puddlepond Posted July 16, 2023 Share Posted July 16, 2023 (edited) i can't figure out how to disable the dialogue zoom when i activate my NPC. i just want her to stand still and only say "..." in the general subtitles when the player interacts with her. i have her set as restrained and as a ghost but i can't find a way to get her to stop facing the player and attempting to open dialogue when interacted with. edit: i have an ai package set up to cover the standing still and not headtracking and whatnot, but still no idea on the dialogue front. i'm looking at other npcs that you can't enter dialogue with and who only shout generic barks but i'm seeing nothing. edit, deux: i just had to set the bark as a greeting and it works fine. i had it as its own thing under "conversation" instead of "topic". Edited July 16, 2023 by puddlepond Link to comment Share on other sites More sharing options...
StealthDick Posted July 16, 2023 Share Posted July 16, 2023 Give them a travel package, set the package destination to an XMarkerHeading, have the arrow on the XMarkerHeading point towards the direction youd like the NPC to face. Under the flags of the package, tick Must Reach Location Continue if PC near Headtracking Off Continue During Combat, and untick Enable Fallout Behavior. In whatever quest your working out of, head over to the conversation tab and create a dialogue item to hold the that you would like for the NPC to say when activated. Give the NPC a script, the script should hold an OnActivate block. Have something like: Begin OnActivate If getActionRef == player say blankConvTopicendif End I didnt test this out on my own, but this is the course I would initially start with to replicate what you are trying to do. Hope this helps! Edit: just noticed you were able to get it to work, whoops lol, good job! Link to comment Share on other sites More sharing options...
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