ZippyDSMlee Posted January 1, 2014 Share Posted January 1, 2014 I'm trying to make a missile that always knocks back a target (not based on radius damage). So far it seems to only work on unaware targets 0-o scn zippymissilefistKnockdownScript Begin ScriptEffectStart ref rTarget set rTarget to GetSelf Player.PushActorAway rTarget 104 End Link to comment Share on other sites More sharing options...
culinwino3000 Posted January 1, 2014 Share Posted January 1, 2014 You don't need a script for that to work. You should set the weapon's Crit % Mult to 100 and make Crit Effect BigHornerKnockback or DeathClawKnockback. Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted January 1, 2014 Author Share Posted January 1, 2014 You don't need a script for that to work. You should set the weapon's Crit % Mult to 100 and make Crit Effect BigHornerKnockback or DeathClawKnockback.Ya but I want them to be knocked back pretty far can you do that with the crit enchantment? Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted January 2, 2014 Author Share Posted January 2, 2014 (edited) You don't need a script for that to work. You should set the weapon's Crit % Mult to 100 and make Crit Effect BigHornerKnockback or DeathClawKnockback.Ya but I want them to be knocked back pretty far can you do that with the crit enchantment? Oh god would help if I read >< =============== I looked around the scripts and made this one with the appropriate effect attactment. scn zippymissilefistknockbackScript Ref Self Float Random Begin ScriptEffectStart Set Self to GetSelf If Self.HasPerk Stonewall != 1 Set Self to GetSelf player.PushActorAway Self 100 End Okay new problem every 3 or 4 enemies the script will not work its almost like they are invincible I do not think even damage is calculated till I change weapons.. Edited January 2, 2014 by ZippyDSMlee Link to comment Share on other sites More sharing options...
rickerhk Posted January 3, 2014 Share Posted January 3, 2014 GetSelf doesn't work on spawned leveled actors (actors with FF for the first two digits of their REFId). It only works for actors placed in the editor. Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted January 3, 2014 Author Share Posted January 3, 2014 (edited) GetSelf doesn't work on spawned leveled actors (actors with FF for the first two digits of their REFId). It only works for actors placed in the editor.So its uneeded for the player? Its is a copy of meansonofabitch's knockback code btw. Lets go test the dumb thing now LOLYu ====================editNot working right still >< Edited January 3, 2014 by ZippyDSMlee Link to comment Share on other sites More sharing options...
jazzisparis Posted January 3, 2014 Share Posted January 3, 2014 Try using an Explosion, instead of a scripted effect. Explosions have several settings related to knockback you can experiment with. Link to comment Share on other sites More sharing options...
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