eleglas Posted June 17, 2009 Share Posted June 17, 2009 My personal mod file in GECK won't save when I try to save it, it comes up with a message like this:MASTERFILE: Unable to complete operation due to failure removing previous file. Plugin 'Data\Durham.esp" may be locked or read only. Temp file 'Data\Disrupter.tes' contains saved data. I know the backup file was made for The Eldar Scrolls, but clearly, this won't work on FO3, plus I dont have the Eldar Scrolls. So does anyone know how I can fix this, cause I really need to use that file and edit some stuff, I dunno if its too big, it is 448kb. Thanks guys, any help would be great. Link to comment Share on other sites More sharing options...
eleglas Posted June 17, 2009 Author Share Posted June 17, 2009 Never mind, I found fallout was running in the background of my computer, I had to end task to get rid of it. Thanks anyway. Link to comment Share on other sites More sharing options...
mechine Posted June 17, 2009 Share Posted June 17, 2009 I don't know if it will help ya I've been creating mods an not master updating them because I'm still working with it You can only load one of those you know So maybe keep a copy of your mods in plug in's file Then put the plug in's in the data file an load with GECK Rename the files to Mod2 then you can still use GECK to load a ESM then a few mod2's plug ins You're using the esm mod you made to play or even the plug in, but kept a copy of the plug in versionbecause your new mod requires it or many when you load out GECK It helps if you're mixing things into a new mod Link to comment Share on other sites More sharing options...
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