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Modding crahes


Trovintas

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Hello.

 

Recently a friend of mine (which is also a great Oblivion Fan) told me about the wonders of mods and was kind enough to help me install them, the problem was that we never got time to test them, so now I'm in a bit of a problem seen as how I got practically no experience in seeing what is wrong and so on I hoped that you in here could help me figuring it out :)

 

I can launch Oblivion and make my Character, go a few steps, Choosing keys for deadly combat (I think) and then it crashes :(

 

If someone would help it, it would be much appreciated else I will just wait for the 3 weeks until my friend is back again.

 

The Mod Load list is below, I use Wrye Bash (?)

 

This is a report on your currently active/merged mods.

 

 

 

Mergeable

Following mods are active, but could be merged into the bashed patch.

 

• All Natural - EW + NW + AWS.esp

 

• DLCSpellTomes - Unofficial Patch.esp

 

• FCOM_Francescos.esp

 

• FCOM_FrancescosItemsAddOn.esp

 

• Harvest [Flora] - DLCVileLair.esp

 

• Harvest [Flora] - Shivering Isles.esp

 

• Improved Water.esp

 

• SM_AbsorbRestoration.esp

 

• SM_DeadlyReflex.esp

 

• SM_DLCSpellTome.esp

 

• SM_MMM.esp

 

• SM_OOO.esp

 

• SM_Scrolls.esp

 

• SM_SigilStone.esp

 

 

 

Active Mod Files:

• 00 Oblivion.esm

 

• 01 All Natural Base.esm [Version 0.9.3]

 

• 02 Francesco's Leveled Creatures-Items Mod.esm

 

• 03 Francesco's Optional New Items Add-On.esm

 

• 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]

 

• 05 Mart's Monster Mod.esm [Version 3.5.5b4]

 

• 06 Mart's Monster Mod for OOO.esm [Version 0.9.9b2]

 

• 07 FCOM_Convergence.esm [Version 0.9.9a7]

 

• 08 Better Cities Resources.esm

 

• 09 HorseCombatMaster.esm

 

• 0A Unofficial Oblivion Patch.esp [Version 3.2.0]

 

• 0B UOP Vampire Aging & Face Fix.esp [Version 1.0.0]

 

• 0C DLCShiveringIsles.esp

 

• 0D Unofficial Shivering Isles Patch.esp [Version 1.4.0]

 

• 0E Francesco's Optional Leveled Quests-SI only.esp

 

• 0F Francesco's Optional Chance of Stronger Bosses.esp

 

• 10 Francesco's Optional Chance of Stronger Enemies.esp

 

• 11 Francesco's Optional Chance of More Enemies.esp

 

• 12 Francesco's Optional Leveled Guards.esp

 

• 13 FCOM_Francescos.esp [Version 0.9.9]

 

• 14 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]

 

• 15 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

 

• 16 All Natural.esp [Version 0.9.3]

 

• 17 All Natural - Real Lights.esp [Version 0.9.2]

 

• 18 All Natural - EW + NW + AWS.esp [Version 0.9.2]

 

• 19 Improved Water.esp

 

• 1A Harvest[Containers].esp

 

• 1B Harvest[Containers] - Player Home Add-on.esp

 

• 1C Harvest[Containers] - Flat-Top Barrels Add-on.esp

 

• 1D Harvest[Containers] - Havok Crates Add-on.esp

 

• 1E Landmarks, w Wells.esp [Version 1.11]

 

• 1F DLCHorseArmor.esp

 

• 20 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]

 

• 21 DLCOrrery.esp

 

• 22 DLCOrrery - Unofficial Patch.esp [Version 1.0.3]

 

• 23 DLCVileLair.esp

 

• 24 DLCVileLair - Unofficial Patch.esp [Version 1.0.5]

 

• 25 DLCMehrunesRazor.esp

 

• 26 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.4]

 

• 27 DLCSpellTomes.esp

 

• 28 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]

 

• 29 DLCThievesDen.esp

 

• 2A DLCThievesDen - Unofficial Patch.esp [Version 1.0.5]

 

• 2B DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4]

 

• 2C Bob's Armory Oblivion.esp

 

• 2D FCOM_BobsArmory.esp [Version 0.9.9]

 

• 2E Oblivion WarCry EV.esp

 

• 2F FCOM_WarCry.esp [Version 0.9.9]

 

• 30 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]

 

• 31 FCOM_Convergence.esp [Version 0.9.9]

 

• 32 All Natural - Kvatch Rebuilt Weather Patch.esp

 

• 33 DLCBattlehornCastle.esp

 

• 34 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]

 

• 35 DLCFrostcrag.esp

 

• 36 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]

 

• 37 Knights.esp

 

• 38 Knights - Unofficial Patch.esp [Version 1.0.9]

 

• 39 xuldarkforest.esp [Version 1.0.2]

 

• 3A xulStendarrValley.esp

 

• 3B xulTheHeath.esp

 

• 3C XulEntiusGorge.esp

 

• 3D xulFallenleafEverglade.esp [Version 1.3]

 

• 3E xulColovianHighlands_EV.esp

 

• 3F xulChorrolHinterland.esp [Version 1.2.1]

 

• 40 xulBeachesOfCyrodiilLostCoast.esp

 

• 41 xulBravilBarrowfields.esp [Version 1.3]

 

