bananakillerBRO Posted July 23, 2023 Share Posted July 23, 2023 Quick question lads, I'm having a problem with companions not following me into custom interiors I've made. They're all fully navmeshed and I've made sure the piss marker is well away from any level geometry the player or npc's could get stuck in, but when I enter these new cells my companions seem to simply stop existing. Any ideas on how I can fix this? Link to comment Share on other sites More sharing options...
maxarturo Posted July 24, 2023 Share Posted July 24, 2023 'Finalize' the NavMesh between the two connected cells. In the NavMesh tool there is a button calles "Finalize Current Cell's Navmeshes". How to, got to "Creating a Load Door": https://www.creationkit.com/index.php?title=Bethesda_Tutorial_World_Hookup Link to comment Share on other sites More sharing options...
bananakillerBRO Posted July 26, 2023 Author Share Posted July 26, 2023 Thank you! Link to comment Share on other sites More sharing options...
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