Jump to content

Brisingr Sword


GavstormNL

Recommended Posts

Alrighty!

Here's some more shots of the current model. Note the different pommel; the spherical gem clearly visible and the claws that hold it are more akin to the outer tips of the crossguard.

 

 

http://i.imgur.com/Z4uQ4YE.png

 

 

 

Any thoughts on the current model? =]

Will start cleaning it up and texturing it sometime today. (if no one has any mesh related suggestions.)

 

And in case anyone is wondering; Yes, i do intend to add the flame effects to the sword when it's done. I'm also considering adding a glow effect to the gems in the crossguard and pommel. :happy:

 

Edit:

First texture pass: Ambient occlusion.

WARNING: Huge image!

 

 

http://i.imgur.com/tjfkGqm.png

 

 

Edited by Urwy
Link to comment
Share on other sites

Wow! That looks really amazing! It was indeed a matter of perspective, I see now that it is indeed round. It looks super-special-awesome! (Anybody get that reference?)

I can't wait to dual-wield Eruanna and Brisingr! :D

By the way, will you be adding a scabbard? Just wondering... :P

Edited by GavstormNL
Link to comment
Share on other sites

Wow! That looks really amazing! It was indeed a matter of perspective, I see now that it is indeed round. It looks super-special-awesome! (Anybody get that reference?)

 

I can't wait to dual-wield Eruanna and Brisingr! :D

 

By the way, will you be adding a scabbard? Just wondering... :tongue:

 

To be honest; no. I know most people prefer it when a weapon is accompanied ba a scabbard, but this will cause massive clipping issues with the effects i plan to add. So it's not because i'm lazy :tongue: I just think it will look better this way.

 

Think this:

 

 

http://static-4.nexusmods.com/15/mods/110/images/12087-1-1333387170.jpg

 

But this time with the flames covering the entire blade. :turned:

Link to comment
Share on other sites

That seems really cool! Though, will you do a flameless version, too? :P I don't fancy walking around with a flaming sword all day. Though, will the flames light up dark caves? That would really be cool, if the flames would be a light source. Not sure if it's possible, though.

And, no, I don't mind about the scabbard. It's just one of those weird little quirks of mine, to want to know all the details, lol.

Link to comment
Share on other sites

I will definitely make a "normal" version without fancy effects. But i'll also reserve a little breathing space for another special version. This last one will be added to a WIP mod and will not be added to my Modders resource. Might be a chance i'll add some sort of simple sheath to the flamesless one though.

 

Edit:

Just noticed i didnt answer all your questions. =[

I really dont know how to add lights to objects...wish i did!

Can't blame you for being curious. :wink:

 

Guess you're not the only one who likes edits.. =P

Update time!

!!!!!! Image is even larger than the previous one !!!!!!!

 

 

http://i.imgur.com/wedwbdy.jpg

 

 

Meh... Need to tone down the normalmap.. >.>

 

Edit 2:

Coming to a nexus near you. SoonTM

http://i.imgur.com/m3kpqGG.jpg

Edited by Urwy
Link to comment
Share on other sites

I'll just refrain from editing my previous post to let everyone know there's goodies to be seen....

 

 

 

http://i.imgur.com/wj9I3L3.jpg

 

 

 

But there is a downside.....

.. I just discovered that there's some errors in my normal maps... So i'll have to redo those. Other than that i just need to find a way to spawn more flames on the sword and i'll be happy with the result.

So please be patient for just a bit longer.. =]

 

Edit:

Right, so ive been fiddling with the flame particles some more and would like to ask you guys for your thoughts...

Take a look at this clip...... (Seems i am unable to embed it.. =( )

Now, do you guys think i should keep that effect? Or try and go for the "Bound flames" you see floating around bound weapons?

 

Edit2:

Because i would feel terrible about triple posting......I'm just hoping you guys will notice this edit..

Right, so here's the second effect i wanted to test:

 

 

http://i.imgur.com/h8UhNcV.jpg

 

 

Which do you guys think is best? The particles (the first image in this post) or the flame mesh? (The latest image in this post)

 

Let me know.. Because i really want to know. =]

 

Another Edit:

Both versions are done by now. Had to resort to adding smooth groups/edge splits to get the shading right. The normal map was not willing to cooperate.

Now, the big question is: Which of the two will it be? The particles leave a sort of trail behind when swinging and walking, while the one with flame mesh seems less distracting. The one you choose will become Brisingr, the other will be used for another mod/my resource. The flameless version will probably be included in both the Brisingr mod and my resource. Choose wisely. :tongue:

 

Edit:

Final image dump!

 

 

Particles:

http://i.imgur.com/wj9I3L3.jpg

Animated texture:

http://i.imgur.com/h8UhNcV.jpg

Side-by-side:

http://i.imgur.com/JbXgZ7R.jpg

Side-by-side 2:

http://i.imgur.com/JsTWp1L.jpg

Regular first person:

http://i.imgur.com/RZHT5Z3.jpg

Regular third person:

http://i.imgur.com/SsdYFHv.jpg

 

 

Edited by Urwy
Link to comment
Share on other sites

That looks awesome! I only have one complaint, sorry :tongue:

 

The blade of the sword isn't blue :tongue: In the books, the blade is described as "iridescent blue".

 

Sowwy! :O

 

But i did. =] It's tinted blue just slightly. But once you hold it against the light it gives off a bright blue reflection. :wink: It's just that none of my screenshots really show it.

 

Edit:

A little visual proof:

 

 

http://i.imgur.com/Drb6q33.jpg

http://i.imgur.com/kdTSScJ.jpg

 

 

Note the gloss just above the crossguard. ;)

Edited by Urwy
Link to comment
Share on other sites

Wow, it looks fantastic! Do you have any ideas for how to implement it into the game yet, or do you reckon it'd be better off just going into the forge like most other items?

 

Also, if you have the time and inclination once you're done, I'd really appreciate a red recolour/retexture of the blade so it looks like Zar'roc. Sorry for imposing-I totally understand if you're not inclined to do so, it's just I got a little overexcited upon seeing the video of Brisingr in use! :smile:

Edited by Issa 5
Link to comment
Share on other sites

Wow, it looks fantastic! Do you have any ideas for how to implement it into the game yet, or do you reckon it'd be better off just going into the forge like most other items?

 

Also, if you have the time and inclination once you're done, I'd really appreciate a red recolour/retexture of the blade so it looks like Zar'roc. Sorry for imposing-I totally understand if you're not inclined to do so, it's just I got a little overexcited upon seeing the video of Brisingr in use! :smile:

 

Well, i was thinking about asking a friend to make an ESP for the weapon. But on the other hand, i know how he's quite busy with another large mod and might not like the distraction.

In terms of obtaining the weapon, i think it is best for Brisingr to be a unique item inn the world, which you can not craft. (Scavenger hunt!/Quest!) But since i'm also including a regular version of the sword, i figured it would be nice if that one is craftable. This'll give players a bit of a choice: Go hunt and invest some time in finding the unique item, or craft a less special one right away.

Best of both worlds!

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...