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major problem making V2.0


mechine

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Okay V1.0 was simple I just edited the nif files of another mod with different settings in GECK

tested, and with 3 different damage versions.

 

 

What I'd like to do with the second version is pretty much the same concept only

making retextures that don't overwrite anyone elses

 

If I change the name of a texture or change the file location even making

nifscope look there or for the file name it doesn't find it an will only display it

if the file is in the original location an path under the original name

in fact nifscope will only display textures if it's set to bethesda/fallout/data

 

 

I've had to overwrite other peoples textures in my data file just to get the stupid thing to work

or work well enough to keep going with it, being stuck in a retexture failure over an over for the last 2 days

 

At least I can do some testing now though, I haven't had any fun the last two days an was ready to

delete every fallout piece of code I had along with the myriad of other software just to make stuff

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best bet is make your own folder.

 

bethesda/fallout/data/textures/weapons/2hand/GIANTSWORDLOL/*

 

and put your textures in there...

 

now, NifSkope doesnt normally display textures in these directories, since it doesnt use a Drive prefix, just a folder prefix.

 

so, preview your textures using 3dsMax, Blender , Maya etc and then just use NifSkope to apply then. dont worry too much about seeing the texture in Nifskope, aslong as the folder/filename is correct then it'll work inGame and in the Construction Set

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It's going pretty good, this one will be a good en

 

 

I have about 7 guns right now, maybe add in a couple more.

 

 

 

Pretty much the retexture is on one gun an then one silencer

 

So I need to figure out how to rename those

 

 

I kind of grasp what you're saying

 

 

so the silencer is in textures/wpn/SA/M1

It was taken out of another nif, copy an paste branch

 

So should I rename the texture an put it in another file lower than that

like textures/wpn/SA/M1/Mymod

 

 

Then there is the pistol I don't really wana overwrite the texture for that mod

 

It's in textures/wpn/newweapon

so maybe move it an rename it in texture/wpn/newweapn/mymod

 

And just rename the textures by the nif name

 

 

edit

 

 

I think I see what you were saying

 

Thanks

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It's no working

 

 

Data/meshes/weapons/fullauto731 New nifs

 

Data/textures/weapons/fullauto731 New textures

 

Data/textures/weapons/newweapons Old textures

 

 

 

The new nifs point to the old textures

 

 

Is there a program that will display which textures a nif is set up to use

 

 

I can sort of get it to work in the .esp in GECK but it's a whole lot of trouble

 

 

 

Also What's this stuff mean

 

Diffuse

Normal/gloss

Enviroment

Glow/skin/H

Height

Enviroment

 

 

Most of the guns only have a diffuse an normal/gloss

There was one gun that didn't have a normal/gloss though

How do you create normal/gloss or texture_n

 

Also like in creating texture sets in GECK it has a selection for specular

does the game engine take care of that, like if it's shiny

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