• 42 OBCBravil-Barrowfields patch.esp

 

• 43 xulLushWoodlands.esp [Version 1.3]

 

• 44 xulAncientYews.esp

 

• 45 xulAncientRedwoods.esp [Version 1.6]

 

• 46 xulCloudtopMountains.esp

 

• 47 xulArriusCreek.esp

 

• 48 xulPatch_AY_AC.esp [Version 1.1]

 

• 49 xulRollingHills_EV.esp [Version 1.3.2]

 

• 4A xulPantherRiver.esp

 

• 4B xulRiverEthe.esp

 

• 4C xulBrenaRiverRavine.esp [Version 1.0.2]

 

• 4D xulImperialIsle.esp [Version 1.6.1]

 

• 4E Better Cities .esp

 

• 4F Open Better Cities Full.esp

 

• 50 Open Better Cities - Full City Defences.esp

 

• 51 OBCChorrol-ChorrolHinterland fix.esp

 

• 52 Harvest [Flora].esp [Version 3.0.0]

 

• 53 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]

 

• 54 Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]

 

• 55 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]

 

• 56 Bag of Holding.esp [Version 1.5.0]

 

• 57 P1DkeyChain.esp [Version 4.30]

 

• 58 Wayshrines Improved.esp

 

• 59 Quest Award Leveling SI.esp

 

• 5A Quest Award Leveller.esp [Version 2.0.1]

 

• 5B MidasSpells.esp

 

• 5C Midas OscuroGems.esp

 

• 5D bgMagicEV.esp [Version 1.69EV]

 

• 5E Deadly Reflex 5 - Timed Block and 250% damage.esp

 

• 5F DeadlyReflex 5 - Combat Moves.esp

 

• 60 S.P.A.M. 100+.esp

 

• 61 AoshisStealthEntrancesUL.esp

 

• 62 Midas Betterholy.esp

 

• 63 Midas Reduced Costs Half.esp

 

• 64 Midas SMHolyHeal.esp

 

• Delinquent Master: SupremeMagicka.esp

 

• 65 Midas SMPoison.esp

 

• Delinquent Master: SupremeMagicka.esp

 

• 66 SupremeMagicka.esp [Version 0.88]

 

• 67 SM_ShiveringIsles.esp [Version 0.86]

 

• 68 SM_Scrolls.esp [Version 0.84]

 

• 69 SM_SigilStone.esp [Version 0.83]

 

• 6A SM_DLCSpellTome.esp [Version 0.80]

 

• 6B SM_AbsorbRestoration.esp [Version 0.80]

 

• 6C SM_EnchantStaff.esp [Version 0.80]

 

• 6D SM_OOO.esp [Version 0.87]

 

• 6E SM_MMM.esp [Version 0.82]

 

• 6F SM_DeadlyReflex.esp [Version 0.86]

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General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

 

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

 

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

 

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

 

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

 

So basically, it stacks up like this...

 

Oblivion.esm

Unofficial Oblivion Patch

<Minor Mods / DLC's (Post-Completion)>

<Major Overhaul Mod/Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

 

 

 

Expanded Load-Order Guidelines

by dev_akm

 

I would extend this to include:

 

Oblivion.esm

Unofficial Oblivion Patch

<Weather/Environment/Sound Mods>

<Minor Mods/New Items/Houses/DLC's (Post-Completion)>

<Major Overhaul Mods>

<Mods that specifically conflict with overhauls and need to take precedence>

<DLC's (Pre-Completion)>

<Quests>

<Compatibility Patches/UOMP/Merged Leveled Lists>

 

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

 

That's basically the structure I use and I have 140+ mods working well together.

 

Another way of describing this (posted by DMan77):

....

Oblivion

unoffical patch

Deeper realism mods that add sights and sounds

added content like weapons/items

gameplay changes, like 'must eat and sleep'

The OOO type

the 'new begining' type mod..

................................................................................

.................

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With friends like that you don't need enemies. What he did was like jumping you from second grade directly into high school, handing you a pile of books and saying "This is all you need". Without the experience of the intermediate grades you are lost. Installing a bunch of mods at once without testing is one sure way to waste a lot of time. And, My guess is he gave you all of the mods he likes, which might not be the ones you like. If you want to play just like him, that's fine. But there are thousands of mods that he probably didn't tell you about that you may like better.

 

First, for troubleshooting disable deadly reflex. Then after everything else works you can put it back in.

 

I hope you have OBSE and OBMM as you need them. I believe you have OBSE because I don't think you would have gotten as far in the game as you did without it. You can use Wrye Bash to change the load order, but it is easier with OBMM, and they work well together - if you read the instructions in Wrye Bash.

 

At least you are not crashing before the game starts and that is a plus.

 

Try disabling all of your mods and starting the game. If it works, add in one or two - but not deadly reflex until last. Test to see if they work, then add one or two more, repeat until all work. Then add deadly reflex last.

 

You could have saved a lot of time by testing each mod as you installed it. And learned something by reading the read me that is usually included with each one warning of possible problems with that particular mod.

 

With that mod list you will be lucky if you are playing in less than a week.

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Thanks to both of you :) I will get to work immidiately.

 

And to add abit about the mods, Yes most of them was some that he thought I would like, but the mage ones was some I asked him to locate, because I have found magic a bit dull :)

 

But again thanks :D

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