posted June 16, 2009 Share Posted June 16, 2009 OK before we go anywhere here are my specs just for any clarification. CPU: Intel Q9000 Core quad/ 2.0GHzRAM: 4096MB of DDR3GPU: GTX 260MOS: Vista x64 alright... I used to have Oblivion on my desktop, which had XP on it, and ran it perfectly fine. I had about 100 mods or so, and a good number of them required OBSE. Ive installed Oblivion on my laptop, and installed the 1.2.146 patch as well, but the patch doesnt allow me to start the game. I just run the game, either through the game launcher or OBSE itself, and it goes to the menu, but if I go to new game, the menu pops up asking if I want to start a new game. But nothing happens when I click 'yes'; It just returns to the main menu as if I pressed no. The game will start if I dont have the 1.2.146 patch, but I have to have that in order to use OBSE... Is there anything I can do to get OBSE working? Link to comment Share on other sites More sharing options...
dezdimona Posted June 16, 2009 Share Posted June 16, 2009 you need the patch,but that has nothing to do with OBSE functioning. If you are using OBSE you must launch oblivion with it. also Heres a load order as I suspect you have a problem there as well. General Load-Order GuidelinesHere are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod................................................................................................... Link to comment Share on other sites More sharing options...
a600lbcatfish Posted June 16, 2009 Author Share Posted June 16, 2009 I know that, but the game still does this regardless of whether I start using OBSE or not. Link to comment Share on other sites More sharing options...
dezdimona Posted June 16, 2009 Share Posted June 16, 2009 check your load order, or remove all your mods completely and re-install them one at a time,verifying that each one works as it should! always make a back-up copy of your data file just for instances like this! Link to comment Share on other sites More sharing options...
Qwaxalot Posted June 17, 2009 Share Posted June 17, 2009 Since this is a Vista machine, did you install to the default location? INSTALLING OBLIVION, or any other game on a VISTA COMPUTER: Although many users on this forum are likely using Windows XP, the bottom line is, the world is moving on. Specifically, Microsoft support for XP is coming to an end. For that matter, Windows VISTA is soon to be replaced by Windows 7. Therefore, it's appropriate to be prepared to move forward. First things first, if you're using Vista, make sure you're updated to SP1 (Service Pack 1). Pre service Pack versions are kind of wobbly, and have some pretty radical security problems. Vista uses a number of techniques to provide protection to programs installed in the "Program Files" directory. All of these techniques are controlled by the "UAC" (User Account Control) set of utilities. They effectively prevent users and other programs (read mods and mod utilities), without appropriate permissions from altering those programs. The most obvious solution to this issue is to turn off the UAC feature. Unfortunately, turning off UAC also defeats many of Vista's built in (and very good) defenses against hacker and virus attacks. NOTE, that with UAC turned off any malware attack, AUTOMATICALLY, has FULL administrative rights to your computer. This is not a good thing. What's a gamer to do? If you do want to turn off UAC, only do so if you have a hardware firewall, good anti-virus software, are paranoid about Internet sites, and are totally sure that no one else is going to use your computer. If your computer is in use by more than one person, then turning off UAC is a really bad idea. Alternatively, install your games to somewhere other than the default location, ie C:\Games\ (or something similar), or, better yet, if you have the hardware, install your games to a seperate partition, or seperate harddrive. For that matter, if your games are installed to a seperate physical harddrive (by this I don't mean an external USB drive) they will run better. By doing this, you can leave UAC engaged, thus increasing your protection, and still enjoy the gaming experience with mods. Link to comment Share on other sites More sharing options...
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