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Request: Energy ripper, 5 watt, 250 watt, 1000 watt, 2500 watt, 5,000 watt, 5 trillion watt


ZxAsriel

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An request for an Energy Ripper.

 

Don't ya just hated getting blood on a shiny new legendary ripper you got that has the knockback effect?

 

Well, I thought of an alternative: The EC Cell Consuming alternative, the Energy Ripper.

 

The Energy Ripper has different modes and deals energy damage at the cost of 50 EC cells per cycle hit at 5 watts. Increase the outage, increase the cost, but also increase the damage and reach, the higher the wattage, the more of an AOE it illuminates in its respective color.

 

At 5 watts, the Energy Ripper does an fixed damage of 5 and has punching range, and costs 50 EC cells to operate as fuel when being revved, it has a dim barely illuminating AOE around it.

 

At 250 watts, the Energy Ripper does an fixed damage of 250 damage, has the range of a ripper, and costs 2,500 EC cells to operate when being revved, and is a more solid blade that has vault lantern illumination.

 

At 1,000 watts, the Energy Ripper does an fixed damage of 1,000 damage, has the ranged of the extended ripper modification, and costs 10,000 EC cells to operate when being revved, and has an blade illumination that is 1,5X further Vault Lantern Illumination, and the beam can be focused into your flashlight via the pipboy light shortcut.

 

at 2,500 watts, the energy ripper does an fixed damage of 2,500 damage, has the range X1.5 that of the extended ripper modification, and costs 25,000 EC cells to operate when being revved, and has an blade illumination 2X further of vault lantern illumination, and the beam can be focused into your flashlight via the pipboy light shortcut.

 

At 5,000 watts, the energy ripper does and fixed damage of 50,000 damage, has the range X2.5 that of the extended ripper modification, and costs 50,000 EC cells to operate when being revved, and has a blade illumination 3.5X Further of Vault Lantern Illumination, and the beam can be focused into your flashlight via the pipboy light shortcut.

 

At 5 trillion watts the Energy Ripper does a fixed damage equal that of the debug megapistol from new vegas, and has the range 6X that of the extended ripper modification, and will always disintegrate a target into an ash pile, and costs 250 Fusion Cores to operate when being revved, and has a blade illumination 10X further of Vault Lantern Illumination, the AOE of this illumination is so advanced that it cancels out enemy stealth boy tech in the radius, and the beam can be focused into your flashlight via the pipboy light shortcut.

 

Colors it can come in are: Emerald deep, radioactive green, The Only Thing They Fear Is Crimson Rose Red, Neon Pink, ARCANE Shimmer Purple, Cyberspace Cyan, Deep Web Blue, Holy Lucky 58 Gold, Spotting Escapees Yellow, Searchlight White, And Blinding Brights.

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