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Returning after long absence, Reflections on Catching up


Chemist18

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Hello All,

 

I've just begun playing FO NV in the past few weeks, haven't finished it yet (keep starting over). I very quickly decided I wanted to do a mod but I haven't touched a mod since 2009 so I don't remember how to do any of it :(.

 

http://www.nexusmods.com/fallout3/mods/7427/?

http://www.nexusmods.com/fallout3/mods/8615/?

 

I know I'm stepping into a community of people that have been making and using mods for FONV for years and I not familiar with what's out there right now.

 

Is there any interest in a "Modular" mod in the community? Establish a general premise, each person has one or more blocks they fill as they see fit within the general premise?

 

Things I'm going to have to figure out:

  • how to extract textures and replace them
  • how to view models and such
  • LUA scripts i can figure out easily enough

I have not spent any time looking for any of this information yet; that said, links to the applications I'll need would be helpful.

 

Chemist18

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Is there any interest in a "Modular" mod in the community? Establish a general premise, each person has one or more blocks they fill as they see fit within the general premise

 

 

Actually for a while I've had the thought of a community dungeon compilation project. In this project various mod makers would make one dungeon level filled with bad guys to kill and as you keep going down you are sent to other dungeons made by other people. The only thing is making the quality consistent but with a good project lead that would be no problem. So like one mod maker would make a "dungeon" where you have to kill a bunch of Tron-like enemies and another would be something random as well and etc.

 

I'm finding that I don't have the time to make big mods but I might be able to make a dungeon for a project like this. I can do simple 3d modelling and texturing as well.

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That sounds like an excellent idea. Actually sounds bigger than what I was thinking :).

 

It's been 200 years since the bombs dropped. After that much time we are still scratching in the dirt for old tin cans? Tin cans that would have been used up (or rusted away) long ago.

What I was thinking about was a new "mixed use" structure partially underground. I have ideas for four specialized shops and two manufacturing processes. Of course there would need to be an orphanage.

 

What would the player do?

  • help fend off the Legion
  • help fend off the Great Khans
  • collect the special items needed by the shop owners
  • help provide food perhaps?
  • help supply resources for the manufacturing processes which make NEW building materials
  • not to mention that the best location I've found for such a community is absolutely infested with radscorpians
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