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Creating the Best Requiem Experience


osmosys

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Hello,

 

I'm attempting pretty much the same right know. Here's my experience concering some of the questions in this thread based on my 10 hour test character.

Please note the playtime, so there could be issues that I overlooked or simply did not experience yet. Also, all mods are bashed if not stated otherwise.

 

Vilja is fully compatible since the mass effect requiem update, I noticed no issues. Since this is stated in the file description, I have no reason to assume otherwise.

 

Requiem: Hard Times by Azirok makes Requiem compatible with the unofficial patches. If you don't want Hard Times, there's an optional file just for the compatibility.

Also Azirok has made a ton of patches for some popular mods to use with requiem. I choose the ones for Immersive Creatures, Immersive Patrols and Dragon Combat Overhaul, with no issues so far.

 

OBIS also has a patch(beta) for Requiem by ArtMurder which I'm currently running. Since this is my first time playing OBIS I can't really say if it's working correctly. I did however encounter my fair share of OBIS Bandits so far. According to the author OBIS needs to be installed with the Dragonborn options and you may need the Requiem: Dragonborn patch by Azirok.

 

Interesting NPCs doesn't have such a patch, so I'm guessing the bashed patch is absolutly mandatory. I've encountered about a dozen new NPCs, all of which seemed to function as intended.

 

I'm also running Deadly Dragons which has no direct patch for requiem. You can however make it compatible with the Dragon Combat Overhaul, which in turn can be made compatible with Requiem. It's a bit of a long shot but seems to work for me, at least right now. I'd advise against DD Deadly Monsters and the DD loot mod though. Also bashing helps.

 

Since a lot of mods that came up here add NPCs, a bit of advice: don't overdo it. If a trade caravan form INPCs runs into fight between a bandit and a guard patrol next to a civil war battle from CWO, thats pretty much a guaranteed crash, especially if you upped uGridstoload. So if you're having trouble with CTDs, thats a good place to start looking.

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Deadly Dragons does something the mass of the Requiem Dragons making them 4 instead of 20. It's not really a big deal the way I see it but you may have some issues later on when it comes to certain abilities that use the mass effect. Also downloading deadly dragons is pointless seeing as Requiem already makes the dragons harder and Azirok released a patch for DCO, therefore no need to use Deadly Dragons anymore.

 

Also Interesting NPCs has a soft incompatibility. The problem is that none of the Interesting NPCs have Requiem Perks, therefore they will be very fragile and easy to kill when they shouldn't be (this is especially seen when using followers). Also a bashed patch for Interesting NPCs is pointless because it doesn't add anything to the leveled lists or stats. The quests in Interesting NPCs may be pretty easy seeing as the enemies added by the mod will be weak without any of the Requiem perks or tweaks to make them balanced. So if you want Interesting NPCs for the ambience and dialogue, it's fine, but the quests and followers will be way too easy.

 

EDIT: Also Hunterborn 1.2 was just released and it has a Requiem patch with it, so you should be good to go.

Edited by calfurius
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Well, Deadly Dragons adds new Dragons to the Game, so I wouldn't call it pointless. Also, I plan to use the Dragon Souls to Perkpoints Conversion System, but there may be a seperate mod for it.

Concerning the mass change, did you bash or was this a mod order override? Maybe this can be remedied, no point in risking anything.

 

 

As for INPCs, it's very much an ambiance and dialogue mod, like you stated. Although I did hope a bashed patch would balance the new NPCs. I'll guess I have to wait for Azirok to make a patch for it then.

 

A mod I also use that didn't come up yet, is Realistic Needs and Diseases. The mod works properly with Requiem and has a nice synergy with the aforementioned Hunterborn.

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  • 1 month later...

Immersion mods that I use in tandem with Requiem without any problems:

 

  • Skyrim Speeds (I made my own file with faster walking and slower running to justify exploration and the fact that there is no fast travel)
  • Equip-able map (create your own map and use it like in real life)
  • Amazing Follower Tweaks (easy to customize to get in line with requiem)
  • Convenient Horses
  • Populated Series (except the one for towns and villages)
  • Ultimate Combat and Enhanced Enemy AI (both of them work with requiem just fine)
  • Audio overhaul (with a metric ton of patches for almost every mod but i combined them)
  • Read and learn speech craft (increases speech craft after a set number of books have been red)
  • Extended Encounters (inactive followers and unique npcs finally doing something interesting on nirn)
  • Functional Bags (craftable bags to sort your s***. Similar to bandoliers but not that op)
  • Frostfall
  • Realistic Needs and Diseases
  • Potion drinking animation
  • Death Alternative
  • Complete Crafting Overhaul (flexible too)

Fun times :wink:

Edited by drizzt1666
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  • 2 months later...
  • 3 weeks later...

Did "Better fast travel" work with requiem? I relly loved the fast travel system in morrowind, and I have missed it in later games. It encourages you to explore the world :)

 

Does anyone know if you can completly shut off the fast travel? Becuase now in Requiem you can easily turn it on and off in the mcm menu.

I'm afraid I won't have the willpower to leave it alone.

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  • 2 weeks later...

I realize this is an order post, but I'm thinking of following this guide to play Skyrim. I have a couple questions:

 

1. Did you notice any issues with this mod list after playing?

 

2. What is the load order for this list? I'm unfamiliar with using mods and this will be my first time so any help would be appreciated.

 

Thanks very much.

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