NateoXMewfii Posted July 7, 2023 Share Posted July 7, 2023 Whoops on the spoiler thing, didn't realize it was there Check Plugins This is a report of any problems Wrye Bash was able to identify in your currently installed plugins. Note that all FormIDs in the report are relative to the entire load order. If you want to view these FormIDs in FO4Edit, load your entire load order (simply accept the 'Module Selection' prompt in FO4Edit with OK). === Delinquent Masters The following plugins have delinquent masters, i.e. masters that are set to load after their dependent plugins. The game will try to force them to load before the dependent plugins, which can lead to unpredictable or undefined behaviour and must be corrected. * Alex - Perks Overhaul - CA - Patch.esp * Alex - Perks Overhaul - Start Me Up.esp * BPR - Bullet Penetration & Ricochet.esp * CombinedArmsEXPack.esp * Crafting Mastery - AE Patch.esp * FATE Patch - Start Me Up.esp * FFO_NPC_DLC.esp * FurryFalloutNPCs.esp * Gas Mask NPC.esp * Nomads.esp * RecruitableNPC.esp * RED-StartMeUp.esp * SAKR Tags Lazman with Shoes Outfits KP.esp * SanctuaryParts.esp * SS2.esm * __SS2_XPAC_Chapter2.esm__ * __W.A.T.MinutemenInstituteGatlingLaser.esp__ === Cleaning With FO4Edit Needed The following plugins have deleted references or other issues that can and should be fixed with FO4Edit. Visit the Tome of xEdit for more information. * __[A0] KT_Framework.esm:__ 1 deleted reference * __ArmorKeywords.esm:__ Contains dirty edits, and needs cleaning. * __Be Exceptional. esp:__ Contains dirty edits, needs cleaning. * __Brisgeway Heist.esp:__ 55 deleted references * __CCR_AIOSettlements02.esp:__ 1 deleted reference * __CheatTerminal.esp:__ Contains dirty edits, needs cleaning. * __CRP Peaceful Concord.esp:__ 27 deleted references * __DLCCoast.esm:__ Contains dirty edits, and needs cleaning. * __DLCNukaWorld.esm:__ Contains dirty edits, and needs cleaning. * __DLCRobot.esm:__ Contains dirty edits, and needs cleaning. * __DLCworkshop03.esm:__ Contains dirty edits, and needs cleaning. * __Eli_Armour_Compendium.esp:__ Contains dirty edits, needs cleaning. * __Eli_Faction Housing Overhaul - AiO.esp:__ Contains dirty edits, needs cleaning. * __Fallon's Basement Overhaul.esp:__ 313 deleted references * __NickValentineRomance.esp:__ Contains dirty edits, needs cleaning. * __Northland Diggers New.esp:__ Contains dirty edits, needs cleaning. * __NukaRadBans.esp:__ 1 deleted reference * __Spare Railroad as Institute.esp:__ Contains dirty edits, needs cleaning. * __VoidkCleanedHomeplate.esp:__ 3 deleted references * __Wastelanders.esp:__ 38 deleted references * __WattzLaserGun.esp:__ 1 deleted reference * __Weaponsmith Extended 2.esp:__ 4 deleted references === Deleted Navmeshes The following plugins have deleted navmeshes. They will cause a CTD if another plugin references the deleted navmesh or a nearby navmesh. They can only be fixed manually, which should usually be done by the mod author. Failing that, the safest course of action is to uninstall the plugin. * __CastleWallsRepaired 3.esp:__ 7 deleted navmeshes * __County Crossing.esp:__ 1 deleted navmesh * __Fallon's Basement Overhaul.esp:__ 1 deleted navmesh * __FemsheppingsMegaSurgeryCenterRenovated.esp:__ 1 deleted navmesh * __norespawns-croup.esp:__ 2 deleted navmeshes * __Somerville Place.esp:__ 3 deleted navmeshes * __VoidkCleanedHomeplate.esp:__ 1 deleted navmesh === Deleted Base Records The following plugins have deleted base records. If another plugin references the deleted record, the resulting behaviour is undefined. It may be CTD, fail to delete the record or any number of other things. They can only be fixed manually, which should usually be done by the mod author. Failing that, the safest course of action is to uninstall the plugin. * __CombinedArmsEXPack.esp:__ 12 deleted base records * __Crafting Mastery - Patch Weaponsmith Extended. esp:__ 7 deleted base records * __FemsheppingsMegaSurgeryCenterRenovated.esp:__ 