Matt714 Posted January 3, 2014 Share Posted January 3, 2014 I tried creating a merged patch, but it doesn't work. The menu stalls at the Brotherhood soldier and I have to ALT+DEL, which crashes the game. The Eve.esp is from an older version of Eve (probably asking for trouble ^_^), since RobCo didn't even load without it in FO3Edit To be honest I haven't had many problems, just that I seemingly can't talk to the K-9 dog added by FOOK. I believe that's a conflict with Ties that Bind, since during the birthday party scene he's not at his usual location (behind the door rather than next to Gomez) Mod list: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmImpervious Power Armour.esmCALIBR.esmProject Beauty.esmEVE.esmFOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.ESMMart's Mutant Mod.esmCompanion Core.esmRobCo Certified v2.esmXepha's Dynamic Weather.esmDCInteriors_ComboEdition.esmProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espFO3 NPCs Travel.espCASM.espSprint Mod.espNME_Main.espNME_DLC_Combined.espNME_Slaver_Plugin.espAuto Aim Fix v1.1.espBlackWolf Backpack.espBlackWolf Backpack - Vendor Script Replenish.espBlackWolf Backpack - Blank's Container Patch.espBusworldV1.05d.espCrowdedCities_v2.espCrowdedCities, RefurbishDLC - patch.espNPC Height Randomizer Less Variance.espMiniHideout.espMegaton House and Theme Overhaul.espUndergroundHideout.espTiesThatBind.espFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Main [Hotfix].espFOOK2 - DIK [Hotfix].espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWMKAA12Shotgun.espCompanion Core DLC Addon.espRobCo Certified v2 Version Updater.espRobCo Certified v2 Mechanist's Edition.espRobCo Certified v2 Zeta Addon.espEVE.espImperfection.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Project Beauty.espMMM, FOOK2.espMMM, FOOK2 - DIK.espMMM, FOOK2 - Natural Selection.espBoS Diversification.espBOC Diversification.espTimeScaleTo5.espRealistic Interior Lighting.espRealistic Interior Lighting - BS.espFO3 Error Fixes.espRealistic Interior Lighting - OA.espRealistic Interior Lighting - PL.espXepha's Dynamic Weather - Main + DLC Merged.espXepha's Dynamic Weather - Sandstorms.espWeatherGroupScriptTest.espRobCo Certified v2 EVE.espRobCo Certified v2 Omnipatch.espRobCo Certified v2 Impervious.esp Total active plugins: 83Total plugins: 83 As such, with that many mods, I'm probably responsible for my own problems (lol). Link to comment Share on other sites More sharing options...
blove Posted January 3, 2014 Share Posted January 3, 2014 No main menu is usually an orphaned record. A record that is no longer present in a plugin's master or has been repurposed and is of a different formtype now. Odds are that you are looking for an outdated compatibility patch. And in your case, it is possibly my own patch...try to start the game without "CrowdedCities, RefurbishDLC - patch.esp" enabled. Is "Mart's Mutant Mod - Project Beauty.esp" for MMM 6.x? Link to comment Share on other sites More sharing options...
Matt714 Posted January 4, 2014 Author Share Posted January 4, 2014 (edited) Game works fine without merged patch. However with it, it locks at the Brotherhood soldier. I can only ALT-TAB, and Fallout3.exe crashes then. Without it, it runs, but I read that a merged patch is a panacea for clashes between mods. I have the latest version of MMM (at least the most recent one on the Nexus (in my mind, most recent is better - maybe not?). I read somewhere else that some of its included plugins are redundant, tho. On a side note, maybe I should uninstall EVE since it's apparently included in FOOK2? Or the newer version will overwrite the whole thing. I'l try unticking your patch (thanks for uploading it, btw) and create another MP. Thanks again for the help. Edited January 4, 2014 by Matt714 Link to comment Share on other sites More sharing options...
Matt714 Posted January 10, 2014 Author Share Posted January 10, 2014 (edited) Tweaked load order. Was getting insta-crashes when I opened Pip-Boy either when it came to items or apparel. Removed FO3 Error Fixes.esp since it is apparently redundant, with the new Unofficial Fallout 3 Patch. Now it insta-crashes when I try to open any game?! Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmImpervious Power Armour.esmCALIBR.esmProject Beauty.esmEVE.esmFOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.ESMMart's Mutant Mod.esmCompanion Core.esmRobCo Certified v2.esmDCInteriors_ComboEdition.esmDarNifiedUIF3.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espFO3 NPCs Travel.espCASM.espSprint Mod.espNME_Main.espNME_DLC_Combined.espNME_Slaver_Plugin.espAuto Aim Fix v1.1.espBlackWolf Backpack.espBlackWolf Backpack - Vendor Script Replenish.espBlackWolf Backpack - Blank's Container Patch.espBusworldV1.05d.espCrowdedCities_v2.espCrowdedCities, RefurbishDLC - patch.espNPC Height Randomizer Less Variance.espMiniHideout.espMegaton House and Theme Overhaul.espUndergroundHideout.espTiesThatBind.espFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Main [Hotfix].espFOOK2 - DIK [Hotfix].espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWMKAA12Shotgun.espCompanion Core DLC Addon.espRobCo Certified v2 Version Updater.espRobCo Certified v2 Mechanist's Edition.espImperfection.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMMM, FOOK2.espMMM, FOOK2 - DIK.espMMM, FOOK2 - Natural Selection.espBoS Diversification.espBOC Diversification.espTimeScaleTo5.espRealistic Interior Lighting.espRealistic Interior Lighting - BS.espRealistic Interior Lighting - OA.espRealistic Interior Lighting - PL.espF3ProjectRealityMkI.espRobCo Certified v2 Omnipatch.espRobCo Certified v2 Impervious.espFlora Overhaul.esp Total active plugins: 74Total plugins: 74 Edited January 10, 2014 by Matt714 Link to comment Share on other sites More sharing options...
Matt714 Posted January 10, 2014 Author Share Posted January 10, 2014 Ok, nevermind. Now everything, even without mods, does not work. I'm going to do a clean install. Link to comment Share on other sites More sharing options...
blove Posted January 10, 2014 Share Posted January 10, 2014 "BoS Diversification.esp" has a deleted reference that FOOK2 will call in a quest script which is not a good thing. The diversification of NPC weapons and armor is quite good in FOOK2. You might consider not using those other two diversification mods. Link to comment Share on other sites More sharing options...
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