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Little newb Problem


ultra92

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Hello, its my first topic. I have problem with modding in Fallout 3. I downloaded few mods for Space marine http://www.fallout3nexus.com/downloads/file.php?id=4651 (main, update1,2, shoulders). My problem is that they dont show up when i looking for them in luncher. Also do i need any program to run them ? ( I've just cope them to my data folder near others verions, i dont do anything else ). Can someone tell me ?
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firstly, this is in the wrong spot, theres a technical support thread in the fallout 3 section.

 

You should check to make sure that the .esp are in the correct folder in your install directory (they should be in the data folder) and I would suggest using FOMM if you haven't got it already.

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Well some mods don't have a .Esp in them, just reskins of vannila content

 

I didn't look at what you downloaded.

 

 

So I don't know what's in there.

 

 

 

One of FO3edits many uses can be a quick way to find a item number

if it's not displayed in the read me.

 

I know better an I still don't read all of the read me

 

It's just hard when you first get started anyway.

 

 

If it was me I'd start with finding a good patch set up

 

Which depends on your system an what you want

 

1 0 0 15 plus the fake patch Offers the original VATS stuff like shooting grenades out of the air

 

1.4 plus the fake patch I don't know what this one does

 

1.5 plus FO3edit master update Offers hands off easy use of the set up

 

 

Also the patches past 1.0 15 allow fixes for people with more than one grapics card

You could probably argue about all three of them

 

Shoot for a time I ran 1.0 35 which everybody said was aweful and just had a few crashes here an there

 

 

After you get a set up I'd download FOMM (fallout mod manager), FOSE (fallout script extender)

 

Then add mods to it, and FO3edit would be helpful even if you were running 1.4 1.0 15 fake patched

Just to get a quick way to view mods what they do an posible errors.

 

Also the 1.5 plus FO3edit master update way sort of forces you to make a good load order

because if there is a error then the master update program stops, an the mod which caused

the error is shown and you can either delete or open with Geck to try to fix (which is just opening it an letting Geck auto fix then save)

FO3edit says that it's better to get the creator of the mod to fix it for you though so

 

 

It's a real nightmare, but also there are things that are a lot more difficult

Just takes time to learn is all

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