agent76484 Posted July 23, 2023 Share Posted July 23, 2023 i need to make a weapon scope lift up during reload animation- the weapon scope is in scope.nif- the weapon BODY is in receiver.nif however during animation only the receiver.nif is playing , and the scope.nif is static i know it can be done because there are alot of mods that do it , like the one in the picture attached Link to comment Share on other sites More sharing options...
agent76484 Posted July 23, 2023 Author Share Posted July 23, 2023 from the structure of the .NIF they are as follows: scope.nif NiNode - ironsight - NiNode:WeaponTrigger - NiTransformController - NiTransformInterpolator - NiNode:WeaponTrigger - NiNode:WeaponTriggerHelper - BSTriShape : SCOPE receiver.nifNiNode - Scene Root - NiNode:WeaponExtra1 - NiTransformController - NiNode:WeaponExtra1Helper - BSTriShape : RECEIVER Link to comment Share on other sites More sharing options...
RaidersClamoring Posted July 23, 2023 Share Posted July 23, 2023 They are all connected to the same 'bone'. Trying to make stuff do things along the same bone in NifSkope is hell. NifSkope will help you somewhat but will also be clear in that the outcome is undefined and probably not as expected. You need to export it to 3Ds Max or Blender, do stuff there, and then export again to nif. Link to comment Share on other sites More sharing options...
LarannKiar Posted July 24, 2023 Share Posted July 24, 2023 Practically, the two nodes should be referenced by the same NiTransformController if you'd like the reload animation to move them together. Link to comment Share on other sites More sharing options...
agent76484 Posted August 7, 2023 Author Share Posted August 7, 2023 thanks , i will try the rename thing- i don't really want to learn animations any time soon Link to comment Share on other sites More sharing options...
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