focusingfoundation Posted July 13, 2023 Share Posted July 13, 2023 I feel like some of this could be accomplished easily with replace any actor with any actor, but it would need a conditional trigger that relies on virgil being curednow there's that mod that lets you free the synths and have some fun lore friendly institute restructuring so it would be even better if after you invite virgil back to the institute and say... idk a weeks time maybe given teleportation and advanced inst delivery methods all super mutant spawns were replaced with scavengers or wastelanders Link to comment Share on other sites More sharing options...
ImmortalAbsol Posted July 14, 2023 Share Posted July 14, 2023 Lore wise you need to catch it early for the cure to work and the Institute stopped making them a while ago. Link to comment Share on other sites More sharing options...
focusingfoundation Posted July 19, 2023 Author Share Posted July 19, 2023 Lore wise you need to catch it early for the cure to work and the Institute stopped making them a while ago.I'd argue Fallout 4 ignores alot of our excellent fallout lore and virgil cures himself because the commonwealth's FEV strain is unique. all this is a moot point tho; I think it'd be cool to cure mutants and replace them with scavengers Link to comment Share on other sites More sharing options...
ImmortalAbsol Posted July 19, 2023 Share Posted July 19, 2023 Virgil tells us as much, but fair enough. Link to comment Share on other sites More sharing options...
focusingfoundation Posted August 7, 2023 Author Share Posted August 7, 2023 altho i requires manual timing and activation, using SKK's replace any actor i've been activate super mutants a little while after I tell virgil he's safe to rejoin the inst via the subversion mod. it's just a pity skk's comments are archived so i can't ask for scavengers to be added to the replace list Link to comment Share on other sites More sharing options...
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