1 deleted base record * __Freeze.esp:__ 34 deleted base records * __Gas Masks of the Wasteland.esp:__ 1 deleted base record * __RED-StartMeUp.esp:__ 1 deleted base record * __Weaponsmith Extended 2.esp:__ 51 deleted base records === HITMEs The following plugins have HITMEs (__H__igher __I__ndex __T__han __M__asterlist __E__ntries), which most commonly occur when the Creation Kit or an advanced mode of FO4Edit were used to remove a master improperly. The behaviour of these plugins is undefined and may lead to them not working correctly or causing CTDs. Such a plugin is usually beyond saving and mod authors should revert to a backup from before the HITMEs corrupted the plugin. The safest course of action for a user is to uninstall it. * __Static Objects and Buildings. esp:__ 3550 HITMEs === Probable Injected Collisions The following injected records override each other, but have different Editor IDs (EDIDs). This probably means that two different injected records have collided, but have the same record signature. The resulting behaviour depends on what the injecting plugins try to do with the record, but they will most likely not work as intended. Such conflicts can only be fixed manually, which should usually be done by the mod author. Failing that, the safest course of action is to uninstall the plugin * 3500E400 injected into WorkshopRearranged.esp, colliding versions: * WorkshopMenu01Build02Metal03Sanctuary_d81 [b'FLST':3500E400] from SanctuaryParts.esp * WorkshopMenu01Build02Metal03SanctuaryPartsMOD_d81 [b'FLST':3500E400] from WorkshopRearranged.esp * 3700774E injected into CombinedArmsNV.esp, colliding versions: * SG550 [b'MSWP':3700774E] from CombinedArmsEXPack.esp * [b'MSWP':3700774E] from CombinedArmsNV.esp * 3704790C injected into CombinedArmsNV.esp, colliding versions: * [b'KSSM':3704790C] from CombinedArmsEXPack.esp * AKMSilencedNPC_459 [b'KSSM':3704790C] from CombinedArmsNV.esp * 3704790E injected into CombinedArmsNV.esp, colliding versions: * [b'KSSM':3704790E] from CombinedArmsEXPack.esp * AKMNPC_459 [b'KSSM':3704790E] from CombinedArmsNV.esp * 37047950 injected into CombinedArmsNV.esp, colliding versions: * [b'KSSM':37047950] from CombinedArmsEXPack.esp * AKMSilencedNPC_Tokarev1 [b'KSSM':37047950] from CombinedArmsNV.esp * 37047952 injected into CombinedArmsNV.esp, colliding versions: * [b'KSSM':37047952] from CombinedArmsEXPack.esp * AKMNPC_Tokarev1 [b'KSSM':37047952] from CombinedArmsNV.esp * 37047954 injected into CombinedArmsNV.esp, colliding versions: * [b'KSSM':37047954] from CombinedArmsEXPack.esp * AKMSilencedNPC_557 [b'KSSM':37047954] from CombinedArmsNV.esp * 37047956 injected into CombinedArmsNV.esp, colliding versions: * [b'KSSM':37047956] from CombinedArmsEXPack.esp * AKMNPC_557 [b'KSSM':37047956] from CombinedArmsNV.esp * 37047958 injected into CombinedArmsNV.esp, colliding versions: * [b'KSSM':37047958] from CombinedArmsEXPack.esp * AKMSilencedNPC_546 [b'KSSM':37047958] from CombinedArmsNV.esp * 3704795A injected into CombinedArmsNV.esp, colliding versions: * [b'KSSM':3704795A] from CombinedArmsEXPack.esp * AKMNPC_546 [b'KSSM':3704795A] from CombinedArmsNV.esp * 3704795C injected into CombinedArmsNV.esp, colliding versions: * [b'KSSM':3704795C] from CombinedArmsEXPack.esp * AKMSilencedNPC_9mm1 [b'KSSM':3704795C] from CombinedArmsNV.esp * 3704795E injected into CombinedArmsNV.esp, colliding versions: * [b'KSSM':3704795E] from CombinedArmsEXPack.esp * AKMNPC_9mm1 [b'KSSM':3704795E] from CombinedArmsNV.esp * 370479D2 injected into CombinedArmsNV.esp, colliding versions: * [b'KSSM':370479D2] from CombinedArmsEXPack.esp * AKMSilencedNPC1 [b'KSSM':370479D2] from CombinedArmsNV.esp * 370479D4 injected into CombinedArmsNV.esp, colliding versions: * [b'KSSM':370479D4] from CombinedArmsEXPack.esp * AKMNPC1 [b'KSSM':370479D4] from CombinedArmsNV.esp Link to comment Share on other sites More sharing options...
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