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im a noob :(


rockale

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i got a mod to work but now when i put the mod files into obmm\mods they wont work. What am i doing wrong? Does it have to do with obmm or the file type?

 

 

Q:- Not sure I understand your Prob?, did you mean you put all the files into the

OBMM/MODS Folder. Only ?.OMOD file belong in that folder.

 

If its there(?.OMOD) it should have a "GREEN_LIT BOX" Left of file name

Select "ACTIVATE"option (bottom of box).

You might have to Organize your load order too (Left Side/Move up_Move down)

to avoid conflicts(?)

 

 

If its "NOT" there follow steps below

(This is what works for me anyways)

You should place Mod contents into a temp folder

 

(1) Create the Temp Folder, Say C: Mod Temp Folder

 

(2) Open OBMM & select the "CREATE" option, then the "add folder"option

(Browse for Folder) Ex C: Mod Temp Folder.

 

(3) or you can extract to Install folder of game

( Example c:\games\oblivion\data). don't forget to place the

*.esp into the data folder.

start "game launcher" to make sure that the new *.esp is in list,

select it to enable if needed. (I don't think I Missed any steps in that)

 

Hope this helps, Good Luck

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Whenever you are making a mod, by default the CS should save to the folder Oblivion/Data. ALWAYS save to this folder for ESP. You know an ESP is an ESP because if you havent made it an omod already, then you dont have to worry about it being anything else.

 

Just save it to oblivion/data, look for it on the opening menu of the launcher by clicking Data, double click to enable and Wala, its there.

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i got a mod to work but now when i put the mod files into obmm\mods they wont work. What am i doing wrong? Does it have to do with obmm or the file type?

 

do not unzip the file, then follow this!

 

ok,click create omod,add the mod name and author where indicated.

then click add archive,the mod will then be broken down automatically.When its ready you'll see some writing in the big box under file path

Then click create omod,answer yes and omod will be created.

you'll get a green square in your mod list,click on it and then click activate!

all done! mod is now active

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