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mechine

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Does anyone use Paint.net to reskin

 

I just got into it

 

I kind of like Paint.net

 

I haven't figured out how to rename stuff

 

Pretty much the only way I can reskin is to overwrite the original work

 

Which is overwriting everyones privious work, which I don't really want to do

 

 

Is there a way to rename stuff using netpaint an nifscope

 

 

I've tried reading tutorials which just mixes me up

 

Doing it that way just got all the files mixed up so bad

 

that now I've deleted them an all my privious work

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do you mean like "save as" instead of "save"? then you just enter a new name for the texture and select it within nifskope. or is is that youre wondering how to make a new instance of what youve reskinned, so that doesnt replace the original item?

 

sorry if im not catching what youre asking.

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Does anyone use Paint.net to reskin

 

I haven't figured out how to rename stuff

 

Pretty much the only way I can reskin is to overwrite the original work

 

Which is overwriting everyones privious work, which I don't really want to do

I don't use Paint.net, but if you want to rework a graphics file without overwriting it and the program doesn't give you the option to rename ( hard to believe, but... ): you could copy and paste it in Windows (automatically renames it "original name" - copy.dds ), rename it what you want, then edit that file in your program instead of the original.

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What I have now is the 10mm pistol extracted from the vanilla .bsa and placed in a new file

 

In meshes under weapon I made a file named mechineModz731

 

 

Nif wouldn't apply the vanilla textures in a file I have in textures named mechineModz731

 

So I had to extract all the textures for the 10mm pistol an put them in the default directory

 

which is like 1 hand pistols or something, then nif skope picked it up

 

 

I made a edit on the 10mmpistol.nif then saved it as 10mmpistolExClip

Pretty much just making the clip longer

 

I wana reskin it, but don't wana replace files for the vanilla 10mm

Or replace other peoples mods with other guns

seems like every time I try I fail though

 

 

When I create the new item in GECK do I need to make a new texture pack

I mean I didn't see stuff like that when looking at other peoples mods in GECK

Most don't even use the first person models, also GECK didn't show many textures

 

 

Also the name 10mmPistolExClip, I kind of think I need to put random numbers

as someone might run into having the same name for files

 

 

with another gun I tired renaming everything the same, an nifscope just wouldn't display it

without over writing the original files

 

 

Okay so there are the

 

Clip and Clip_n

 

10mmPistol

10mmPistol_n

10mmPistol_m

 

1stperson10mmpistol

1stperson10mmpistol_n

 

 

Also I just noticed in paint.net when you save, you can select to generate mipmaps

would this be helpful?

 

 

 

 

Okay so I did the reskins, an then put ExClip731 on the end of the file names

 

10mmPistolExClip731

10mmPistolExClip731_n

10mmPistolExClip731_m

ClipExClip731

ClipExClip731_n

 

Put all that stuff in the 1 hand pistol file

 

Nif scope won't apply it

 

Put it in a new file, nif scope won't apply it

when set there or set to search for alts

or even if I type in the name at the end of the added file

 

 

This has been the last 24 hours of redundant failure

even with 2 other guns that only have a texture an normal map texture

 

The only way nifscope will apply a texture is if it's set to the fallout data file

 

It picks up a few other files when auto search is activated, but there isn't anything in those files

The Data one is the only one that will apply

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Okay so I opened geck

 

 

I was going to try making a new texture set

 

 

Looking at the 1st person model kind of showed things

 

 

there was a texture file not found by GECK named efects/shinyone or something

 

so I extracted that from textures

 

 

I was kind of wondering if this is like a first person model thing

 

 

Do mod makers even bother with first person?

 

 

I'm pretty sure the mods out there use high res textures for both

 

then select no world model or first person model when they create the ingame item in GECK

 

Then all renders are high res, this might help though

 

Just remake the 10mm using the 1stperson texture which is high res

 

The low res is like 256x256

 

I guess the question is would it be worth it to make low res models for system performance?

 

Besides the other questions above about not being able to create new skins yet with new names that nif scope will apply.

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your best bet would be to get a copy of photoshop (theres plenty avalible to download if you use google), or get GIMP, or Paint Shop Pro X (or higher) since these progs support the Nvidia Normal Map filter... which you need to make normal maps for textures
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