godplaygamer Posted July 6, 2023 Share Posted July 6, 2023 I can't find any variables in creation kit that control skill points, is there anything like that? If not, is there some other way to achieve what's stated in the title? Link to comment Share on other sites More sharing options...
adb3nj Posted July 6, 2023 Share Posted July 6, 2023 It will be under 'conditions' in the entry of the perk you want to modify. Something like 'GetBaseValue [skill point category] >= number'. Change the number, and I'm guessing that will make it selectable in the skill tree earlier in the game. Link to comment Share on other sites More sharing options...
godplaygamer Posted July 7, 2023 Author Share Posted July 7, 2023 It will be under 'conditions' in the entry of the perk you want to modify. Something like 'GetBaseValue [skill point category] >= number'. Change the number, and I'm guessing that will make it selectable in the skill tree earlier in the game. I guess I didn't make it very clear. I don't want to make it so you need more endurance or perception to unlock a skill, I want to make it so you need to spend more skill points for a perk. So for example you would spend 1 perk point to upgrade endurance from 1 to 2, but you would spend 9 perk points to go from endurance 9 to endurance 10. Link to comment Share on other sites More sharing options...
adb3nj Posted July 8, 2023 Share Posted July 8, 2023 I don't think there's a way to do it directly in Creation Kit, but you could create dummy perk ranks, e.g. if you have an Animal Friend 1.1 rank between Animal Friend 1 and Animal Friend 2, it would take two perk points to get from 1 to 2 rather than the default single point. You'd have to do something similar for SPECIAL ranks, with 55 ranks for each special attribute, e.g. 1, 1.1, 2, 2.1, 2.2, 3, 3.1. 3.2, 3.3, etc. Link to comment Share on other sites More sharing options...
godplaygamer Posted July 8, 2023 Author Share Posted July 8, 2023 I don't think there's a way to do it directly in Creation Kit, but you could create dummy perk ranks, e.g. if you have an Animal Friend 1.1 rank between Animal Friend 1 and Animal Friend 2, it would take two perk points to get from 1 to 2 rather than the default single point. You'd have to do something similar for SPECIAL ranks, with 55 ranks for each special attribute, e.g. 1, 1.1, 2, 2.1, 2.2, 3, 3.1. 3.2, 3.3, etc. Shame there's no direct access to the way perk points work, but your idea is good, that's what I'll go with. Thank you. Link to comment Share on other sites More sharing options...
adb3nj Posted July 8, 2023 Share Posted July 8, 2023 I don't think there's a way to do it directly in Creation Kit, but you could create dummy perk ranks, e.g. if you have an Animal Friend 1.1 rank between Animal Friend 1 and Animal Friend 2, it would take two perk points to get from 1 to 2 rather than the default single point. You'd have to do something similar for SPECIAL ranks, with 55 ranks for each special attribute, e.g. 1, 1.1, 2, 2.1, 2.2, 3, 3.1. 3.2, 3.3, etc. Shame there's no direct access to the way perk points work, but your idea is good, that's what I'll go with. Thank you. You're welcome :) You could probably do it with a plugin, i.e. DLL injection, but that is way beyond my capabilities. Link to comment Share on other sites More sharing options...
Fantafaust Posted July 8, 2023 Share Posted July 8, 2023 You can probably just make a new condition on each perk to require a certain number of perk points, then script the extra points' removal tbh Link to comment Share on other sites More sharing options...
godplaygamer Posted July 11, 2023 Author Share Posted July 11, 2023 You can probably just make a new condition on each perk to require a certain number of perk points, then script the extra points' removal tbhThe problem is I couldn't find a way to set such a condition. Link to comment Share on other sites More sharing options...
PAPVAFS11 Posted July 12, 2023 Share Posted July 12, 2023 Does anyone know where the player's unspent perk points are stored, if anywhere? That'd be the first place to start looking. Link to comment Share on other sites More sharing options...
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