Ilikehummus Posted January 2, 2014 Share Posted January 2, 2014 Hello everybody,it is I hummus.Is there a way to bypass the 255 esp limit?As I am currently at 150 esps,and I do not want to uninstall and reinstall.Thanks for yer time and have a nice day. Link to comment Share on other sites More sharing options...
IkeCoast Posted January 2, 2014 Share Posted January 2, 2014 Yes, there is: using Wrye Bash you can merge plugins together, converting two (or more, I think) separate mods into one single mod with a single esp. There are other tools that allow this. I personally never did it, so I can't guide you, but believe me, it's perfectly possible. There are also some mods that increase the esp limit to 500, I think, but I've been told that it can cause system unstability. Cheers! Link to comment Share on other sites More sharing options...
bben46 Posted January 2, 2014 Share Posted January 2, 2014 Actually, NO. the reason has to do with how binary numbers are stored in registers. The absolute largest number that can be stored in the place Bethesda allocated for numbering mods is 255 in decimal , ff in hexacecimal and 11111111 in binary. Going over that number just starts over at 00000000 binary, 00 hex, and 0 decimal - and will just replace your lowest numbered mod with the new one - and since the lowest numbered entry must be the game esm, that will cause a crash. However, you can get around this limit by combining mods - Wrye Bash is the easiest way, but, Tes4geko can also do it but needs more tech know how. (there is a good tutorial )And, remember that some mods may add more than one esm or esp to your game. But the easiest thing to do is occasionally take the time to cull your mods for those that are not really used or duplicate something else. Link to comment Share on other sites More sharing options...
IkeCoast Posted January 2, 2014 Share Posted January 2, 2014 bben46, your explanation clarifies why those mods that announce to expand the 255 esps limits are potentially harmful for the system, thank you. And yes, tidying up one's mod list is always mandatory. Cheers! Link to comment Share on other sites More sharing options...
Ilikehummus Posted January 3, 2014 Author Share Posted January 3, 2014 Actually, NO. the reason has to do with how binary numbers are stored in registers. The absolute largest number that can be stored in the place Bethesda allocated for numbering mods is 255 in decimal , ff in hexacecimal and 11111111 in binary. Going over that number just starts over at 00000000 binary, 00 hex, and 0 decimal - and will just replace your lowest numbered mod with the new one - and since the lowest numbered entry must be the game esm, that will cause a crash. However, you can get around this limit by combining mods - Wrye Bash is the easiest way, but, Tes4geko can also do it but needs more tech know how. (there is a good tutorial )And, remember that some mods may add more than one esm or esp to your game. But the easiest thing to do is occasionally take the time to cull your mods for those that are not really used or duplicate something else.Thank you for your help sir,it seems there are still people playing Oblivion after all.Cheers and have a nice day. Link to comment Share on other sites More sharing options...
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