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Concentration-Type Soul Trap Spell


ADD1CTEDGAM3R

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Hi, everybody.

 

I had an idea the other night when I was playing my Mage character; wouldn't it be nice to have a concentration-type Soul Trap spell? Meaning, a spell that can be continuously cast like the Flames, Frostbite or Sparks spells. The default Soul Trap spell is a projectile-type spell, and often times, doesn't seem to even hit the target, when you were aiming it right at them. This can be really frustrating, and I'd love to have a Soul Trap spell that can be continuously cast like the Flames, Frostbite and Sparks spells.

 

I've been trying to create such a spell in the Creation Kit, and I actually thought I had it working, but it doesn't appear to be functioning. When cast at and hitting a target, the purplish effect that plays on the NPC indicating that Soul Trap is active on them does play, indicating that they should be Soul Trapped, but then when they die (and the effect still appears to be active), it doesn't fill a soul gem. :sad: I don't know what I'm doing wrong, or if this type of spell is even possible. I was planning to use the flames animation and color them purple, but I don't know how to do that either, or if it's even possible, so maybe the lightning animation would work better. Or, even making it a "Telekinetic" spell like the ones added by the Apocalypse Spell Package mod.

 

If someone could help me, I'd greatly, greatly appreciate it. I use the Populated series of mods, so caves, dungeons and forts are saturated with enemies, and in all the chaos that ensues, I often miss the chance to capture a soul because the Soul Trap spell missed when I was aiming right at them. :sad:

 

Thanks, everyone! :smile:

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Okay, here's an update.

 

I was able to configure a spell in the Creation Kit that does what I was looking for, with a few exceptions.

 

1) I was unable to use the "Flames"Projectile" as the projectile type for the spell, as I was unable to successfully recolor them to purple, and also, they were setting people on fire, without doing any actual fire damage. The animation of them being on fire still played, but all that happened was that they became soul trapped (if they died within 60 seconds).

 

2) Although the new spell does actually soul trap NPC's as it should, no message shows in the top left corner when I successfully capture a soul. The animation of the soul flowing into the soul gem (the purple waves that seem to absorb into your player) still plays, as does the sound that plays when you trap a soul, but no message pops up. This is a minor issue, but hopefully one that someone can help me fix.

 

The projectile type that I ended up using is the "AbsorbBeamBlue," which is a blue version of the Absorb Health or Vampiric Drain spells (bubbles sort of swirl from the NPC back to your character. I named the spell "Absorb Soul." It works well enough, but I'd love to be able to get back the message to let me know when I capture a soul, as well as change the color of the projectile from blue to purple.

 

Thanks in advance to anyone who can help! :)

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midas magic has a concentration spell that absorbs health and seems to cast soultrap properly, maybe you could take a look at it

 

Thanks for the tip! I'm not sure what I'd be looking for though, lol. I'm still pretty new to all of this.

 

I was also thinking that I could just customize the spells that I use most often (mostly Destruction spells) so that they cast Soul Trap along with their destructive damage. I'd rather have a separate spell though, like the one I made tonight, just to try and stay true to the different schools of magic. It's nearly perfect already, except for it not giving me the message when I capture a soul, and not knowing how to change the spell color from blue to purple.

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I think Soul Trap would look awesome as a Rune Spell, or something similar (Circle of Protection, for example). Enemies would step on it then get inflicted with Soul Trap, and if you kill the target after getting afflicted by a Rune, that would fill a Soul Gem, or, if using it like Circle of Protection, if you kill the target on teh mark, you're guaranteed a filled soul gem, or they have a certain amount of time from stepping off the circle to kill them, but if time ran out, you could get them back on the circle anyway. Pretty good idea, from what I think =P

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I think Soul Trap would look awesome as a Rune Spell, or something similar (Circle of Protection, for example). Enemies would step on it then get inflicted with Soul Trap, and if you kill the target after getting afflicted by a Rune, that would fill a Soul Gem, or, if using it like Circle of Protection, if you kill the target on teh mark, you're guaranteed a filled soul gem, or they have a certain amount of time from stepping off the circle to kill them, but if time ran out, you could get them back on the circle anyway. Pretty good idea, from what I think =P

 

It definitely sounds like a neat idea. I don't know much of anything about modding, so I can't say whether or not it could be done. I'm having enough trouble trying to get my concentration-type Soul Trap spell working, ha ha.

 

Anyways. I took a look at Midas' "Soul Syphon" spell, and I made some edits to it to try and get it to serve my purpose (disabling the health damage and leaving only the Soul Trap effect); it works, and it doesn't. I got it so that it casts ONLY Soul Trap, and it even shows the message upon capturing a soul, but, I can't change the projectile animation, the casting animation, or the sounds for the casting either. I tried editing these values in Midas' Soul Syphon Magic Effect, as well as in the standard Soul Trap Magic Effect, and it still comes out with the same animation and sound. I don't understand what's overriding it...

 

This is frustrating. :( My created spell works perfectly except for the lack of a confirmation message when I capture a soul. Sure, it still shows the soul flowing into the gem, and plays the sound effect, but that message just helps to confirm, and it's something I'm used to after all this time playing. Anyone have any ideas how to get that message back?

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  • 1 month later...

Yes! So much yes! I'm currently playing a pure mage type character and pausing to cast Soul Trap on every enemy disrupts my flow of combat so much, that I'm already thinking about cheating/adding filled gems via console just so I can continue this character, even if it's not half as satisfying... Weapon enchantments/Bound weapons are no option either because I'm a pure mage and in this chase switching to weapons just to Soul Trap breaks immersion for me. :sad:

 

I've been searching for a mod to add some kind of passive Soul Trap perk for spells or some kind of Soul Drain spell the whole day but to no avail. The only thing I've found so far is this mod called Deadly Dragons Spells which has this:

 

Drain Soul
Drains the soul of the target, causing inversely proportional damage to the target's health. If the target dies while being drained, fills a soulgem.

 

 

 

but sadly it's no longer supported by the author and the mod he recommends to use instead has no "Drain Soul" type spell.

Edited by my1337
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  • 3 weeks later...

So is this spell completely done?

What do you mean? Do you mean do I have it completely working, and will I upload it? If so, then the answer is no. It's not fully functional, as it doesn't trigger a message letting you kno that you have captured a soul, and it doesn't play the soul trap sound either. You will still see the purple mist flow from the targeted creature/person to your character like with the actual soul trap spell, but that's it. If you're not paying close attention and you don't see that, then you won't know you captured the soul.

 

If I were to upload it in its current state, people would no doubt be irritated by the fact that it doesn't act 100% like a soul trap spell, even though I'd make note of that in the description of the mod.

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ok. I see what your problem is. i assume that you know how vanilla soul trap plays its sound by looking at the soul trap magic effect unless you don't know scripting at all.

 

For the message box, i think you need: (if you don't wanna change vanilla base stuff)

- another magic effect

- a short script

- a custom keyword for your magic effect

 

so that when the target dies from your soul trap spell you can make a message on the top left for capturing a soul.

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