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Passive vitality regeneration on Death March


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Higher difficulty modes in the game, regardless of disabling health regeneration during meditation, still have a passive regen mechanic that heals Geralt very slowly over time. A rather inelegant way around it is changing the value in vitalityRegen.ws to 0, but this renders food and other consumables useless, as it nullifies their healing effects as well.

 

Does anybody know of any way to disable this time-based regen entirely, without at the same time affecting any other vitality buffs? Is it possible at all?

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