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Is there a way to change how many skill points are needed to get a perk?


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It will be under 'conditions' in the entry of the perk you want to modify. Something like 'GetBaseValue [skill point category] >= number'. Change the number, and I'm guessing that will make it selectable in the skill tree earlier in the game.

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It will be under 'conditions' in the entry of the perk you want to modify. Something like 'GetBaseValue [skill point category] >= number'. Change the number, and I'm guessing that will make it selectable in the skill tree earlier in the game.

 

I guess I didn't make it very clear. I don't want to make it so you need more endurance or perception to unlock a skill, I want to make it so you need to spend more skill points for a perk. So for example you would spend 1 perk point to upgrade endurance from 1 to 2, but you would spend 9 perk points to go from endurance 9 to endurance 10.

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I don't think there's a way to do it directly in Creation Kit, but you could create dummy perk ranks, e.g. if you have an Animal Friend 1.1 rank between Animal Friend 1 and Animal Friend 2, it would take two perk points to get from 1 to 2 rather than the default single point. You'd have to do something similar for SPECIAL ranks, with 55 ranks for each special attribute, e.g. 1, 1.1, 2, 2.1, 2.2, 3, 3.1. 3.2, 3.3, etc.

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I don't think there's a way to do it directly in Creation Kit, but you could create dummy perk ranks, e.g. if you have an Animal Friend 1.1 rank between Animal Friend 1 and Animal Friend 2, it would take two perk points to get from 1 to 2 rather than the default single point. You'd have to do something similar for SPECIAL ranks, with 55 ranks for each special attribute, e.g. 1, 1.1, 2, 2.1, 2.2, 3, 3.1. 3.2, 3.3, etc.

 

Shame there's no direct access to the way perk points work, but your idea is good, that's what I'll go with. Thank you.

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I don't think there's a way to do it directly in Creation Kit, but you could create dummy perk ranks, e.g. if you have an Animal Friend 1.1 rank between Animal Friend 1 and Animal Friend 2, it would take two perk points to get from 1 to 2 rather than the default single point. You'd have to do something similar for SPECIAL ranks, with 55 ranks for each special attribute, e.g. 1, 1.1, 2, 2.1, 2.2, 3, 3.1. 3.2, 3.3, etc.

 

Shame there's no direct access to the way perk points work, but your idea is good, that's what I'll go with. Thank you.

 

 

You're welcome :) You could probably do it with a plugin, i.e. DLL injection, but that is way beyond my capabilities.

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