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how to make two .nif move with animation


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i need to make a weapon scope lift up during reload animation

- the weapon scope is in scope.nif

- the weapon BODY is in receiver.nif

 

however during animation only the receiver.nif is playing , and the scope.nif is static

 

i know it can be done because there are alot of mods that do it , like the one in the picture attached

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from the structure of the .NIF they are as follows:

 

scope.nif

 

NiNode - ironsight

- NiNode:WeaponTrigger

- NiTransformController

- NiTransformInterpolator

- NiNode:WeaponTrigger

- NiNode:WeaponTriggerHelper

- BSTriShape : SCOPE

 

receiver.nif

NiNode - Scene Root

- NiNode:WeaponExtra1

- NiTransformController

- NiNode:WeaponExtra1Helper

- BSTriShape : RECEIVER

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They are all connected to the same 'bone'. Trying to make stuff do things along the same bone in NifSkope is hell. NifSkope will help you somewhat but will also be clear in that the outcome is undefined and probably not as expected. You need to export it to 3Ds Max or Blender, do stuff there, and then export again to nif.

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