jethrojethronexusjethro Posted July 13, 2023 Share Posted July 13, 2023 (edited) Hi, totally uninitiated when it comes to creating mods. Sorry for the clueless questions! Been wanting a way to open the Sanctuary Hills Red Rocket door from the outside.Naively, I imagined I could make a new buildable Workshop object that 'calls the same script as the red button on the wall'. If that was impossible, I imagined I could build a plugin that just adds an external button.I've grabbed the Creation Kit and found the door/switch, but it appears as if the button doesn't really *do* anything, and the door actively watches the button to see if it got pushed.If that's roughly correct, is this mod impossible without changing the door itself? Seems like I'd have to tell it to watch another button, either way.Am I right in thinking that altering the door itself would ruin performance in the cell, break other mods, or corrupt save games?Does this mod already exist and I somehow failed to find it?Any advice welcome, thank you! Edited July 13, 2023 by jethrojethronexusjethro Link to comment Share on other sites More sharing options...
South8028 Posted July 13, 2023 Share Posted July 13, 2023 It is possible, but I don't know this nif. Throw off the path and the name nif. Also, what kind of management? Wired electro, on wires, or a static activator? Link to comment Share on other sites More sharing options...
jethrojethronexusjethro Posted July 13, 2023 Author Share Posted July 13, 2023 (edited) first thank you for reading! I don't know this nif. Throw off the path and the name nif.I'm sorry, I did not understand this part. Total newbie here.The button is called RedR_ButtonBox in a cell called RedRocketExt02, &the door is called RedRGarageDoor in cell RedRocketExt. But I know that is not what you asked for, lol.Ideally, I hoped to make a Workshop constructible object that is a clone of the button. No other effects, no relevance in any other settlement.For any other choices, I would just take the simplest path, since is my first time making any mod Edited July 13, 2023 by jethrojethronexusjethro Link to comment Share on other sites More sharing options...
SKKmods Posted July 13, 2023 Share Posted July 13, 2023 Static adding another RedR_ButtonBox activate parent to RedRGarageDoor in CK is EZ. Dont forget to add a new locked working layer to avoid nudging and breaking existing combined elements. RedRGarageDoor does not show as [Placed Object] broken precombine in xEdit after adding linkrefs or activate parents to it. Link to comment Share on other sites More sharing options...
South8028 Posted July 13, 2023 Share Posted July 13, 2023 https://disk.yandex.ru/d/7pgUq_EkRXP2qwI redid the door for simple sequences. They can be wired, or simply opened and closed like doors when there is power in the settlement. But... Insert these gates into ck yourself. I hate ck rendering and I hate fiddling with the Commonwealth map in ck. ) Link to comment Share on other sites More sharing options...
jethrojethronexusjethro Posted July 13, 2023 Author Share Posted July 13, 2023 Thank you for the response, here and on reddit! It was as simple, and safe, as you said. Nothing broke and I have my button. TY for the encouragement, both :) Link to comment Share on other sites More sharing options...
jethrojethronexusjethro Posted July 13, 2023 Author Share Posted July 13, 2023 (edited) . Edited July 13, 2023 by jethrojethronexusjethro Link to comment Share on other sites More sharing options...
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