ValRussito Posted July 21, 2023 Share Posted July 21, 2023 Okay, first of all I'm not so good with english so, be gentle. :laugh:Second, I never make a mod but it's never late to get in to and learn. All right, let's go whit this, I will expose my "problem" and then what I thinking how to fix it. I notice that I have a lot of mods installed, many of them are weapons, armors and clothing, that are in the Chem Lab, a lot under the Utility category and others have their own categories. Sometimes is a pain in the ass look for what I want to craft. Then I thinked "How can I fix this?" and I have an idea, make a mod that creates some categories inside the Chemistry Station, like Armor, Clothes, Weapons, etc and put the mods inside that categories, of course this is going to take me to edit any mod I have that works in that way and modify to add to the correct category. Idk if I explained myself correctly, I hope yes. :ermm: The thing is, idk if there is another mod that do what I'm thinking, and if not, idk where to start. so I be asking for your help, where should I start? Thanks for you time and patient. :happy: Link to comment Share on other sites More sharing options...
Infamous95 Posted July 21, 2023 Share Posted July 21, 2023 If I remember correctly their sorted by keywords. If you want to sort them you would make a keyword then attach that keyword to the recipe for the item. Keyword needs to be set up properly so easiest way is to go find a chem recipe find the category keyword it uses then copy that one and change the name to whatever you want. Link to comment Share on other sites More sharing options...
ValRussito Posted July 21, 2023 Author Share Posted July 21, 2023 If I remember correctly their sorted by keywords. If you want to sort them you would make a keyword then attach that keyword to the recipe for the item. Keyword needs to be set up properly so easiest way is to go find a chem recipe find the category keyword it uses then copy that one and change the name to whatever you want.Thanks for your time, I do what you say and I be able to create a categorie for a random mod that was on under the Utility categorie but I'm no able to add any other mod to that new categorie. I only get this error: "Load order FileID [01] cannot be mapped the FileID for file modname.esp" I guess I have to edit the Fallout4.esm and put there the Keyword? I'm using Fallout4 EDIT. Should I use Creation Kit for this? Link to comment Share on other sites More sharing options...
DieFeM Posted July 21, 2023 Share Posted July 21, 2023 (edited) You need to add the mods as masters of your mod in order to use the records from those mods.It's in the right click menu "Add Masters..." PS: Do not load your plugin in the CK, it will remove the esp masters and break your mod.The only way to safely load a mod with esp as masters is using F4 Creation Kit Fixes. Edited July 21, 2023 by DieFeM Link to comment Share on other sites More sharing options...
Infamous95 Posted July 21, 2023 Share Posted July 21, 2023 Dont edit the fallout4.esm directly thats a no no. That sounds like a loadorder error. Place the new mod you made higher up in your loadorder using your mod manager then try to add your new keyword to other mods Link to comment Share on other sites More sharing options...
ValRussito Posted July 21, 2023 Author Share Posted July 21, 2023 (edited) You need to add the mods as masters of your mod in order to use the records from those mods.It's in the right click menu "Add Masters..." PS: Do not load your plugin in the CK, it will remove the esp masters and break your mod.The only way to safely load a mod with esp as masters is using F4 Creation Kit Fixes. That worked! Thank you so much! Had to struggle a little bit but now I can understand how this works, at least something. I will continue broken things and fixing it the mess I do :laugh: Edited July 21, 2023 by ValRussito Link to comment Share on other sites More sharing options...
ValRussito Posted July 21, 2023 Author Share Posted July 21, 2023 Dont edit the fallout4.esm directly thats a no no. That sounds like a loadorder error. Place the new mod you made higher up in your loadorder using your mod manager then try to add your new keyword to other mods Thanks for the warning I almost broke all :laugh:The problem was that I had not added the master file, but reviewing the load order, I just realized that I have it wrong and I will have to do it again, things that happen. So thanks!! Link to comment Share on other sites More sharing options...
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